Jump to content

Dully

Pathfinder
  • Content Count

    19
  • Joined

  • Last visited

Posts posted by Dully


  1. Crash at joining server and beeing on  for a while


    Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:H:\YARKUpdate\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] 
    Array index out of bounds: 0 from an array of size 0


    VERSION: 318.0 
    KERNELBASE.dll!UnknownFunction (0x00007fffc809a388) + 0 bytes [UnknownFile:0]
    AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff653125dc8) + 159 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
    AtlasGame.exe!FDebug::AssertFailed() (0x00007ff653126119) + 65 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
    AtlasGame.exe!TStaticMeshVertexData<FColor>::GetDataPointer() (0x00007ff65386cc11) + 56 bytes [h:\yarkupdate\engine\source\runtime\engine\private\staticmeshvertexdata.h:56]
    AtlasGame.exe!FPositionVertexBuffer::Serialize() (0x00007ff653a10f1e) + 10 bytes [h:\yarkupdate\engine\source\runtime\engine\private\positionvertexbuffer.cpp:142]
    AtlasGame.exe!FStaticMeshLODResources::Serialize() (0x00007ff653ae4a3a) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\staticmesh.cpp:451]
    AtlasGame.exe!TIndirectArray<FStaticMeshLODResources,FDefaultAllocator>::Serialize() (0x00007ff653aed420) + 79 bytes [h:\yarkupdate\engine\source\runtime\core\public\containers\array.h:2327]
    AtlasGame.exe!FStaticMeshRenderData::Serialize() (0x00007ff653ae5e39) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\staticmesh.cpp:826]
    AtlasGame.exe!UStaticMesh::Serialize() (0x00007ff653ae7e5c) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\staticmesh.cpp:2311]
    AtlasGame.exe!ULinkerLoad::Preload() (0x00007ff6531b2bd4) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025]
    AtlasGame.exe!FAsyncPackage::CreateExports() (0x00007ff65318f45b) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056]
    AtlasGame.exe!FAsyncPackage::Tick() (0x00007ff65318dc02) + 8 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
    AtlasGame.exe!ProcessAsyncLoading() (0x00007ff653190838) + 24 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580]
    AtlasGame.exe!StaticTick() (0x00007ff6531f1e0c) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:303]
    AtlasGame.exe!UGameEngine::Tick() (0x00007ff6538c4a17) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1125]
    AtlasGame.exe!FEngineLoop::Tick() (0x00007ff651d7d1fa) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2492]
    AtlasGame.exe!GuardedMain() (0x00007ff651d77d4c) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140]
    AtlasGame.exe!GuardedMainWrapper() (0x00007ff651d7fc5a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    AtlasGame.exe!WinMain() (0x00007ff651d7fd88) + 8 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
    AtlasGame.exe!__tmainCRTStartup() (0x00007ff654bf9129) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    KERNEL32.DLL!UnknownFunction (0x00007fffc9563dc4) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007fffcbce3691) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007fffcbce3691) + 0 bytes [UnknownFile:0]
     


  2. 11 hours ago, 2-of-12 said:

    As everyone expected, the new claim system is absolute garbage. So many people had so many excellent ideas in previous captains logs on how a new claim system could work. The devs have listened to nobody, and have chosen to put in place the worst system they could find. I only hope there better at coding than they are at ideas for game content, but if some more people come up with some more ideas that should give them an incentive to roll out a few more new animals for us not to use

    so far i like the new system
    and it is better they testing it for some month and working on a better solution over time then rush it AGAIN and we will wait again for month and month for an wipe...

     

    • Like 2
    • Sad 1

  3. 1 hour ago, Quadsteak said:

    Aw man I totally forgot to mention that. YES, PLEASE, FOR THE LOVE OF GOD, REMOVE THE DAMN MINI GAMES. It's sooooo annoying and just a horrible idea. Just make us wait a certain period to reload-why is that such a big deal for you guys? Having to look down at that bar while I'm running around during pvp ruins the experience. Seriously-that's the first thing you guys should have removed. Have you actually read any comments where that system was praised??? Everyone hates it! And get rid of the vitamin system. Where I do think the mini game for reloading and crops was a bad idea to begin with, the vitamin system is a good idea on paper. But it needs to be way slower-like 20x slower. And make it persist through death so that it matters-but also get rid of sicknesses due to overeating. It's stupid that we can get sick for trying to keep our bars up. Personally(and this is based on feedback from everyone I played with) the vitamin system is so hated that you would be better off removing it entirely instead of trying to fix it. And it doesn't make the game more immersive, it's quite unrealistic. It takes a really long time to develop scurvy. And one last thing-I don't see any mention from you guys that this post is an April fool's joke. So this is serious??? You guys are actually adding those goofy creatures to the game? 

    u guys dont need 2 do the mini game if u skilled u reload faster...

    just put a black beam over the minigame and u got your timed reload 


  4. 7 hours ago, Arykos said:

    if they push the update and it's bugged people will cry

    if they delay the update people will cry

    so people will cry nomatter what they do.

    welcome to humanity 2019

    i dont complane about the Bugs it is an EA game so there must be bugs
    but if the say "a wipe is comming on X" stay with it 
    this wipe Call was a Fail without an ready Patch for the PTR

    • Thanks 1
    • Haha 1

  5. 5 minutes ago, [GP] Guybrush Threepwood said:

    I would strongly recommend you do not take vacation for the game, in fact the developers themselves would never recommend taking vacation for the game.

    I like taking time of for the game i have a lot of fun with my company so why not? 😄
    even "all the bad parts" of the game i do not see any problems with it 😛

    i know how to manage my time and workload and i know whats makes me happy 😄


  6. Hey First of all:
    Thanks for the good work u got a lot of feedback right know i see.

     

    2. Can u give us plz a Timeline for the Wipe?

    Time(Date+ Time+Timezone)

    My company Wants 2 take a Vacation for it.

    There are mixed Information about it.
    Testserver on 20.3
    Wipe @22.3? (older)
    but also 7 days after the beginning of the Testserver is the Wipe (27.3)

    What is the Real Date and plz give us a Countdown with timezones 🙂

    Still Loving this game but right know the servers are dead couse the early announce of the Wipe.
    Put i get it.

    THX Dully
    (plz a Timeline  🙂 )

×
×
  • Create New...