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Posts posted by Tindalen
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1 minute ago, Captain Jack Shadow said:The part that you are missing is that you are still slower than a guy who managed his weight, with speed sails, with his ship set up to go pirating. Significantly slower, which is why on official PvP, you see almost all speed sails. Understand now? I made the suggestion for those cargo crates, but when I made the suggestion to them, a long time ago, I made it with the idea that ships would have to sacrifice some cannons, not speed, to carry more weight at the same speed as those shooting at them.
I completely understand that yes, if one guy has speed sails, and overloads his ship, it will be slower than a ship with the same weight, but with weight sails. There is nothing new about that. But, you are not as fast as a guy who managed his weight, and has his ship set up to sink other ships. That's the point, and that's why speed sails will still be the meta on PvP. The concept is as old as battle...in a battle, speed is life. It didn't start with this game.
So your complaint about my work is that "you should not carry that much weight"? Really?
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5 minutes ago, Captain Jack Shadow said:And you completely miss the point. Options have always been there, and yet Speed sails are the PvP Meta. Why? Because it doesn't matter how much you can carry, when your ship is sunk. Simple as that. If you are much slower than the other guy, you cannot run from him, if you need to. So almost everyone on PvP, runs as fast as they can. Giving the cargo crates a 40% speed hit, makes no sense. Weight sails have always been available. People on PvP, for the most part, do not like to use them...because you lose too much speed.
PvE may be completely different.
here is the issue, and the part you seem unable to comprehend. According to the math, at certain weights, you will move faster with a weight sail or two than you would with all speed sails. So depending on what your normal configuration and weight is, you may be faster with a cargo crate or a weight sail.
I would suggest you actually attempt to read the data I provided instead of shouting something that you heard someone else say.- 2
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So this seems fairly popular, I am considering tossing together a website with some ship calculations.
15 hours ago, seruum said:Thanks for all your work mate, great post.
Thank you!
7 hours ago, Kummba said:Looks good, i like graphs more, also u can add a *24/22 knots. I think speed in absolute is more ease to understand then the percentage.
BUT, u used unleveled ships only, u may want to do it with ships with 40 level in weight also. It should shift the results abit.
I will add in settings for percentage or knots speed and ship base weight.
5 hours ago, Jack Shandy said:1 or 2 weight sails seems to be good if not using cargo crates.
2 or 3 cargo crates seems to be the ideal.
Can you plug in these to your spreadsheet as combinations and if posible, at what weight you slow down to 50-60%
I will see if I can get decent displays.
2 hours ago, gadefence said:Well, this will help with my gold running cargo brig.
Awesome! I am glad you find this useful.
17 minutes ago, Salty Del said:Could you add a field for sail quality for the weight sails? I’d like to see what difference weight sail quality can make, and if that makes the weight sails better than the cargo containers.
I will see what I can do. Not entirely sure what the weight sail BP bonus does.
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I think you missed a point. If you look at all the data, 6 speed sails is always faster. But if you are above 50% weight, you are faster if you add a cargo crate.
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Did some calculations based on these assumptions:
Fresh made galleon with a carry weight of 30,000
Common speed sails, weight sails, and cargo crates
Weight sails give 60% of the speed that weight sails give
weight sails and cargo crate penalties are not additive.Given those assumptions and taking the average speed percentage of weights between 9k and 27k carried weight, the best configuration is 6 speed sails with 1-3 cargo crates.
the percentage calculations I am using is
= (1-(#WeightSails)*6.7%)* (1-(#CargoCrates)*6.7%)*(1-CurrentWgt/MaxWgt)^0.5Brigantine
Schooner (assuming 1 large speed sail)
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They have heard our concerns and are looking into ways to eliminate griefing as well as the claim system on PvE.
Here is the unedited conversation. It appears they care, and as I have hoped, are simply very busy.
From Atlas channel in the atlas discord:
From private messages:
The link provided:
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I have seen cobalt in polar, iron in tundra, silver in temperate, copper in tropical, tin in desert.
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"He that shall live this day, and see old age,
Will yearly on the vigil feast his neighbours,
And say "To-morrow is Saint Crispian."
Then will he strip his sleeve and show his scars,
And say "These wounds I had on Crispin's day."
My friends... we have survived our Crispin's day!- 1
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Keeping proper vitamins also gives you a decent buff, but I would suggest that if you enjoy cooking then you should keep doing it and tell your company to sod off if they keep destroying your equipment. I'm also a little concerned about them dying every 10-15 minutes, after the wolves were tampered a bit, we pretty much just stopped dying. This allows us to wander our large island exploring and not worrying about having to find our corpse to get our gear.
I will absolutely agree that cooking needs to be improved and have no doubt that cooking will be given a good work over.- 2
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All of these are well articulated and reasonable requests, I love it.
The addition I would add is, unique storage units. Give me a book shelf that only holds blue prints, maps, and music sheets and has 100(+) slots! An armory that stores only armor, another for only weapons?- 2
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5-6 blubber per whale? What the actual...
I get the meat.. was hoping that would be prime
That is all very disappointing. Well we still need to kill at least one for the discovery points. -
21 minutes ago, Vaenix said:Tundra yes, but they definitely are not gentle whales in that area. I live right below M3 in M4. The entire hunting trip was actually live streamed so we can go back and forth all you all want about what was hunted but there is actual evidence of what was there.
Very cool! Did you record? I would love to see a whale hunt. We were thinking about rigging out our schooner for gathering blubber.
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12 hours ago, Vaenix said:I'm willing to bet you did. I passed by at least 20 of these on my way from M3 to D2. Not a single one aggroed me and I was well within render distance. Do you have npcs on your boat manning anything like a turret or something? They will randomly attack.
M3 to D2 is all tundra, I have only seen the gentle whales in the tundra and they do not attack unless provoked. I also live in the tundra.
As to the OP: Yes, they agro from a very long distance, if you see a health bar... run. What sails were you running on your sloop? I had a single medium speed on an empty sloop and the whale I saw never had a chance to get near me. On my way back I saw another one, same medium sail but at 75% weight capacity, I was barely out pacing it, but it did eventually give up.
I have also seen and out run them easily in my brig running 3 large speed sails. -
1st raft: lost to gators
2nd raft: still own
1st sloop: still own
2nd sloop: lost to a pack of ghost ships camping a server wall
1st schooner: stuck on a sand bar before we knew about reverse, then a storm hit
2nd schooner: still own
1st brig: still own -
Wait, pirates did not build their own nations?
https://en.wikipedia.org/wiki/Brethren_of_the_Coast
https://en.wikipedia.org/wiki/Ching_Shih
https://en.wikipedia.org/wiki/Republic_of_Pirates
Strange... someone should tell history it is wrong.- 2
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We live up in the tundra which has an abundance of wolves and vultures. Our primary taming pen, used for anything except elephants, is pretty simple. Standard 3x3 taming pen, small gate on one side, ramp on another side, and door frames on the other two. Then we added two rows of floors on the door frame sides and put five high walls on the outside of them. Put another gate in front of the ramp, and layered a ceiling over the whole thing.
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NO! He's my penguin and is priceless!
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Hitting an alpha gives 0 experience now. Killing an alpha gives minimal experience compared to pre-v10 and only for the one that gets the killing blow.
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Jat specifically said that tames are not meant to be a primary part of the game. They will not get buffed.
I am one that lives in the tundra because it has less people in it, what we are mostly asking for is a slower respawn time. If we kill all the predators in the area, they should not all be back before we can put pick to stone. We have a crew member who doesn't wear armor because it's not worth the cost to repair or the pain to try and recover it.- 1
Ship speed calculations based on weight
in General Discussion
Posted
You are definitely my huckleberry!