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About Dully

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  1. the game is in EA and for this the game is in a great point yeah more ship types would be great but that is not the importen point of the game they are going 2 fix (or make them betteR) the see fights and after that more ships would be great
  2. Resett all charaters over lvl 100 to lvl 70 easy fix and disabel Guillotine exp
  3. Just to much Fog ..... all the time..
  4. Hey, u can Force lags on a server: 1. get a real big base. 2. Build and Pick up Walls 3. enjoy lag on the grid EU Pvp Colony m14 Rainbow Unicorns are abusing it
  5. u can not place morters in combat Phase just that simpel change it we are on a pvp server/game
  6. plz dont anounce that u are doing a wipe just do it or the player base will die again in the waiting time
  7. there will be wipes again 100% it is EA they are f*** testing the game if u can't handle ist better dont play it
  8. Crash at joining server and beeing on for a while Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:H:\YARKUpdate\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 0 from an array of size 0 VERSION: 318.0 KERNELBASE.dll!UnknownFunction (0x00007fffc809a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff653125dc8) + 159 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff653126119) + 65 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!TStaticMeshVertexData<FColor>::GetDataPointer() (0x00007ff65386cc11) + 56 bytes [h:\yarkupdate\engine\source\runtime\engine\private\staticmeshvertexdata.h:56] AtlasGame.exe!FPositionVertexBuffer::Serialize() (0x00007ff653a10f1e) + 10 bytes [h:\yarkupdate\engine\source\runtime\engine\private\positionvertexbuffer.cpp:142] AtlasGame.exe!FStaticMeshLODResources::Serialize() (0x00007ff653ae4a3a) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\staticmesh.cpp:451] AtlasGame.exe!TIndirectArray<FStaticMeshLODResources,FDefaultAllocator>::Serialize() (0x00007ff653aed420) + 79 bytes [h:\yarkupdate\engine\source\runtime\core\public\containers\array.h:2327] AtlasGame.exe!FStaticMeshRenderData::Serialize() (0x00007ff653ae5e39) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\staticmesh.cpp:826] AtlasGame.exe!UStaticMesh::Serialize() (0x00007ff653ae7e5c) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\staticmesh.cpp:2311] AtlasGame.exe!ULinkerLoad::Preload() (0x00007ff6531b2bd4) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025] AtlasGame.exe!FAsyncPackage::CreateExports() (0x00007ff65318f45b) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056] AtlasGame.exe!FAsyncPackage::Tick() (0x00007ff65318dc02) + 8 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296] AtlasGame.exe!ProcessAsyncLoading() (0x00007ff653190838) + 24 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] AtlasGame.exe!StaticTick() (0x00007ff6531f1e0c) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:303] AtlasGame.exe!UGameEngine::Tick() (0x00007ff6538c4a17) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1125] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff651d7d1fa) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2492] AtlasGame.exe!GuardedMain() (0x00007ff651d77d4c) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff651d7fc5a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff651d7fd88) + 8 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff654bf9129) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fffc9563dc4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffcbce3691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffcbce3691) + 0 bytes [UnknownFile:0]
  9. so far i like the new system and it is better they testing it for some month and working on a better solution over time then rush it AGAIN and we will wait again for month and month for an wipe...
  10. u guys dont need 2 do the mini game if u skilled u reload faster... just put a black beam over the minigame and u got your timed reload
  11. week of the 8th of April...... so not the 8th
  12. i dont complane about the Bugs it is an EA game so there must be bugs but if the say "a wipe is comming on X" stay with it this wipe Call was a Fail without an ready Patch for the PTR
  13. so we have to wait like 2 month´s to play after wipe with same configs .... cant wait This Delay and early anounce of the Wipe is killing the game not the bugs not the Serverlags or the game, you organisation is killing it. Learn Time Management!
  14. That is what i want more infomations
  15. I like taking time of for the game i have a lot of fun with my company so why not? even "all the bad parts" of the game i do not see any problems with it i know how to manage my time and workload and i know whats makes me happy
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