Jump to content

Nightstrasza

Pathfinder
  • Content Count

    650
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Nightstrasza


  1. 2 minutes ago, Warspectre said:

    How on earth do you tame any bird? I built a bird trap and used a grapple to reel them into it, but the trap doesn't work too great the way I built it if I can even get them into it. I tried to tame a couple crows and it turns out the line between having too much health to bola and killing them is very very thin. 

    Try high level birds, 20+ should have enough hp to survive a flintlock shoot, experiment which lvl is enough to withstand a bullet with less than 20% hp or an arrow and go taming. Never tamed anything since it takes alot of points and time for nothing but well, hope this helps.


  2. Just now, AvatarRoku said:

    Ok. So i tried again today with a different blueprint... got a 1.3% crafter bonus... really?  1.3%? I have over 200 int. This is absurd

     

    Is inteligence realy that useless?, was thinking about respecing from health into inteligence... but hoped it gives some real returns.


  3. Oh also, if the dev will read this post again (seen him do that yesterday), just know, had to abandon a jounrye... to literaly a neighbour grid bcs there was a 10+ wall of SoDs coverin the entire way south, there was literaly no way to go arround them and when was comming bakc home to anchor and disconnect from disgust, the game spawned a storm for extra stuff to dodge. Is there ANY way in this game to travel anywhere without having 5-10 cannons ready to fire at stuff..., just getting tired tha this game is about exploration, but can't even leave the damn home grid.


  4. 12 minutes ago, Ban Tier said:

    The worst thing is, you really can not hunt anymore, because every alpha (even a rabbit) agroes when you hit a normal comrade. Lost my tiger this morning to an alpha cow. I really have no idea, what the devs intend with this spawnrate and that EVERY animal has alphas. Give us some aplha predators to keep us alert while hunting, but remove alpha sheeps, cows, rabbits etc.

    Never remove passive alphas (except horses, those pricks can go), know what those passive alphas do?, they kill annoying predators and also make some of those animals fight back, for example a cow wllt not fight without having that alpha buff. They are excelent base defense system so untill predators spawn rate is drasticaly reduced would like them to stay (on most islands, that's not like every island spits 3 predators per second from what we noticed but many does)


  5. 2 minutes ago, XzennieX said:

    Would be nice if they fixed the cooking recipes to make it easier to make and it provided more.  It takes so many materials for very poor gain so you are better off carrying 4 stacks of stuff for each vitamin which is not well thought out.

    They need to show exact stat numbers what food does and well..., make it worth doing. Right now easiest to balance vitamins and low effort is just cook fish/meat (not prime), then gather some random veggies and berries in the forest, 1 fish/meat and then 5 veggies/berries. Farming and cooking have no real value right now.

    13 minutes ago, boomervoncannon said:

    Good additional information, thanks for contributing.

    Yeah, that dmg reduction is HUGE in combat, don't know why pvpers don't bother with EQ, it doesn't require much effort to keep it (unless having tons of fortitude, then that's a pain). Also movement speed, even just 10% is good as in pvp, mobility is a big thing to dodge or close gaps.


  6. 6 hours ago, lordsocarharbringer said:

    They have an autopilot command when you select them on there wheel you can tell them to go in a certain direction but past that that dont do much 

    *SoDs asks for taxes to cross the wall*


  7. 8 hours ago, Dragonchampion said:

    Added a new thing to the bottom about Ship of the Damned rewards.

    Yeah, the rewrd for them is just as bad as for grabbing a flotsam. Howev er, aren't they the oly way to get ship bps?, if so, maybe that's the point of them..., however still the amount of gold is not enough to propably even hire 1 of those floating crew AI in the water, let alone all of them.


  8. 2 hours ago, pygmy said:

    Feel sorry for him, ive read that chinese gov. Is blocking and monitoring your use and even want to implement so they control your game time by blocking you when time is exceeded. 

    Is there not a 2 hours limit or something already for kids? Though it was the case... or atleast in some games, watched it somewhere on yt.


  9. This is huge... and think agreeding to almost everything, almost.

    1. Animals are realy overspawning, or... that's dependand a bit also on the islands, for example living on a island that have 3 wolves per minute spawn, was realy considering yesterday to spec into pukle gun and put crew on them just to be safe finally...

    The damage is not that bad since they made armor actualy work, however, their attack speed, movement speed, trash AI and super abilities make them pain and unfun to play on top of the radiculous overspawn, not saying that want 50 horses in one place bcs passives also overspawn... but com'on, atleast let us cut a tree without being bitten, mauled, thrown, munched or whatever all the time. They also made guns suck which means we always take damage from anything that is faster than player, a wolf, lion, tiger, those things will take half hp alone before killing them unless having a carine which is the only remaining gun which can one-shot a low lvl predator, something with 20+ lvl will survive even a carbine.

    (Btw, if being "that" masochistic, maybe come to our island, would gladly have something/someone who destroys those wolves, tbh this game makes us slowly hate any animals bcs of how infuirating they are in here)

     

    2. Yeah, also would love the whales and SoDs to go away from the borders, have yet to die from such encounter but already took damage bcs of spawning right next to them. This is one of and a main reason why not using our solo made schooner, we bet we just gonna teleport next to a red SoD or inside one or on top of a whale and all this work going down. We get attached to things easly, we consider that ship our second home if that would be even possible (unfortunely not) so wilt not touch our Eternal Night untill those things atleast stop camping the borders.

    SoDs also make walls, there is too many of them, they should be made more rare but stronger, for example a 1-3 low lvl, 1-2 medium and 0-1 high lvl SoDs roaming a grid, that's all, right now, there is so many that if want to fight one, there's surely 5 more nearby and if wnt to get arround them prepare to go in direction that is against plans and waste half hour to 1 hour just to go thro this ocean maze.

     

    Storms and rains are a cool idea to separate them, also though today about what if not all rains were full of tornados..., tbh they are annoying, not bcs of dmg or number bcs that's possible to navigate thro them most of the time but bcs they are constantly thrown into our face, we passed all of them?, well, have another 5+ in front, enjoy.

     

    Whales yeah, the one-shotting is so stupid, that's like being too slow means just suicide and respawn at home just to not waste time bcs there is no way to survive whale if it agroes and is faster. Was hit only once by whale, by some magic didn't take any damage (it was 1 week after launch tho) so there's that, atleast give us a chance to escape insteed of being either 0% or 100% prepared for encounter.

     

    Planks have tiny hp, agree they have laughable durability and make for a 10+ cannons per ship boring combat, however in suggestion that have made days ago put not 2x more hp but even up to 5x, it might however to slightly radiculous knowing galleon planks have 12k hp but well, atleast the battle would be worth of a tale. The 5x idea was with increase, not decreasein ships prices in mind so it would be balanced out with quality insteed of quantity, don't wanna rebuild ships after few battles or an ambush, wanna a swimming citatel. Also proposed there different kinds of planks as light which would be designed to move faster at the cost of less hp and heavy plated which would be... very heavy causing ship to be slow but have slightly more hp and big damage resistance. Those types of planks together with the standard ones we have now would create a variety in ship building.

     

    Not having problem with the carry weight, especialy that they increased it but yeah, the galleon should be a floating city housing 50-100 players possibly.

     

     

    3. Since the nerf to guns not using guns ever, blunderbuss is in the chest, pistols are used only to kill vultures or annoying sharks/manta rays that after agroing doesn' want to get off from our shipyard and very rarely to sometimes snipe a lion from long range since bow have a fall off, otherwise using our trusty bow which is better in every single aspect than any gun, except slightly less burst dmg, it does like 30% less burst dmg or something, but we can shoot it 10 times in time the pistol reloads. Also agree having more different types of weapons would be fun to play with.

     

    Agree that there could be more ship options to choose from, right now it kinda feels empty.


  10. It would be nice to know how much time left we have on our EQ buff, having high fortitude due to living on cold biome makes us unable to keep the buff without randomly overeating unless we overwork self by constantly cuting tens of trees and rocks or take alot of damage, don't think, overworking and intentionaly taking damage is a healthy way of living.... What asking is that those 4 pills indicating EQ buff would have timer how much time is left so we don't need to guess and constantly overeat. Even better would be if EQ buff would be tied to level of our vitamins insteed of how often we eat, considering our hunger barely goes down unless taking some heavy damage that's hard to keep the vitamins up, especialy EQ buff, makes no sense that we lose EQ buff even if we have half meter full and all vitamins being equal.

    • Like 1

  11. 11 minutes ago, Vin said:

    There is a (at least seems to work most of the time) 3 day timer that prevents declaiming if you visit your own claims. That means you can put your stuff away, fast travel to a bed, causing the timer to reset, then fast travel back and go about your business.

    In this situation this person hasn't logged on in several days and has nothing on the claim itself.

    And 6 hours is rough, but the issue is any random person (not the owner) resets the 6 hours back to 6 hours, aaaannnyone.

    We see..., well, IF it works that way, then cool, we put the axe down. If they werent for 3 days on and can claim that flag, they propably didn't change also their building stance which is by default that everyone can build, maybe build a wall arround the claim (press H to see borders of it), tho that's a bit of investment. If don't need to stand there, could always try and lure few alphas there so ppl don't go near it.


  12. 1 hour ago, Hambo said:

    Theoretically a declaim should only be reset by the original claimant, and should have a combat option to fight for the claim if both parties agree.  We'll see where the devs take it at some point.

    If this would be true then would just put multiple crew npcs with puckle guns to turn such duelers into cheese. Don't wanna fight for own home in PvE. Also 6 hours is not alot, what if someone went for a full day journey, or went to sleep or left game on the other side of the map and can't use beds to teleport? Few days ago was away for over 10 hours from home to gather resources, we have to be punished for exploring the game?


  13. 1 hour ago, archaegeo said:

    You realize your report isnt the #1 priority, that they go through them in order and prioritize things and respond.

    Plus of course every report of cheating or hacking must be investigated because you full well know there are folks out there that would use the system to try to get enemies banned, so they cant just go off of your word and evidence, they have to investigate and validate it. 

    There are many videos, streams, whatever, they do nothing, so much for investigaton lol.


  14. 5 minutes ago, IsilithTehroth said:

    Why should a gun be an insta kill? If anything a gun and bow should have weaker damage that melee to balance the playstyles out.

    Increase meele dmg which is pathetic and have a pointless stunlock mechanic that when swinging it makes us stop in place. They should take a note on how TESO meele combat is done, everything is fluent, or warframe. Here can't even swing weapon mid-air, stops us in place and deals laughable damage. Also guns shoud be one-shot bcs otherwise they are worthless with the reload they have, considering having 3 wolves every 1 minute, not bothering with guns anymore, came back to stone age and swimming while sticking wood in their heads, our bow deals almost as much dmg as a flintlok pistol right now, we have perks and fine quality bow yes... but we can shoot it every second, we can sprint with it whenever want, we can shoot it in water and also have access to fire arrows which are both creature and ship siege potent.

     

    EDIT: Ah also, we don't waste iron and oil for shooting/fixing, with carbine that's also alloys which is even more expensive. Bow only needs a bunch of wood, flint, fiber and hide which we can get everywhere in the world easly.


  15. 29 minutes ago, IsilithTehroth said:

    Gun play is perfect the way it is. We could do with better and more unique mini games though.

    The gunplay was fine untill they nerfed dmg, they are water guns now even in pvp not to mention in pve where a lvl 1 wolf have enough hp to survive 2 headshots. Stone or flame arrows all the way or altillery.


  16. 16 minutes ago, Talono said:

    You have huge tribes, owning several islands, with several hundred menbers each.

    If you play solo, even as a 24/7 Pro with 10.000+ ARK PVP hours, these tribes will own a fleet of galleons while you sail on your raft to try the 7386th try to claim some land.

    Atlas PVP currently is „Freeport or Mega tribe“.

    An Atlas server for small tribes would be really nice to fight on even terms.

    Photon torpedos vs naked spearmen is trash.

    Though thou art fighting the megas crap?, what happened with that crusade?, if something went wrong with backstabbing or just got tired of it, try hidding deep in polar, that's the least visited biome. Wish they added some traps, would allow to easier defend, both from overspawn of predators and from not carefull players... or simply just make a field on entire island and watch them die.


  17. 5 hours ago, J.Dawson said:

    If you see you are getting close to the whales or ai ships then turn to the wind and flee

    The problem is not with avoiding them, but how much time is wasted on it, they literaly can make a trump wall and having to go arround them for like half hour or one hour. Quality content, ocean maze.

    • Haha 1

  18. 2 minutes ago, Mahakmar said:

    its totally random, but yeah seems like ship items mostly from SOTD , sadly now in my area they are clusterd up so i cant go git them down , nothing like having 3-5 lvl 10-20 clusterd -.-

    Yeah, they make nice walls... someone in america would be proud of them.


  19. 4 hours ago, Coggage said:

    Always carry a bow, and always carry as many pistols as you can.

    Pistols suck, blunderbuss suck, only carbine can one-tap a low lvl predator in the head and takes ages to reload. Just use good quality bow with perks, only bows, pistols are good for killing low lvl birds (15-20 lvl and higher survive 1 shoot) or killing sharks/manta rays that won't get off after agroing from the shore.

×
×
  • Create New...