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Manaos

Pathfinder
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Posts posted by Manaos


  1. 1 hour ago, Hodo said:

    I can never go back to LiF, due to the chinese zerg, inept devs, craptastic NA servers hosted in someone's basement and the lack of REAL reason to do anything including fight in an open world and not in an instanced battle.  

    EVE I will never quit... 12 years and still going for me.   

    As for your 60man company... that is a smaller company.  I know the company I am in has over 100 people in it.  And this last weekend we sent 60 people out to raid and there were still 50 people in our home tile.  

     

    NA World are closed. The new Big World is Gonna be a Massive server unificated. 

    We in EU (i AM from LATAM) fight against russians more than anything. But if we hace to join russians to fight Chinese, it sounds fun.

    For the new world, we are merging with a 20 man and a 40 man guilds. So we are hoping to reach the 100v100 ib by our selves.


  2. We tried... This game is too much Ark, and none of EvE.

    The players database is a joke now. We (my 60 guys company) are going back yo Life is Feudal for the next Big update and new world and maybe get ready for Chronicles of Elyria. Meanwhile, Life is Feudal and EvE.

    The game is OK. Sailing un coop with playes and no NPC is fun as F***. But the game is broken beyond return. They Made it more simple and easier everypatch so it's boring, plus hacking, offlining shitheads and so on..

    Lot of potencial. What a shame.


  3. 6 hours ago, Scorpionshawn said:

    Really war on PVE???

    What devs need to do is not just make the game for one group else it will fail. Its really bad business if you have a lot of paying customers that your willing to turn away just because you have a grand idea thats only for a small group and when I say small group i mean watching the numbers drop by the day!

    Limit company size to 20 max

    limit land claims 3 per player

    Add in more solo adventures

    Add in small group challenges

    That does not resolver anything. We are almost 60 now. If need to split in 3 of 20 is the same.

    Yo can cap a company to 20 guys. When the crew gor a Galleon is 50 guys.

    We came almost 40 guys from a guild of another game, we Made Friends in Atlas and now we are 60.

    Maybe you need to be more social.


  4. They are making everything boring easy insta-reward. They need make it q more mature haré. A Survival craft MMO they sold us.

    As i write this, EvE online, that heavy gringy hyper complex 16 years Old game has... 30.5 k Online persons.

    Devs must choice ti what kind of player want to Target their game. Casuals or mature public.


  5. 1 hour ago, Tony.Macaroni said:

    We dont need Ark or Eve in this game, Ark was a nice game if played modded. Eve was just an afwul grindy game, a very typical no life game.

    EvE don't "Was", EvE "IS". At peak hour, yesterday had more people than Atlas. A game of f***** 16 years Old. Right now, it has 30.5k players. 

    How many has Atlas right now? If they continue this BS of making everything boring easy, insta-reward pew pew for -10yo kids... How many players do you think Atlas will have in 2035??!?! Hahahahahhahaahvavavahava


  6. They are making the game easier and easier for casuals. Casual will leave anyway so... They shloud do it for more mature gampleplay.

    As the roadmap looks now, ppl will decrase slowy.

    They lied, they sold a survival craft MMO with EvE components economy. We get no economy, no survival, a game soloable, every patch it get less and less complex, instant build, almost no need to farm, it looks like a Fornite crafting and World of worlships fights. (No CooP sailing battles) every patch is easier, for insta reward and pew pew.

    What a shame. A Lost opportunity.


  7. 3 hours ago, denhope said:

    If some here want to play on a small scale and want to claim and manage only a small part of an island, then I don't understand why they don't play on a private server. There are private servers with 6x6 grids with a total of 200-300 players, there is more than enough space for everyone and there are rules and PvE areas against Offlineraids.

    Why play full tryhard on the Officials if you don't like the concept of Atlas?

     

    +1

    Is like i go to do mining in null sec in EvE and complain if a pirate attacks me. 

    A solo/small srv with high rates of farm a cheap things and then, the officials one can go more complex than now to be more attractive for mature and hardcore gamers. Company fighting, expensive things to build, no NPC crew, etc


  8. 2 minutes ago, Nightstrasza said:

    Don't want PvE to be merged with PvP. Wanted to be mechant in pvp zone at first which this would theoreticaly allow it but then propably all resources that ppl only care about are in pvp zones (makes sense tho) and would not have what they want. Would prefer to just get all content without being border camped or just under the stress of some zerg comming by with their galleon.

    Well. What that is cool too. If you are a merchant, that bring resourses from very dangerous places to the guys in safe zone, you Made a living out of that.

    In EvE, there are corporativo that do the transport thing only has a way to earn their money. They learn routes, scout it, fit their ships for it, etc.

    Counterpart. Being someone looking gor traders and rob them... Like... En... A pirate? XD.

    This game has the potencial to be the evolution of EvE and games like Ark o LiF. They are losing that opportunity by making everything súper casual, easy, plain and simple, as could. 

    • Like 1

  9. 9 hours ago, Fractal Shard said:

    I personally really don't care for eves system. Honestly eves systems should stay in eve.

    If a game have more players online after 15 year than the new ones... Then something they are doing right.

    I still play EvE everyday. Atlas player database base looks too casual for something bigger than Ark. What a pity.


  10. Is supposed to be something like EvE online with pirates and survival.

    But it more it will end more like another mod of Ark, with Fornite and World of Warships.

    They Lost their Big opportunity. Too many casuals, a few ratkid, and they are making a roadmap for them.

    This game could be their Masterpiece. Now is another casual, press F3 to make a ship spawn, 5 min farm, then pew pew pew.

    So sad.


  11. On 1/9/2019 at 7:03 PM, Aztek said:

    Yes, currently no real MMO game.  Just survival.   

    Survival? Where. No need to eat. No need to drink. No need for meds.... Just suicide and reboot your health bar.

     

    *****

     

    The EvE concept adapt to Atlas was bring me here. Huge turn down by now. But what it's worst, none of that ideas Will come ever. 

    If you rrad the fórums, almost everyone ask for less and less complexity. No need to understad the wind yo sail. No need to farm. Faster builds. Infinite respec. Everything cheaper. Being able to tame with any food. Etc.

    This game is flooded with casual. And for not ley them leave, devs make the game more and more childish.

    Thing is, casuals Will leave after a time anyway, and the rest of us who came for and insane Survivalcraft CooP MMO, Will be stuck to a babykid game.

    • Like 1

  12. 16 hours ago, Scorpionshawn said:

    :skull: YOU SIMPLY LAKE THE SKILLS TO PLAY IN A SMALL GROUP OR ALONE BECAUSE YOU DEPEND ON OTHERS. YOU CAN HIRE CREW AT FREE PORTS :skull:

    Why? You lack of the social skills to play with friends, to work like a team, in comunity.

    We came from LiF. I was a tailor. For making a leather armor, i had to dry the fur in a drying frame for 1 real hour. Then, canning tub for 1 hour. That was for the leather.

    But i did linen cloth. I can't get that without linen. So a farmer guy look for linen seed, work the ground, wait for it grows (with Nice rain/sun cycles, 3 real days) and harvest. Then, with that. 1 hour of canning tub to turn it on fibers. Then turn the fibers into hunks. Then the hunks into linen cloth in the loom.

    But... for higher tier stills need for little metal pieces. So this armor was made gor a blacksmith, who take the armors route. But for him work the metal, a miner had to work on the mines. A builder should make the place to metl the metal. A carpenter make him a work table, etc.

    Do you understad? It's not lack of skills. Is been part of a group. Cooperate and work with other people. Work as a team. We were a small guild of 40 people. We knew in a bigger one (+400) but for politicals with left on our own. The trees don't respawn. You had to look for seed and cultivate them again. Making a keep was a FULL comunity work, and took it months.

    We came hoping to work like always toghether. Then, sailing toghether. A few Manning the sails, others reparing. Someone making food, someone fishing, a few lookouts, then in battle a group in cannons, as other get ready to containg the people who try to aboard us. A médic, a few reparing the ship, etc... What we found? A Singleplayer game. With NPC crew, solo sailing anything, x40000 harvesting speed of resourses and it respawn. No need for medics. No need for eat. No need for drink. Respec charters every 2 minutes, no need of roles, team work, anything. We hoped a mature and complex game where tame the seas with team work and hours of play. We found a Fornite crafting meets World of Warships. The complexity and difficulty of a game for a kid of -10 yo. Big BIG turn down. It's not lack of skills. It's just a game to plain and simple. And it could be something WAY more bigger, a truly deep experience. Was a huge opportunity and the game let it go.

    I know you are happy that when the new patch of LiF hits, we leave. But it a truly shame, knowing it could be something WAY bigger.

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