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Jager

Pathfinder
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Posts posted by Jager


  1. Just a couple of suggestions on how this issue could be fixed if you can code them in. First would be that weight and crew limits do not get affected by non allies or companies on pve.

    Yes it may mean you could take 20 odd people on a raft but if its pve then it wont really affect to much of other peoples games on those servers.

    Second to address the issue for pvp, same as above but only when anchored within your own/allies claimed area.

    This can be removed however via claiming a ship after all on the pvp server it would be more likely better to capture ships than destroy them.

    A few additions to this would be to increase the time overweighting the ship takes to actually sink it if being claimed at anchor, dead body weight does not get counted to give defenders a chance to kill those trying to claim while overweight to sink it.

    Overweighting a ship due to boarding at sea aka overcrewing on pvp acts as it does currently.

     

    Apologizes for any typo's or grammar currently posting from my phone as i'm on a work break at present.


  2. no offense but why is this a issue for us other players or the devs, if you stream the game which is a PVP game mostly then you should expect people to stream snipe you. Now i might be mistaken but surely you can handle 1 person. If not find his/her bed/s and destroy them, then kill him. Problem solved.


  3. tbh if they did regular server restarts you could just have it so that sleepers despawn on restarts, like Rust i think uses that feature. This way if a raid takes place before a restart you are still vulnerable and cannot hide all valuable loot on you when you log off, or even Combat log with your valuables (would and could happen if it was 60 seconds).


  4. Like Guy said Water and Berries in a Cooking pot gives you the option to make Dye when the pot is lit. You don't need the skills of cooking however unless your solo. If your in a group see if someone already has that skill, if so ask them to make you a pot or use there's.


  5. 5 hours ago, neoblackh said:

    Claims gain an upkeep cost. This comes in the form of gold. The company builds a "Bank" Building this can be included in the tax building if you want. This basically charges companies a cost to keep their claims going. To start its fairly cheap at up to 5 claims free but once you go over those 5 claims it starts costing money at like 1 or 2g per hour per claim.  Balancing can be done this is just a rough number thrown out. This would mean that these companies that want to claim 500 to 1000 claims worth of islands would have to spend alot of gold to keep it up. as when you have 500 its just 500g per hour to keep all your claims. You wouldn't instantly lose all your claims of coarse if you can not keep it up you would instead be given a 8 hour window to restock your gold before all your claims fall off or you start to lose claims further away from the bank slowly at say 1 every 5 to 10 minutes untill your down to the five closest to the bank. If you have a big enough crew to go out and farm gold you can keep it up for larger claims and longer periods of time. This can also be done with the above trading. People will pay for your metal/animals and you get money to upkeep your claims. Also allow companies to build on your claim but they have to pay a gold tax to you on top of the resource tax from the bank. This can be set from 1 to 5 gold an hour by placing a Rental Claim Flag. This acts sort of like a claim flag but does not claim the territory fully just sets a section as rented territory that they are allowed to build on with no decay timer. Gold is charged to a resource box kept on the claim.

    I would suggest that instead of 5 being the max before it started to cost money that it would be the following.

    1. 1 Bank per company, the island that it is built on becomes the "Home" island of the company aka the main base etc etc whatever you want to call your main territory that you would defend to your last.

    2. You can have as many claims as you want on this island and within x amount of distance from island shores (as long as you can defend them of course), reason for this is due to the size of some companies that currently exist and will also play apart in what you suggested with the rental flags.

    3. Claims other than that on the island and outside of x distance from Bank island Shores cost gold to upkeep (amount determined by X time X number of claims outside allowed region). E.g. 1 claim = 10 gold, 100 claims = 1000 gold.

    5 hours ago, neoblackh said:

    Add new craftable Docks. Docks work by placing them down and allowing ships to sail up toward them and allowing someone on ship or the dock when you get in range to interact and select dock. This will pull the boat in and dock the ship. While the ship is docked resources in the dock will slowly repair the ship at a discounted cost for what it costs to repair the ship at a rate of around 400 to 500 damage an hour. The docks can have Ceilings and walls attached to them allowing large sprawling complex docks to be built. There might be different size of docks as well cheap "Thatch" ones will allow Dingys, Rafts, and Sloops to dock at them while larger Wood ones allow Sloops Schooners and Brigs to dock at them. The largest the Stone Dock will allow Schooners, Brigs and Galleons to dock at them. 

     

    Sound good to me, would be nice to dock in a proper dock and anchor of shore all the time.

    5 hours ago, neoblackh said:

     

    Trader Fleets. Trader fleets work by setting up random spawns of 1 to 4 ships that spawn at a freeport and sail to another freeport. These ships can range in size from sloops to galleons with a full crew and full guns. These fleets carry resources from freeport to freeport as well as blueprints, Tools, and weapons. The smaller ships like the sloops or if you want Schooners carry smaller amounts of resources and lower tier blueprints and gear while the larger ships hold more and have better loot. You can loot these ships in 2 seperate ways. You can either Sink the ships and use a Diving Harness to salvage the ships offf the ocean floor or you can Board the ships. If you board the ships you do not get cannons shot at your ship but instead you have to deal with AI crew on the boats that will engage you in combat. They can be outfitted with anything you can equip yourself and have the gear drop. You can kill a Trader in full Plate with a mace and loot it to get a chance at his armor or you can kill a guy in cloth with a pistol and take that. You have to go below kill the crew and this allows you to claim the loot as well as place a claim on the boat to take the boat for yourself This doesn't take as long as a player owned ship 20 minutes for a sloop up to 3 hours for a galleon. While this might be easy for a smaller ship the larger ships brig and galleon have higher and higher level crew outfitted with better gear. Sloop has a full crew of lvl 20 AIs with common armor and weapons while a galleon would have a full crew outfitted in mythic armor and weapons at level 51. Doing this in a freeport area would cause the local fleet to come and attempt to stop you.

    I would say if they did this to remove the ships of the damned and just use this otherwise it might be to much lag caused on the server due to the amount of NPC's and animals spawned.

     

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