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Klavs

Pathfinder
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About Klavs

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  1. hey, devs - please make this nonsense stop: https://www.youtube.com/embed/3g-ee_Q3fRw Like I said above - weight distribution should affect ship behavior and fantasy builds should make ships sink. Also, historical ships had to carry a ballast in the bottom of their hulls to make them stable in heavy winds.
  2. I have noticed that people are making ships like one-sided shotguns - when crewed by NPC with a captain and certain bonuses, this becomes too much OP. If You don't fix that ASAP, then everyone will be sailing one-sided shotgun designs and that kind of ruins the game experience. In reality such type of ship designs should be capsizing instantly and the same thing should be happening to this kind of design ships in the game (due to the weight of the cannons on that one side. Also, speaking about similar topic - could You please make that ballast management is a thing also? Thank You.
  3. When game have been already almost loaded, I get this message: https://pasteboard.co/HUUXfww.jpg When I try to connect again it will sometimes say that my player is already connected. I can't get online from yesterday ~ 17:00 EET. Did all types of fixes starting from deleting an ingame "ShooterGame/Saved" folder to reinstalling the game itself. ... Trying again ... and booom - here it goes! : --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Assertion failed: Found [File:H:\YARKUpdate\Projects\ShooterGame\Source\ShooterGame\Private\ShooterPlayerState.cpp] [Line: 1644] VERSION: 9.3 KERNELBASE.dll!UnknownFunction (0x00007ffea084a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff7ae055718) + 159 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff7ae055a69) + 65 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!AShooterPlayerState::ClientReceiveAvailableEntities_Implementation() (0x00007ff7ad585370) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterplayerstate.cpp:1645] AtlasGame.exe!AShooterPlayerState::execClientReceiveAvailableEntities() (0x00007ff7adb72eab) + 124 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\shooterplayerstate.h:223] AtlasGame.exe!UFunction::Invoke() (0x00007ff7ae0d0267) + 15 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\uobject\class.cpp:3907] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff7ae112828) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!AActor::ProcessEvent() (0x00007ff7ae6e5a42) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:633] AtlasGame.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff7ae7a34a7) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datareplication.cpp:989] AtlasGame.exe!UActorChannel::ProcessBunch() (0x00007ff7ae795415) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:1776] AtlasGame.exe!UActorChannel::ReceivedBunch() (0x00007ff7ae794f05) + 11 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:1667] AtlasGame.exe!UChannel::ReceivedNextBunch() (0x00007ff7ae79116f) + 22 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:533] AtlasGame.exe!UChannel::ReceivedRawBunch() (0x00007ff7ae790bee) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:330] AtlasGame.exe!UNetConnection::ReceivedPacket() (0x00007ff7ae8e8fdc) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\netconnection.cpp:1158] AtlasGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7ae8e7e34) + 13 bytes [h:\yarkupdate\engine\source\runtime\engine\private\netconnection.cpp:619] AtlasGame.exe!UIpNetDriver::TickDispatch() (0x00007ff7ae69e7df) + 0 bytes [h:\yarkupdate\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:226] AtlasGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalBuff_DriverSeatInputs,void,float>::ExecuteIfSafe() (0x00007ff7acf1a77a) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533] AtlasGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7ae8c5583) + 14 bytes [h:\yarkupdate\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837] AtlasGame.exe!UWorld::Tick() (0x00007ff7ae8be003) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1109] AtlasGame.exe!UGameEngine::Tick() (0x00007ff7ae7effa4) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7acda88da) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] AtlasGame.exe!GuardedMain() (0x00007ff7acda340c) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff7acdab2ba) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff7acdab3e8) + 8 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff7afaca78d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffea24a3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffea44b3691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffea44b3691) + 0 bytes [UnknownFile:0] --------------------------- OK --------------------------- UPD: I can join EU/PVE server, where my character is just standing in the freeport. When I change back to joining EU/PVP - I get CTD with an error above. UPD2: Problem got solved with a latest client update ( as of 06.Jan )
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