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Posts posted by arzosah
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28 minutes ago, Vegetto said:Total official servers: 225 × 4 = 900
Avg players per day: 9000
Players per server: 9000 ÷ 900 = 10
So considering the delta a server might have 1 player or 20 players.
Population is more in lawless highest so considering this math, your server's population was same before.
GL HF
That doesn't account for all the players that are on unofficial servers that are included in the steam charts.
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It's possible this could have the opposite affect. Many people have quit over the last couple months because they couldn't find land because of the existing claim system. It's all together possible that many people will return since everyone will be starting fresh again. However I expect the new claim system to cause more problems than it solves so only time will tell how things will go.
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Whether it's a good idea or not, it should have always been expected to happen when they added additional features that would require it, and I'm sure this wont be the only wipe over the two year early access period.
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@Jatheish will we get the new islands/trenches on the map editor before/when the patch goes live so we can get unofficial grids updated alongside official with new features?
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35 minutes ago, paully said:are they ever gonna fix the libssl.so.1.0.0 problem or has anyone found a work around for centos 7?
unfortunately I had to reimage my server as ubuntu to get around that error
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6 hours ago, bigfishrob said:Rip. Crickets......
You didn't honestly think that was going to work, or prove anything did you?
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I expect over the course of EA more unique islands will be added to the game to add move variety.
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There are around 350 unique island layouts in the map editor.
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Not everything needs to be simple and easy to figure out by the average joe. Some level of exploration is good for games, if something doesn't work try something else until you succeed.
I agree that it shouldn't tell you, you can feed in an invalid location, but throwing a tantrum and giving up doesn't solve anything. Running to the forums to create a new thread on an issue that has had so many created already is just annoying, more often than not the other threads include a solution to the problem.
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in many cases I just have to run up spam feed and back off before the animal attacks. As long as I don't sit too close for too long I don't generally have an issue, even with elephants and giraffes.
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Go to the power stone grids, the spawn rate and difficulty level are increased so higher level ones spawn.
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21 minutes ago, DeadbyFrag said:I look back to Eve's model. Complex but simple enough. What it allowed was for people to make and sell intermediate parts. If you make a ship from scrap it is tedious, but if you sold an intermediate part for currency, you could by a finished ship. Or if your a ship builder you could buy the intermediate parts, assemble the ship and sell for a profit. The skill tree requires an active market, not doing it all yourself.
Think of it like a car assembly plant. You don't mine the materials to make the parts for the cars. You have a mining company that sells to a metal refinery that sells to a manufacturer that makes a part that sells it to the car manufacturer that assembles it.
Make more jobs and everyone can find their nitch. Then buy and sell off the market.
Can't solo a galley? Maybe sell parts needed that are in low stock and buy one. Hate mining and building and just want to pvp? Spec in weapons or captaining and hold territory with good resources and sell them to builders. Love building but hate harvesting, buy intermediates from the market and sell your creations.
I understand how it would work....I just think it's a horribly tedious process.
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Though I don't think this game was designed for solo/small groups, I don't agree that solo play has no place in an MMO. Things should be more difficult solo but it should still be viable. The skill system you've outlined sounds more tedious than anything else, there are ark mods that added in processing steps for wood, and it just makes the whole building process slower and more boring.
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I added to the DefaultGameIni in the grid editor and it worked fine.
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9 hours ago, Nari said:Did anyone compare it to the bear's ability for specific thatch nodes? Sounds like you're all hitting trees.
Nothing comes close to gathering thatch with a bear if you have that option.
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Gentle whales are the passive whales in tundra zones.
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Hang out on the forums for a while, there's an endless supply here.
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On 2/12/2019 at 1:36 PM, TiltedFloste said:Same here at our server... 5 servers with 14 CPU-Cores and 64 GB-RAM each and got the same problems.
The CPUs are running at 30-40% load normally (used RAM ~34 from 64 GB), but if some people are travelling and the grid crashes one core stucked at 100% until we stop the grid and start it again.
Some players can travel without problems, and if some others are traveling they are crashing the grid...
That sucks We have used every single thing to get a good performance (with TickRate and the day0 setting to 2018).
We are on Ubuntu too (18.04 LTS)
I am also running into this issue on my server, has anyone found a solution to this yet?
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Figured out why one grid was using all of my ram....apparently the grid editor created 64 overlapping copies of every island on that grid
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Yes it's in the GameUserSettings.ini under [ServerSettings]
If it's not there by default you will have to add it.
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I don't think it's reasonable to expect the devs/CS to provide personal replacement of items for every player the experiences a bug or exploit in an early access title paid or not. You paid for the game knowing that there were going to be bugs that could result in lost items/progress. The devs are fixing the issues as they arise and have the bandwidth to do so. Jat's comment is completely reasonable EA titles aren't for everyone.
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I was able to get my server up...mostly. I have a 3x3 grid. 8 of the servers are running fine, but I have one server that sucks up all my ram. It doesn't matter if I run it alone or as part of the cluster, it appears to just have a nasty memory leak, has anyone ran into this and have a possible fix?
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XPMultiplier=2.0
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I have been able to save my animals by whistling follow before they get too far away.
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I wonder, why don't devs don't listen to the player base?
in General Discussion
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They do listen to the player base. The problem is that the player base as a whole don't agree with each other, and it's impossible to make everyone happy.