Dully
-
Content Count
19 -
Joined
-
Last visited
Posts posted by Dully
-
-
Resett all charaters over lvl 100 to lvl 70 easy fix
and disabel Guillotine exp -
Just to much Fog ..... all the time..
- 5
- 1
-
plz dont anounce that u are doing a wipe just do it or the player base will die again in the waiting time
-
12 hours ago, Talono said:Well, thanks for finally releasing the patch. Please dont wipe again.
there will be wipes again 100% it is EA they are f*** testing the game if u can't handle ist better dont play it
- 1
-
Crash at joining server and beeing on for a while
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:H:\YARKUpdate\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572]
Array index out of bounds: 0 from an array of size 0
VERSION: 318.0
KERNELBASE.dll!UnknownFunction (0x00007fffc809a388) + 0 bytes [UnknownFile:0]
AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff653125dc8) + 159 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
AtlasGame.exe!FDebug::AssertFailed() (0x00007ff653126119) + 65 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
AtlasGame.exe!TStaticMeshVertexData<FColor>::GetDataPointer() (0x00007ff65386cc11) + 56 bytes [h:\yarkupdate\engine\source\runtime\engine\private\staticmeshvertexdata.h:56]
AtlasGame.exe!FPositionVertexBuffer::Serialize() (0x00007ff653a10f1e) + 10 bytes [h:\yarkupdate\engine\source\runtime\engine\private\positionvertexbuffer.cpp:142]
AtlasGame.exe!FStaticMeshLODResources::Serialize() (0x00007ff653ae4a3a) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\staticmesh.cpp:451]
AtlasGame.exe!TIndirectArray<FStaticMeshLODResources,FDefaultAllocator>::Serialize() (0x00007ff653aed420) + 79 bytes [h:\yarkupdate\engine\source\runtime\core\public\containers\array.h:2327]
AtlasGame.exe!FStaticMeshRenderData::Serialize() (0x00007ff653ae5e39) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\staticmesh.cpp:826]
AtlasGame.exe!UStaticMesh::Serialize() (0x00007ff653ae7e5c) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\staticmesh.cpp:2311]
AtlasGame.exe!ULinkerLoad::Preload() (0x00007ff6531b2bd4) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025]
AtlasGame.exe!FAsyncPackage::CreateExports() (0x00007ff65318f45b) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056]
AtlasGame.exe!FAsyncPackage::Tick() (0x00007ff65318dc02) + 8 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
AtlasGame.exe!ProcessAsyncLoading() (0x00007ff653190838) + 24 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580]
AtlasGame.exe!StaticTick() (0x00007ff6531f1e0c) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:303]
AtlasGame.exe!UGameEngine::Tick() (0x00007ff6538c4a17) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1125]
AtlasGame.exe!FEngineLoop::Tick() (0x00007ff651d7d1fa) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2492]
AtlasGame.exe!GuardedMain() (0x00007ff651d77d4c) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140]
AtlasGame.exe!GuardedMainWrapper() (0x00007ff651d7fc5a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
AtlasGame.exe!WinMain() (0x00007ff651d7fd88) + 8 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
AtlasGame.exe!__tmainCRTStartup() (0x00007ff654bf9129) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fffc9563dc4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffcbce3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffcbce3691) + 0 bytes [UnknownFile:0]
-
11 hours ago, 2-of-12 said:As everyone expected, the new claim system is absolute garbage. So many people had so many excellent ideas in previous captains logs on how a new claim system could work. The devs have listened to nobody, and have chosen to put in place the worst system they could find. I only hope there better at coding than they are at ideas for game content, but if some more people come up with some more ideas that should give them an incentive to roll out a few more new animals for us not to use
so far i like the new system
and it is better they testing it for some month and working on a better solution over time then rush it AGAIN and we will wait again for month and month for an wipe...- 2
- 1
-
1 hour ago, Quadsteak said:Aw man I totally forgot to mention that. YES, PLEASE, FOR THE LOVE OF GOD, REMOVE THE DAMN MINI GAMES. It's sooooo annoying and just a horrible idea. Just make us wait a certain period to reload-why is that such a big deal for you guys? Having to look down at that bar while I'm running around during pvp ruins the experience. Seriously-that's the first thing you guys should have removed. Have you actually read any comments where that system was praised??? Everyone hates it! And get rid of the vitamin system. Where I do think the mini game for reloading and crops was a bad idea to begin with, the vitamin system is a good idea on paper. But it needs to be way slower-like 20x slower. And make it persist through death so that it matters-but also get rid of sicknesses due to overeating. It's stupid that we can get sick for trying to keep our bars up. Personally(and this is based on feedback from everyone I played with) the vitamin system is so hated that you would be better off removing it entirely instead of trying to fix it. And it doesn't make the game more immersive, it's quite unrealistic. It takes a really long time to develop scurvy. And one last thing-I don't see any mention from you guys that this post is an April fool's joke. So this is serious??? You guys are actually adding those goofy creatures to the game?
u guys dont need 2 do the mini game if u skilled u reload faster...
just put a black beam over the minigame and u got your timed reload -
week of the 8th of April......
so not the 8th- 1
- 1
-
7 hours ago, Arykos said:if they push the update and it's bugged people will cry
if they delay the update people will cry
so people will cry nomatter what they do.
welcome to humanity 2019
i dont complane about the Bugs it is an EA game so there must be bugs
but if the say "a wipe is comming on X" stay with it
this wipe Call was a Fail without an ready Patch for the PTR- 1
- 1
-
so we have to wait like 2 month´s to play after wipe with same configs .... cant wait
This Delay and early anounce of the Wipe is killing the game
not the bugs not the Serverlags or the game, you organisation is killing it.
Learn Time Management!- 6
-
3 minutes ago, Abysian said:But like i said, there is no real timeline atm. If you really want to take vacation, you'll have to wait until there is more info
That is what i want more infomations
-
5 minutes ago, [GP] Guybrush Threepwood said:I would strongly recommend you do not take vacation for the game, in fact the developers themselves would never recommend taking vacation for the game.
I like taking time of for the game i have a lot of fun with my company so why not?
even "all the bad parts" of the game i do not see any problems with it
i know how to manage my time and workload and i know whats makes me happy -
Hey First of all:
Thanks for the good work u got a lot of feedback right know i see.2. Can u give us plz a Timeline for the Wipe?
Time(Date+ Time+Timezone)
My company Wants 2 take a Vacation for it.
There are mixed Information about it.
Testserver on 20.3
Wipe @22.3? (older)
but also 7 days after the beginning of the Testserver is the Wipe (27.3)What is the Real Date and plz give us a Countdown with timezones
Still Loving this game but right know the servers are dead couse the early announce of the Wipe.
Put i get it.
THX Dully
(plz a Timeline )
Captain's Log 29: Brief update & PTR Incoming!
in Announcements
Posted
the game is in EA and for this the game is in a great point
yeah more ship types would be great but that is not the importen point of the game
they are going 2 fix (or make them betteR) the see fights and after that more ships would be great