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Adfax

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Posts posted by Adfax


  1. 1. Fountain of youth 

    -You constantly have to visit it to remain young. Nobody who wants a character looking young wants to constantly sail to the fountain of youth. The fountain of youth is supposed to make you ageless.

    It will appear on ONE golden age ruin, meaning the server will be overcrowded.

    They put it in the game right as we're reaching 100, meaning there is a good chance people will lose their characters completely.. Assuming death is in the game; if it isn't, ignore this one.

    Can we access the fountain below age 90? Who knows.. If not, it means we're still forced to look old and ugly up till 90 before the quest pops.

    On PVP servers people can grief others who just want to not lose their character.. I'm sure being killed at the fountain of youth won't be the most frustrating thing ever... So stupid.. Seriously guys..

    Using the fountain provides stacking perma stat bonuses... I assume this is to match those who breed?... Who knows.

    Just stick the damn thing in a freeport, and let people who want to use it, use it. People are already pissed you put an age mechanic in to begin with, let alone making us search for a damn random spawn.

     

    2. Kraken 

    -"defeating the kraken now gives you 33% feat cooldown reduction" Will you stop screwing over the smaller companies who'll never get this passive? Just let it drop mythical weapons or something. People who have the companies to take out the kraken ALREADY HAVE A HUGE ADVANTAGE. Why? Because they're ALREADY HUGE COMPANIES. 

    • Like 5

  2. I can't believe I have to waste time repeatedly going to the fountain of youth just to remain young.. Is this a joke?

     

    Also.. Did they seriously just add it when the majority of us are 90 years old? So now I have to panic and rush around to every golden ruin.. Great design.. I can hardly wait...

     

     

     

    Not.


  3. 20 hours ago, Knivet said:

    "Also, it takes hours... If you don't look at your ship for hours, then it is your own fault." True, its my fault i do have a job to intend to. crap... cant play this game then it seems..

     

    The whole claim system need to go away.. this is a pvp server, not hide and seek when ppl is offline and not. "Oh.. i claimed your base, i do have your key to your house now since i have a flag outside your base" does that make sense? that you could take over another persons work for weeks just by putting down a flag on a land? THAT dosent make any sense dude.

     

    Play PvP as intended.

    Right, except it would be a pretty bad pirate game if you couldn't steal people's ships. 

    If you remove land claims, all you'll get is pillar spam everywhere. The claim mechanic counters pillar spam, however, it is poorly implemented so that they actually get alerted to the claim.


  4. 11 hours ago, UDO said:

    how can u monitor  something u cant see , 

     

    what we have a player just stood circling the flag area all day during their log in session , ?????

     

    u can claim an area by hiding your new claim flag in a bush , dense area , no one your idea would work in any shape or form 

    wrong u can take a claim without having your flag next to theirs it just has to be in the radius , which u can easilt hide in dense area that would never be seen , then first they would know without announcmwents they would never even know u anyone was taking it ,

    im going to assume u have never taken someones flag , and seen how it works , now take away the annoucments and picture in your head , if it was your only claim and you were out sailing 

     

    u also say they need to get back in time to defend , defend what , they wont know they need to get back ? 

     

    i say again the idea isnt very well thought out 

    You can see the claim flag. Duhh.

    Honestly, I despise it when people think things should just be handed to them on a plate because they don't want to have to be near their claims to defend the. It is ridiculous.

    This is a good change for small tribes, because it allows them to steal from big tribes. "But what if people steal from small tribes!" Nothing has changed in that regard. If a small tribe was to lose their land to a big tribe, that would've happened anyway with the current system. So that is just a none argument.

    Small tribes are already beholden to big tribes if they want to take the land. The problem with the current system is that they can't hit back.

    Small tribes work with stealth to make up for their lack of numbers, and numbers work through strength. Telling someone their land is being claimed just puts all of the power into those with more numbers.

    8 hours ago, Knivet said:

    I would love to see the reaction of the person posting this when someone is claiming his ship, didnt get any notification and suddenly see it set sails away in the horizon without any warnings... good post..

    I'd like that for one simple reason : I could do it to someone else. The part you're not taking into consideration.

    Easy come easy go.

    Also, it takes hours... If you don't look at your ship for hours, then it is your own fault. 

    This burglar alarm system just makes no sense, and favours those who already play the game on the easiest difficulty : the "alpha" companies.


  5. 7 hours ago, Zarine said:

    So that you can't ever leave to go to another region? No thanks.

    Ah, so you should just be able to go wherever you want, and always have your claim? Don't be so ridiculous. You leave your stuff undefended, then it is your own fault it gets stolen. It is a risk you have to take.

    4 minutes ago, gadefence said:

    "If you're a small company just NEVER SAIL"

    You can hold that position.

    No, you can sail, just make sure you get back before your time is up.  Also, it means it is easier for you to take land too.

    I just can't believe how ridiculous some people's thinking is.. If you leave your stuff undefended, then of course it is going to get stolen. 

    It is like saying people shouldn't be able to raid a base when people are offline. No.

     


  6. 1 minute ago, gadefence said:

    Big companies would have people all over the place and not lose much land.

    Small companies would go sailing and come back to their shit being taken with no warning.

    dumb suggestion.

    Then they shouldn't leave their stuff? Are you dumb? Duhh. That is the whole point. You leave your stuff, people can steal it. 

    Or they should remember they're on a timer to protect their stuff.


  7. 3 hours ago, Lifedragn said:

    In real life you don't get to respawn after death. The game should be uninstalled and a new account needed to purchase after character death.

    In real life you don't get to learn how to construct architecturally sound buildings in a couple of days. Players should have to spend years apprenticing in order to learn to craft.

    In real life...

    In real life...

     

    This is a game, not real life.

    "This is a game, not real life"

    Obviously. However you'd be a liar or a fool to think the game doesn't heavily take from it. It has gravity, humans, oceans, boats, clouds, food, hunger, thirst, death, life, weapons, physics that attempt to emulate real world physics ("attempt" being the keyword here). And of course, the arguably the main theme of the game : pirates.. Also inspired by real life.

    I often see this ridiculous argument, and what you're failing to understand is this : the things that aren't realistic are a sacrifice to make the game more enjoyable, sacrificing realism for fun. HOWEVER, there is a thing called "suspension of disbelief"; and when you break that, it can completely ruin something. Psychic powers that allow people to know when you're robbing them is too much of a break of that suspension of disbelief for my tastes.. But more importantly, it actually strips important elements from the game for being that way.

    Stealth.

    Stealth is something this game seems to have forgotten about; with it's poorly thought out lock on mechanics, allowing you to track people wherever they run, and the log that tells you precisely who broke your stuff, or the damage numbers you can see from miles away through objects.. A smart and immersive way to handle logs would be this : have a crew member be present to spot whoever attacks your base.. As in, a hired crewmember, maybe they etch who it was somewhere you can check.. Or write a letter.. You could even make little spotting towers for them. Thus making even the log more immersive. 

    Even ark should've thought of this by allowing players to make cameras... A missed opportunity if you ask me.

    Building huge structures in a couple of days works the way it works because the game would be more boring if it emulated real life.. Too boring; or maybe not boring; but simply not feasible with the software/tech we have today. There are many reasons devs rely on your suspension of disbelief, but it should be avoided where it can be; and I believe this particular instance to be one of them.


  8. 7 hours ago, UDO said:

    it wont work as they wouldnt know the flag was gone until its gone , as in their map updates and it changes , too late by then to even attempt to do anything , 

     

    stupid idea not very well though out 

     

    but if u are going for real life , u get killed u restart at lvl 1 with nothing , or u cant carry more than about 50kg -80kg in back pack when farming ,we could do this all day

    WRONG!

    It is thought out. It means you have to actually be in the area to physically see your stuff being taken. Meaning alpha tribes can't just hog everything by sailing their ship place to place. They have to actually be on, and use the land they claim. On a game with such limited space, that only seems fair.

    The thing you're saying is the problem, is the exact thing i'm trying to achieve.


  9. The more I think about it.. The more I realize how the vitamin, food, water element of the game just gets in the way of the part people actually enjoy. It is just an annoyance, a detractor from the experience. 

    You could take the whole food/water/vitamin part out of the game, and you'd probably have a better product overall. 

    HOWEVER

    I think the real problem is obvious : you have to manage this stuff far too regularly. If I eat 28 potatoes, my hunger gauge should be full. But it isn't. it has just barely moved infact. This isn't fun. This isn't immersive. This is just an unfun unending obstacle.

    Make food less common, and make it fill you more; and most importantly, actually have it behave more realistically. If I have to eat 28 potatoes every 5 mins, you're seriously ruining the game for people who just want to get on to the good part. You could probably live on four potatoes a day. So why do you have us eating 28 every 2 mins? Who balanced this trash? Wake up stupid!

    • Like 1

  10. The problem with the current land system? lots of greedy people land hogging. 

    In real life you don't just get a telekinetic signal that tells you your claim is being taken, so that you can go and defend. No. You'd have to actually go there and check if it was being taken. .AKA : patrol. Could you imagine in real life, a burglar announcing to everyone they were going to steal all of your possessions? No. It just wouldn't happen; it is extremely poorly thought out; and is one of the main reasons a lot of people can't even get a foothold in this game.

    You wonder why there is such a problem with land? This is it. Smaller crews can't outgun big crews, so they must opt for stealth. This idiotic claim announcement takes that element away entirely.

    Make them work for the land they hog. Don't let them just hold it all easymode without having to stand on it, or patrol it.  One island is enough for an "alpha company"; not entire chunks of the map.. That is just boring for everyone who doesn't want to be a part of that utter tragedy.

    • Thanks 1

  11. 1 minute ago, Vaenix said:

    I don't see where he said everything is fine. From the post I read just now he mentioned that there is another system screwed up and until that is fixed adding more land won't really solve anything.  Constant negativity doesn't help anyone either but we have a lot of that in these forums and if you are anything but that people seem to hate you for any/all disagreements.

     

    Either way, I'm of the mind set that until different islands get added in making exploration more eventful, I'm really travelling to meet new people.  There is plenty to be said about the different kinds of folks you meet when travelling across the vast map.  Although I'd rather they didn't add more land but rather add more server entry points.  Rather than just 2 for NA/EU, I think 3-4 would be better, it would just cost a lot more.

    He is saying "that won't work" in defense of the devs making the game the way they did though. I make this assumption based on the various other posts they've made. Always defending the game as is, and by extension, the devs.


  12. 12 minutes ago, Percieval said:

    I believe there is land enough for everyone wanting to play on official. It’s just that the claiming system is screwed up making it nearly impossible for new peeps to settle in. 

     

    You can add more land, but that isn’t a matter for GS but a matter for Nitrado. The amount of islands and the distance in between them is what makes the load, meaning they either need to up their game or do some good security checks before launching anything like this. 

     

    I have done some testing myself with dedicated server/making your own map and it is pretty glitched at this moment. Sometimes your RAM usage can double (!) at restart when the islands are in some particular order. Now that doesn’t matter if you have 32 gigs for 1 grid, but they have 225 grids they need to take care of. If those start doing weird stuff.. 

     

    Not to forget that making more land will probably be taken by mega’s at some point along the way. They can just better make a good claiming system with maybe even 1 island per company. Fixing some good trading between alliances, which is from my experience way too little. 

    Off topic from the thread, but every time I read one of your posts, you're always defending the devs. You need to take a step back and stop ass kissing them, because it doesn't do them any good to constantly say everything is fine with the game when it isn't. You're actually doing a disservice to them by being like that, since it doesn't help their game become any better when the popular opinion opposes a bad mechanic.

    Also, what the game really needs are continents. That is what the game lacks right now. The entire game is just an archipelago, where most of the space per server is infact ocean.. What they need is a gigantic landmass that spans many server blocks, but has a coast.

     

    • Like 1

  13. 16 minutes ago, archaegeo said:

    Death is nothing but a benefit right now unless there isnt a bed nearby, there is zero downside to it.

    The problem isn't that death isn't a downside, the problem is that death is more appealing than gaming all of the vitamins.

    I don't want to die, it is annoying, but i'd take it over wasting time farming vitamins. The vitamin system needs a rework. As I saw someone mention in another thread :

    Break the food system into 3 parts :

    1. Protein

    -Eating meat restores this bar

    2.Vitamins

    -Eating fruit and veg restores the vitamin bar

    3.Hydration

    -drinking water restores this bar

     

    Must easier, and much more intuitive, and I can stand to actually use it.. What I don't want is to waste precious time gaming some convoluted set of colour bars.

    Steamline and keep it simple. The OP points this problem out perfectly with the title of the thread. It completely exposes the fault with the vitamin mechanic as is. Make no mistake, this isn't about death, this is about vitamins.

    • Like 3

  14. 7 hours ago, vanarial said:

    Fais le dans la vrai vie FOOKAA c'est plus sympa que dans un jeu ... dans atlas c'est juste un bonne grosse fonctionnalité de merde....déjà que le jeu est pas simple à cause des bugs horribles et nombreux ,exemple : hier j'ai passé 20 minutes à mourir en boucle à cause d'un lion alpha coincé chez moi .Alors si en plus tu dois te taper un personnage éphémère et moche avec le temps... non merci. Déjà que la population du jeu baisse, mais si il laisse cette option dans quelques semaines le jeu sera joué que par une minorité... 

    Traduction Google

    Do it in real life FOOKAA it's more fun than in a game ... in atlas it's just a good big shit feature .... already that the game is not easy because of the horrible and numerous bugs Example: yesterday I spent 20 minutes dying in a loop because of an alpha lion stuck at home. So if you also have to type a character ephemeral and ugly with time ... no thank you. Already the population of the game is falling, but if it leaves this option in a few weeks the game will be played only by a minority

    Agree completely.. The devs just don't understand that people care about what they're playing as.. I'm actually shocked they overlooked this.

    For me, I really enjoy the game as is, and I see great potential, but if they leave this mechanic in i'll probably quit soon.

    • Like 1

  15. 6 hours ago, boomervoncannon said:

    1. If you’re viewing the upcoming mechanics as your character dying and losing them forever, then based on the description provided I would say you’re being intentionally excessively literal. Yes your character technically dies, but everything about that character which matters gameplay wise will be transferred into another another character and indications imply that the only changes to the new character will be given name and appearance, and doubtless appearance you will be able to set like a new character, so keeping it the same if you wish.

    2. Across the gaming industry the degree of control a player has over their characters appearance varies greatly. Some games offer no appearance customization whatsoever, others offer breathing taking levels of appearance customization (my first MMO City of Heroes comes to mind). Some are in a middle ground where appearance is based on gear and therefore while a player technically has control, the practical reality is that exercising that control can come at the expense of gameplay effectiveness.

    This leads me to the following point: yes, all other things being equal most players want as much control over their characters appearance as possible, but having that control isn’t paramount to most players as your statement implies. The proof of this is the many people willing to play games that grant low levels of appearance control. Many players would prioritize interesting new mechanics like the aging/breeding/legacy system that will be implemented here over complete character appearance control. I would be one of them. Regardless, the as yet implemented mechanics will be part of the game by all indications and I don’t believe that temper tantrums thrown on the forums by players who demand complete and utter control over appearance aspects are likely to change that.

    1. I'm saying that people get attached to their characters, it doesn't matter about the stats, just the idea that the character is gone forever. Like, If my pet dies, and I buy a new one that looks the same, it isn't the same as the original pet. Same applies to character death.

    2. Most games are moving in the direction of giving more players control over their character's appearance. Like wow, how once you couldn't change your appearance, and then they added the highly popular transmog. Or how the vast majority of recent MMOs allow you to add cosmetics in it's very own tab, that overlays what you're wearing. Most games are expanding on character creation in general. Even in the FPS genre this is happening. This means it is obviously important to people. So from there, you weigh whether it is worth giving up a game mechanic, that will basically attempt to emulate real life, but with the passing on of your exp. Or would you rather be forced to play as some fugly old person 90% of the time?.. And let me stress, this isn't a CORE game mechanic; ark is proof of that. It is side fluff, nothing major. Stuff the game could live without.. Would do better without i'd argue.

    This whole point is regarding to the fact that : people don't like playing as characters they do not like; whether they want them ugly, young, beautiful, old, whatever. Forcing people to play something they don't want to play is worse than crowbarring in a mechanic the game can do without, as proven by Ark.

    Your character IS paramount to a lot of people because it is the vessel through which everything happens; it is the centre point by which you'll experience everything in the game, and is always present throughout. Saying people don't care what their characters look like is the same as saying people don't care what they look like in real life, as it is a representation of themselves ingame. Not everyone cares what their characters look like in game, but i'll bet you MOST do; otherwise why did they expand on the character creator mechanic from ark? Why is the cosmetic side of gaming becoming more and more popular as games come out? Why do some games make their entire income from cosmetics? It is because people care much more about cosmetics than you realize. 

    Atlas is trying to have everything, it thinks it can crowbar in gimmick mechanics, AND have cosmetic freedom, but they've actually sacrificed one for the other. If you think people are going to settle for playing ugly old people most of the time, then you're mistaken.

    If you're going to get cosmetics right on anything; your character, who you are in the gaming world, is the MOST important I would argue.

     

    • Like 1

  16. 5 hours ago, Sadie Blackhawk said:

    1309BFC9837DEC1739983742BBC4AFFF768D7509Games been out a few weeks and I'm already 75 years old. Why you ask. Oh yeah Alphas are over spawning. Wolves, Tigers, Lions, Giant Snakes are to strong to even contend with unless there happens to be a rock close by. Taming. HA. I've spent 2 days trying to get a rhino. Almost get it tamed and some Alpha spawns on top of me and kills the tame. I guess this is nothing but a game of sail to freeports cause that's about all that can be done right now. Cant build anything bigger then a sloop since all my ships keep getting sunk with no repercussions to those that do it. Oh yeah we need a name to get people banned. But yet we only get to see [] [] [] [] [] for names so we can't even get them banned via steam. You want more people to play. Adjustments need to be made.  Oh yeah that's 2 alphas that spawned near my boat as I was trying to do a corpse run lastnight….

    Just push for them to scrap the age mechanic, it only detracts from the game. 

    1. Most people don't want their characters to die, and lose them forever.

    2. Most people don't want their character to look a way they don't want them to look.

    These two important things are just ruined by this poorly thought out mechanic. It isn't worth having it in if we have to give up the two things above.

    • Like 1

  17. 6 hours ago, Percieval said:

    Oh I agree that cosmetics for ships and all matter. But here, just like in ARK, people don’t care about it and I’m definitely sure nobody over at Grapeshot will throw away something they have been advertising pre-launch for maybe 1% of the community, that’s all. 

    When you see how many dislike it, I think you'll realize there is a good chance they will.


  18. 10 hours ago, Percieval said:

    Yes? If it is a good game, everyone will play it. And this game is a good game and offers way more than just piles of mud. Accept the fact that they’re not gonna throw away an entire game mechanic because of ‘character cosmetics’ no real gamer has ever cared about in their lives. 

    You're not understanding. I'm explaining that if all characters looked like piles of mud, you'd lose a lot of players. Why? Because cosmetics matter. What if all the ships looked like textureless cubes? All of these things are cosmetic.

    I'm not accepting any "fact". This "entire game mechanic" is literally a tiny piece of code in the game that causes your age to go up, and with it, alter your appearance.

    "no real gamer"? Wtf are you talking about. You're telling me gamers don't care about visuals?? Why aren't we all just sitting around playing pong then? Think about it.

    There are numbers backing the popularity of cosmetics, they're important to better the success of the game. The age mechanic basically destroys the cosmetics by forcing the main part of your character, the character itself, to look a way you do not want it to look. Add to that it kills off your character, and you have a mechanic that isn't worth having. The tradeoff is too great for what you get. .Something near utterly pointless.

    • Like 3

  19. How exactly do you report bugs on this game?

    You'd think a game this laced with bugs would have a very clear way to report them. How are we even supposed to know they're aware of a bug if they don't have a bug report function?


  20. 28 minutes ago, Percieval said:

    Yes I don’t understand it. Maybe 1% cared about an ARK character and I don’t think it will be any different here. Definitely not worth it to throw an entire game mechanic in the bin. 

    Not to you. You're naïve if you think cosmetics don't matter to people, when many games make their entire income from cosmetics exclusively.

    You can't deny the importance of cosmetics; and I stress that the devs don't make the mistake of underestimating this. 

    You might think that doesn't matter, but there are hard figures proving cosmetics are important to a lot of people. 

    Example : if every character model in the game was just a big pile of mud, do you think as many people would play the game?  No.

    • Like 1
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