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Not Happy

Pathfinder
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Posts posted by Not Happy


  1. 12 hours ago, moozoo said:

    >- Human NPCs can now ride in cargo harnesses and carriages

    How exactly do you do this now?
    I get the npc near it and there isn't any option. For the carriage, I hop in with the npc on follow and it doesn't enter the carriage.
    Besides that I really want them to be able to mount a ballista or swivel turret on a cargo harness.
     

     

    Seems there is a snap point for a chair on the cargo harness, so it can transport 1 crew member afaict. Doesnt seem tremendously useful, if you can get a number in the carriage it may have it's purpose.

    You can mount balista, cannon and Swivel guns on the cargo harness, you just can't put NPC's on them, you used to be able to but it was very unbalanced for ground PvP.


  2. On 12/14/2019 at 9:06 PM, SeaThiever said:

    i was taming  in officail server, X2 boost day, i hardy got 100 cocnuts to tame graffe, after i die my body under ground and i cant get my inventory, i lost my cocnuts after i colect them after 2 hours, are you happy now ? (stupid devlopers)

    ail of you developer, did you play ATLAS? did the game owner PLAY ATLAS ??? are they happy  with fking bugs ? do they know what goin on ??

    is the game owner enjoy to steal money from players??

    can the game owner be real to fix this game? can you go to sleep if there is one bug not fixed in this game ?

    You could have probably accessed your corpse by crouching and moving around, laying down and wacking area with an axe if that fails.

    Also, grow beets and use those. Or use Wild beets.... or another wild vegtable... because coconuts are a fruit and that should put em quite a way down the list of things to feed them.


  3. Yes, that sort of content would be totally cool and appropriate.... When the game has gone gold.

    Until then, I'd rather they got treasure maps working on the DLC map rather then messing about with short term seasonal fluff, because that would be obviously crazy.

    • Like 1

  4. On 12/8/2019 at 8:14 PM, LunarDracos said:

    I play single player Blackwood and yes they have Wild Pirate Encampments, Yes there is evil nasty Ships of the Damned, and treasure maps with undead protectors at the treasure sights ,  don't know if the Sea life is Comparable to Vanilla since i haven't play that, But there is a ton of Critters in the sea that i have seen so far including evil nasty shocking jellyfish.. 

    I played single player Blackwood for over a month, I did not see a single WPE. Yes they were enabled, the only time I saw the symbol for a WPE was as the bottom of the ocean.

    This players information would seem incorrect.

    The ocean spawns are either not working 100% correctly or it is intended that large areas of the ocean (specifically Blackwood island, but also didn't see a single fish anywhere near the Goluga Refuge) are devoid of all life. Fish are easy to find on the islands however as the lakes are populated inland with catfish.

    Attempting to view a treasure map on a rented server will crash your client, they used to work OK for me on single player. Gauging where they are by not bringing the map up from your hotbar is "possible" but... well it's possible to run a marathon in Dr Martins, that doesn't make it a good idea. They aren't working, end of. You attempt to view it, your client will crash. Not functioning.

    Blackwood has SotD, whenever I go hunting them it seems like there are not enough, have sailed around for over an hour just looking for our first fleet....

    But... on the other hand whenever I leave port in my unarmed, slow, defensless cargo hauler it seems the ocean is full of them. This probably means in actuality it is a balanced number.


  5. 12 hours ago, Eu4ia15 said:

     can a dev contact me please

     

    Good one, nice, like it. Top class sarcasm.

    Also there is a bug report section, more detail would be a good idea. Off the top of my head... a grid reference and a loc may well be... what's the word I am looking for? Essential, that's it.

    You see, without that information you may have well sent them a video of you hurling mayonaise at a curtain, or any other pointless, time wasting excersise that makes no sense, you could come up with.

    You can also submit a ticket.


  6. 11 hours ago, SeaThiever said:

    that 100% cheating, and we need XBOX only official server, please stop cross platform, pc cheaters having fun on xbox players, belive it or not, xbox players gonna quit the game after they playing it after a while. soting that by making XBOX only official server THAT will help xbox players ALOT

    Ok, either you have missunderstood or... well lets charitably go with that eh.

    Some people change there name/profile to 123 etc to prevent "other people" from using outside game services to track thier characters location. The one and only effect this has on you personally is if you yourself were planning on using these external services to track peoples game location (what many would consider cheating).  This is only for steam ID's.

    I am not aware of any way of using an external website to track Xbox ID's personally

    • Like 1

  7. 26 minutes ago, LaiTash said:

    Vulnerability windows set by owners, a single world for NA and EU, limited safe storage at freeports, it's all been successfully solved before by developers of the most successfull territory control sandbox MMO. There's no need to even invent anything, just adapt what's already invented and proven to be effective to Atlas.

    You may have missed some obvious sarcasm there fella directed at the original point the guy made whilst missing the obvious flaw i what he was saying.

    However, I agree. Plenty of ways to provide offline protection in various forms to choose from


  8. 9 hours ago, Itsme said:

    I do not understand your point. I assume you are saying offline works both ways as there is always someone sleeping when others are awake? 

    I am saying you are 100% right, no really. I am.

    All those people online when others are offline due to their respective schedules. What can they do? Who can they raid? It's an unsolvable mystery and conundrum.

    We will require the worlds greatest, nay GREATEST minds to solve this.


  9. 1 minute ago, LiLBiTs said:

    How very noble of you to rise above and keep your snarky opinions to yourself. Oh wait... Full stop.. I think ya might've missed that train there, buddy. But by all means, this is as good of a stop as any to get off. 

    A snarky opinion that is totally in line with the development teams and the majority of responders on this thread "buddy". Oh, you're right, weve just pulled into Winsville, this is my stop.


  10. 2 minutes ago, LiLBiTs said:

    You presumed I was referring to the hotbar exploit in my original post when I never mentioned anything of the sort, and then chose to call me delusional? Indeed.. Full. Stop..

    I understand you don't like the gliders, full stop, but this post wasn't intended to debate that. It's an honest opinion from one of the game's players that I would hope a dev would appreciate and take as constructive criticism. If my game's player base was on the decline, I would want to have an idea as to why. And thus, this post was born. And thus, your snarky ass found it and decided it was worth shitting on.

    The reason I "assume to know better" the intent of the designers is based on seeing the community bitch and moan about the gliders from the beginning so much that they slowly started adjusting them. So slowly that they still allowed for vertical climb for quite a while, as it's not a ridiculous notion to have on a glider, except to those who can't or chose not to use them of course. 

    You need to chill out.

    That's a poor basis for an assumption.

    Come with an atitude and you'll likely get one back, I was slightly regretting not being a bit more gentle in my reply, not so much now. Turns out you probably are as arrogant as I thought and actually think you were doing something difficult that your average child couldn't master.


  11. 11 minutes ago, LiLBiTs said:

    Um, where did I say anything about hotbar slot switching? This post is about the nerf to gaining altitude. This was achieved by using the actual key binds the devs put in the game, i.e., the skill that I've been referring to this whole post that scrublets like you couldn't mange to figure out and instead decided it shouldn't exist.

    Here, I'll explain it in detail for you in great detail so as not to confuse you anymore than you already are:

    W is/was bound to increase altitude while holding shift and looking up. Now it just goes up and then straight down, reducing altitude each time, making the function useless

    S is bound to decrease altitude while holding shift and looking down.


    How is removing vertical gain the best means of stopping the cooldown exploit? Here's a clue... IT'S NOT. They were too lazy to dig into the code and adjust it to always require the cooldown. Instead of dealing with the constant complaints, most likely from the SAME players, over and over, they just decided to remove the ability completely. 

    Well I am sorry you feel your fun is spoilt.

    Personally I don't like the things full stop and am happy to see the use of them curtailed. I'd actually rather they were gone full stop, but I'm not going to make a thread about it.

    I think you are making a presumption again not born out by the current facts of

    - Fixed a bug allowing players to reset all glider cooldowns by moving the glider between hotbar slots
    - Increased the required minimum diving velocity before going into the glide-fall state to reduce gaining/maintaining height

    Two seperate adjustments, you sure I'm the one that needs a clue there? As you were offering them out.


  12. 1 minute ago, LiLBiTs said:

    almost as hilarious as the need to reply to a post to say how hilarious voicing an opinion and giving some honest feedback about a change then calling it moaning 🙂

    You have a funny sense of humour, and by funny I mean dumb.

    Your presumption that you know better the intent of the designers and that hotbar slot switching is somehow an intended mechanic is one of the most ridiculous and downright delusional things I've heard in awhile. I seriously do not have enough palms or face.

    Jesus wept.

    • Like 1

  13. 1 hour ago, Rosalina said:

    Join a company and thatll make it easier. Still do ur crazy pirate stuff, and do stuff solo, but now you have a back up in case people fk with you. It takes awy from the RP a bit, but this game is not about RP as much as it is about finding cheap ways to hamstring ur opponents.

    I have allies, quite a few of them and quite a few people who would help me allied or not it seems. It doesn't make any differance, it is far, far too easy to penetrate land defenses for the outlay in time and resources building them compared to  knocking them down, and very little skill.

    I mentioned this when they performed the staggeringly dumb double nerf to stone, increasing it's costs and crippling it's defensive capabilities. Especially when I don't recall anybody complaining about stone being too hard to pentrate in the first place.


  14. 5 hours ago, Itsme said:

    I cannot help but be amazed at the demands to stop 'offline raiding' when there are players from all over the world and players working every work shift playing this game. Just because you are asleep does not mean that the company, solo player, or 2-3 guys attacking you should be and are intentionally 'offline raiding' as this might be their prime play time due to where they live or their work schedule.

    Not only do you have an entire population of players that may work second shift (estimated 4 million in US alone) that may only have time to game for a couple hours after arriving home from work after midnight,  take a look at location. Even with the player base that works a typical day 9-5 job, the U.S is large enough that if you live in New York and typically log off at 11pm, the 3 guys living in California that decide to go raiding at 9pm are supposed to wait because you are sleeping? 

    You demand an 'invulnerability' feature that would limit game play for every player that may live in a time zone a few hours behind you and/or that may have a work schedule opposite yours that only have time to log in after you go to sleep, doesn't seem very fair to me.  

    My suggestion, stop complaining about offline raiding that doesn't fit your own personal sleep schedule but may be prime time for others and set up better defenses to try to stall those playing when you are sleeping. The other obvious option is to think about building on a pve server where no matter the work schedule or location of the player, your base and ships will be safe. 

    If only there were "players from all over the world" and "players working every work shift playing this game", then they could raid them.

    • Like 1

  15. May as well put this here to

    Yeah... well got my base in lawless raided and everything stripped down to stuff that would be totally useless like my cooked fish and meat. I am a solo player who plays as a crazy pirate role-player. I spend my time giving out info, helping others because I weirdly find that fun

    Logged on at the tail end of it where they were building another schooner to supplement the 3-4 ships they'd brought to carry away all that I'd spent the last few weeks building up so perhaps I could go try do something different and fun in the game like build a brig and put some cannons on it and try killing some SotD or getting into an exciting battle at sea.

    My level 38 weaponless transport Schooner sunk at port, the pair of near cap bears I'd spent great effort in getting? Dead. My horse, my pigs for poop for my farm, my wolf and lion all executed. My Parrot and Monkey which were part of my role-play shtick which I was quite attached to both slaughtered. My Elephants dead along with a couple of others I'd tamed as a gift for a helpful chap dead .All the gold I'd taken weeks to build up so I could maybe hire some NPC crew gone. The 4-5 Parrots I'd tamed as a gift to give to some people I'd met living in the frozen tundra killed

    Yeah fuck this and fuck the devs for making this easier with the nerf to stone. Fuck the fact that it was a bunch of Chinese players when I am playing on a server marked EU (not that they were Chinese, the fact that this server is not advertised for that region and I think I am right in having some expectation of an EU player-base on a server advertised as EU that will be largely playing in the hours kept by EU citizens). Even managed to (pointlessly) kill a few of them naked, they were truly terrible with one managing to point blank range shoot his colleague I was punching with a blunderbuss as opposed to me.

    Fuck teams that come into lawless with 3-4 ships during work hours to pick on players there and, once again, fuck the devs for encouraging this by nerfing my only protection while offline of having prioritised building up a layers of walls and gates, even had a few puckles up covering all angles inside the inner perimeter. I didn't put up cannon towers etc because this seemed kind of like a dick move to pull in a lawless zone bordering freeports on new players just finding their way. The only reason I even caught any of this happening, albeit far too late as all the above had already happened, was because I had to pop home during my work day to grab something to continue my work day and thought I'd have a quick check on things while I drank a coffee.

    Fuck a game that punishes me for having the temerity to sleep or work, it's fucking retarded. To blow through two sets of gates and 4 walls should at least be prohibitively time consuming and expensive, it is neither of these things. It is way easier to knock them down as opposed to putting them up and I'm sure a lot more fun too, not to mention lucrative. I already have a job, I don't need another. It's nothing to do with PvP either, I've played PvP games with persistent worlds and base building 15+ years ago that managed to not put their player-base through this crap. The fact that recent changes have made this worse, when it was bad enough already, feels like a targeted “fuck you” in my face from the dev team to whom I've given my hard earned cash.

    Not that I haven't had positive experiences, a few players piped up the other night to say that my crazy role-play antics brightened up their day. I was actually touched that people remembered my sea rescues when everybody was spawning in the centre of the map at the bottom of the ocean and that “I did an amazing pirate voice”.

    Bollocks to it, I really haven't the energy or enthusiasm for it anymore.

    Oh and to the idiot going on about NPC protection etc, I had an outer and an inner layer of gates in the direction they came from, 4 sets of walls, 6 npc's on puckles, 2 high level bears, a lion, 4 Elephants, 6 pigs, 1 horse and a partridge in a pear tree and it barely slowed about 6 players who were so "leet" I managed to kill 3-4 of them naked with one of them blunderbussing his colleague at point blank range as opposed to me when were both stationary and I'd run out of stamina, am naked, armed with nothing but my fists and he's in full plate. It's not like I even want to build a gigantic fort in the first place, just exist a little beyond spending the first hour of my playtime spawning in a freeport and sailing out of there in a ramshackle sloop you fucking end.

    • Like 1
    • Sad 1

  16. Yeah... well got my base in lawless raided and everything stripped down to stuff that would be totally useless like my cooked fish and meat. I am a solo player who plays as a crazy pirate role-player. I spend my time giving out info, helping others because I weirdly find that fun

    Logged on at the tail end of it where they were building another schooner to supplement the 3-4 ships they'd brought to carry away all that I'd spent the last few weeks building up so perhaps I could go try do something different and fun in the game like build a brig and put some cannons on it and try killing some SotD or getting into an exciting battle at sea.

    My level 38 weaponless transport Schooner sunk at port, the pair of near cap bears I'd spent great effort in getting? Dead. My horse, my pigs for poop for my farm, my wolf and lion all executed. My Parrot and Monkey which were part of my role-play shtick which I was quite attached to both slaughtered. My Elephants dead along with a couple of others I'd tamed as a gift for a helpful chap dead .All the gold I'd taken weeks to build up so I could maybe hire some NPC crew gone. The 4-5 Parrots I'd tamed as a gift to give to some people I'd met living in the frozen tundra killed

    Yeah fuck this and fuck the devs for making this easier with the nerf to stone. Fuck the fact that it was a bunch of Chinese players when I am playing on a server marked EU (not that they were Chinese, the fact that this server is not advertised for that region and I think I am right in having some expectation of an EU player-base on a server advertised as EU that will be largely playing in the hours kept by EU citizens). Even managed to (pointlessly) kill a few of them naked, they were truly terrible with one managing to point blank range shoot his colleague I was punching with a blunderbuss as opposed to me.

    Fuck teams that come into lawless with 3-4 ships during work hours to pick on players there and, once again, fuck the devs for encouraging this by nerfing my only protection while offline of having prioritised building up a layers of walls and gates, even had a few puckles up covering all angles inside the inner perimeter. I didn't put up cannon towers etc because this seemed kind of like a dick move to pull in a lawless zone bordering freeports on new players just finding their way. The only reason I even caught any of this happening, albeit far too late as all the above had already happened, was because I had to pop home during my work day to grab something to continue my work day and thought I'd have a quick check on things while I drank a coffee.

    Fuck a game that punishes me for having the temerity to sleep or work, it's fucking retarded. To blow through two sets of gates and 4 walls should at least be prohibitively time consuming and expensive, it is neither of these things. It is way easier to knock them down as opposed to putting them up and I'm sure a lot more fun too, not to mention lucrative. I already have a job, I don't need another. It's nothing to do with PvP either, I've played PvP games with persistent worlds and base building 15+ years ago that managed to not put their player-base through this crap. The fact that recent changes have made this worse, when it was bad enough already, feels like a targeted “fuck you” in my face from the dev team to whom I've given my hard earned cash.

    Not that I haven't had positive experiences, a few players piped up the other night to say that my crazy role-play antics brightened up their day. I was actually touched that people remembered my sea rescues when everybody was spawning in the centre of the map at the bottom of the ocean and that “I did an amazing pirate voice”.

    Bollocks to it, I really haven't the energy or enthusiasm for it anymore.


  17. I find this odd as when I have gone on raft when meeting a non allied friend who didn't have permissions to ally I slid off the raft, made the mistake a couple of times and had no probs freeing myself up as I remember.

    Still, I feel for you. However I still prefer it to tosspots sinking my ship I'd put 30 levels in to, losing everything on board and being stuck halfway across the map. I can avoid jumping on peoples rafts.


  18. 6 hours ago, zwt2135 said:

    well that sucks so don't cry about him calling you a nazi find a way to get even or make it 2x worse for him. Best way to deal with a bully isn't to tell on him it just makes it worse for you. Best way is to go up to him and punch him right in his nose. So translate that to how you can mess with him. Get a bunch of people on and fill your inv with rocks and sink his ships.

    You are far less good at giving advice than you think.


  19. 1 hour ago, [GP] Guybrush Threepwood said:

    They are discussing internally what the player feedback has been.

     

    Just to clarify my feedback.

    This change to stone makes no sense in the context of reducing it's durability at the same time, if anything it should have moved in the opposite direction with this new resource cost. Stone's durability is far too close to wood (which I do not believe should be made weaker) for a craft that requires you to go to the end of the construction tree and also has this heavy a craft cost.

    I am fine with the resource cost but only in the context of shifting some resources around map wise. The fact that there are tropical paradises abundant in every resource type (Metal? You got it. Crystal? Sure. Gems? No Problem. Sap? Loads of it. Oh and have loads of wood, fibre, thatch, and stone too. Also have good weather and the most aesthetically pleasing "piraty" environment... really?) with a highly defensible topography seems off kilter to say the least. If you are going to make it so Tundra regions are so harsh there should be a trade off for that, currently I am struggling to see one.

    Thanks.

    • Like 2

  20. 1 hour ago, Hodo said:

    Not really an opinion.  When most of my company mates go out to raid, they rarely head to big company lands but to smaller companies they know they can quickly overwhelm and crush.  It is the same in almost EVERY game I have played like this.

    No, it's totally an opinion. It is literally just your opinion, that what it is "your opinion" not backed up with anything other then your personal experaince and subject to personal bias. Which is fine, but it is just your opinion. End of.

    Not a fact

     

     

    Now my opinion as an essentially a solo player with a pretty beefy base is that I got raided at the start when my base was small, I have lots of solo players around me in my zone with smaller bases, they get raided a lot. I haven't been raided since the first week in, not once. Those who only have the time and effort to get to the zone (lawless, not stuck here but not really ready to move and... well it's working fine for me at the moment) and build a small wood base generally last about a night, they get their doors bashed in by casuals having a laugh and their stuff taken, let alone anything else.

    This isn't a fact either, but it is the experience of an actual solo player surrounded by solo players.

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