HelixU4
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Posts posted by HelixU4
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Did you wipe the servers? We know that there would be some unexpected issues if you didn't wipe. And a wipe was recommended by the devs
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We are using this tool and it is really awesome. Highly recommended
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7 hours ago, krazmuze said:New biomes is in their long term plan but that was never part of 1.5. The question is how would they add them without doing another map redesign wipe?
Adding islands to a live server is easy. We have done it on our server a few times without any issues.
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On 3/22/2019 at 5:32 PM, Krat0s said:I have 5 empty grids with no islands, players get the red barrier when they get close to the grids so in effect I am running a 4x5 right now with 5 empty servers. My existing grids only have the islands coded to the right biomes and my PVE islands are all sorted.
I don't get any bugs with ships being lost or didgy animals that have been reported, I use mods and keep the game running well with regular updates and restarts. I think a lot of the bugs depends on how or what system the server is being ran on but I assure you my server stays smooth with low pings and I definately dont use api plugins for shops or anything like that, we are NOT a pay to win server.
Anyway, yes I do have a back up plan if a full wipe is wanted or needed but I certainly will do all it takes to avoid it and the devs are idiots, anouncing a wipe, then delaying the patch again and again and again its idiocy.
Us server owners need to stick together and help each other for sure, but I doubt Grapeshot will help us configure the new changes until AFTER the patch and the new info will be vague as always.
I'm pretty sure they recommended a wipe as there is a chance that there will be a conflict between old system and the new system. If it were no problems between the old and the new they surely wouldn't wipe their own servers.
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Does anyone know when we will get.our hands on the updated grid editor with the new islands/biomes for v22major patch?
I would like to redesign our world with the new biomes, and I would prefer to be able to do it before the patch is launched so we can do a wipe and get started fast as the patch is released.
Thanks guys.
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They said they will not enforce wipe on unofficial. But given the major changes coming to core gameplay its highly suggested to do a wipe
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Using the
DinoSpawnWeightMultipliers
Will make the PowerStone Island bosses not spawn correctly.
We have successfully reduced and controlling th sotd spawn rate with NPCShipNumMult in custom datas
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You need a Redis client to view the redis database. All company, ships, players etc are stored there.
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If you are on a Powerstone island, then yes it is how it is suppose to be.
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Unless youre hosting on multiple dedicated servers all ports MUST be unique
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Did you open all grids at the same time, or did you expand later on without wiping?
This seems to be a common issue. We have it as well. Maps was working perfectly fine until we expanded our server with more grids. Havent tried to wipe the server yet.
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Yes you can. Rent a server with windows or linux, use SteamCMD to install the server.
It's a lot more tinkering and manual labor when renting hardware rather then using a GSP as Nitrado. But in return you get a lot more space and stability on server for your dollars.You can use this Guide: https://krookedskull.com/index.php?title=AtlasDSSGuide
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Using more then the standard size also fucks up the physics of the game. The longer from the center of the grid you go the more the physics will go nuts. Flying ships, flying mobs, unharvestable resources etc.
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Same here. But only on one grid out of 24. No idea whats causing it. Happened 2 times. Once a few weeks ago, and again a few days ago. So its not happening very often.
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Yes, you rent dedicated server, and you will then gain remote access and control it as if it were right next to you. Setting it up just as you want.
Depends on where you are located. OVH is good for US, Hetzner for EU. Else you have server4you and tons of others -
1 minute ago, Our Grid said:I have not tried to disable on the whole grid, no.
By default it seems the editor adds bDisableClaimFlags=False into the exported file, per cell, so that would have to be switched as well.
Yeah, we use bDisableClaimFlags=True On our FreePort grid to prevent claiming, but then the zone act like lawless and players can build as if it were lawless but with decay timer. Would like to disable building as well
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Rent or buy hardware and host yourself. Cheaper and you get bigger servers for less money.
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We host 6 grids per box. If your tool could support that, we would use it in a blink
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3 hours ago, Our Grid said:You can use
DisableClaimFlags,
1,
In custom datas, and check the Region Overide section there is a boolean switch about the flags,
But that only works for the whole cell, in server customdata1 and 2.
But I have been unable to restrict building Just on the starter islands, within a cell, so far.
Have you been able to restrict building on the whole grid?
Disable claim is easy but then it acts as a lawless zone -
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You can't. All wildlife stop spawning where the end boss is. The boss needs an empty grid for itself.
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1 minute ago, OnlyCrunch said:The stones were checked again and all positions of the islands and stones are correct.
But they just do not appear on the islandsTry to follow this guide then: https://www.drac346.net/2018/12/atlas-dss-guide-building-map-pt-4.html
Dont forget the PowerStoneIndex as shown above
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New Quests
in Dedicated Server and Developer Tools Discussion
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Open the official map in GridEditor and check the globalGameplaySetup on Project -> Edit
The trenches is setup same as PowerStones, just check the discovery editor and you'll see how they set it up.