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Dingiva

Pathfinder
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Posts posted by Dingiva


  1. 4 hours ago, Tiberius_theron said:

    I'm sorry.......fuck off with that early access BS. I was Ark early access for 2 years. When you see something wrong and report it. Instead they nerfed tames due to a crying streamer, and nerfed guns. That tells me they are listening to the wrong people.

    You are just crying that - except you - nobody else thinks that you are "the community", and that your opinion isnt worth more than from other people. There is nearly daily patches of way more important stuff. And you cryboy cant live with that. You cant handle that you´re not as important as you think. Youre not the shining moon. You are just a small star, like everyone else.


  2. On 1/13/2019 at 1:51 AM, Dragonchampion said:

    Problem 1 Solution: Creature Spawn Frequency Reduction, Aggro Radius, Neutral Mobs, and Stat Balance
    Spawn Reduction. The most simple way to fix this would be to reduce spawns. Yes, everyone says that, so I'm not going to go too far into it. Th problems of reducing spawns, however, would be a lack of meat and, if done willy-nilly, would cause overpopulation and TOO easy of an early game. So, we can go into different methods

    The spawn rate is already reduced if theres many structures around, since structures block respawns. I didnt encounter much problems to avoid animals. Wolves are slow in water. You can sprint away from snakes and stuff. Even after the first bite.


     

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    Problem 2: Freeport Level Cap
    Freeport levels are low, yes, and I understand they have a cap to encourage people to leave. But level 8 is far, far too small. It makes it so people can't really do much with what they have, and coupled with the problems of freeports other than that, it makes the early game a matter of "when do I leave" instead of "I want to learn the game".
     


    Freeport is the area to learn the very first basics. The game doesnt change a lot after level 8. Gather stuff, craft stuff. On level 8, you have enough skillpoints to obtain every skill you need to survive. Imagine the freeports after release/possible serverwipes if players could stay there longer to gain more levels. I wouldnt even mind if the level cap would be 10 or 12, but its always the same way: If its level 8, someone will ask for lvl 12 instead. If it was lvl 12 already - guess what? Someone will come up with the idea to raise it to 15, and so on, and so on.

     

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    Problem 1: Transitions Bring Death
    Right now, there is no way to know if on the other side of the Server Barrier there is clear seas, a Storm, or even a Ship of the Damned waiting for you. This is a huge problem, and while the Storms are a harder thing to deal with, let's first focus on the Ships of the Damned.

    Havent seen any SotD near borders after travelling to another server for ages. The first days after ea release, it was a horror. SotDs everywhere, huge aggro range. The situation has become way better.
    The aggro range for rafts is so freaking small. I, personally, even managed to just sail away after getting aggroed by a SotD. Didnt encounter any SotD right behind server border since a few patches so far.

     

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    Problem 2: Storms
    Right now, Storms are hectic. Tornados drop as soon as the rains begin, and will hunt down ships unless they are anchored. This is infuriating, since the larger the ship, the more damage it takes, and will sink larger ships, and really cause damage. The water spouts just keep spawning and spawning and spawning, never giving you any respite whatsoever. No calm rain, nothing like that.

    tbh, i never lost a ship in a storm. Not even the ramshackle sloop, which already has reduced HP...

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    Problem 3: Ship Combat
    Right now, Combat is risky, dangerous, and can make you lose everything. Which is good! But the problem is, Ship Planks. Ship Planks have ludicrously low amounts of HP, which will die after a few direct hits from a Ship of the Damned, and instantly break against Whales. They should NOT have the little amounts of HP that they currently have; it costs too much to maintain them and keep them operational. A simple battle against a level 5 Ship of the Damned should not be costing you planks, even if you sail haphazardly!
     

    i was really afraid of the SotD. But after the first fight, i was just laughing. To be honest, and from my own experience: If you cant manage to survive the attack of a lvl 5 SotD, you just have to learn. In our crew, we have just ONE person repairing, if too many dmg comes in. and especially against low lvl SotD, we never encountered any problems. If you make it too easy, people dont learn from their mistakes. Its not a huge problem to repair your ship between the attacks. If you already sail around with 50% hp planks, the mistake is on your side, not on the side of the AI. If you have good winds, you can even dodge their cannon shots or force them to shoot from higher angles, so they gonna hit your 40.000 hp deck, instead of your 5000 hp planks.

    Such low lvl SotD are only able to blast your planks if they were damaged already, or if nobody repairs them between the hits - AND if you just go full broadside, like a lemming.

     

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    Problem 5 Solution: Increase Carry Weight OR Triple Weight Sail Weight Increases.
    So the Weight Sail is not currently worth it. The loss of speed just causes a lot of problems. But if we figure in the Weight Sail, this problem could be sovled easily. Just triple the amount of weight that a weight sail gives! It'd help quite a bit, and make weight sails quite important on a lot of cargo ships. This is a pretty easy fix, so I don't quite need to go into the details with this one.

    Nice idea. BUT.... increasing the amount of weight carrieable with weight sails would just result in high-end equipped galleons that are not used for trades, but just for PvP. And im pretty sure people would use that for their own effort. Tons of cannons on deck and stuff. PLUS: your ships get experience, which can be put into more weight. Be honest to yourself: do you really think players would use that feature to sail around with freighters?

     

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    Problem 2 Solution: 2 New Ship Types
    I feel that 2 new ship types would be perfect. 1 between Brig and Galleon, the Frigate, modeled after the Ship of the Line used by the English in the 16th century and would be between the Brig and Galleon. And finally, the Caravel, which would be a stop between the Schooner and Brig, and would handle more cargo than the others, but have less masts. It'd be a good build for those not wanting combat, but instead more of a merchant or cargo vessel, perfect for supporting ships.

    I totally second that, but i´d prefer smaller ships that could easily be handled by soloers. Especially a smaller ship than a sloop.

     

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    Problem 3 Solution: Increase Rewards
    Level 1-10 should give Fine and Journeyman blueprints, and 200-400 gold. Level 11-20 should give Legendary and Masterwork Blueprints, and 800-1000 Gold. And finally, level 21+ SOTD NEED to give 1100+ gold and Legendary and Mythic Quality blueprints. The reward for sinking these ships needs to be increased by a factor of 10.

    Nope. Absolutely nope. You totally ignore another feature: NPC´s. And you ignore a second feature: Ship exp. You already get the advantage to sail a ship totally on your own, full of NPCs, making it possible to hunt down other ships SOLO. 800-1000 gold? really? for what? 2 players, a ships full of NPCs, and youre done. You can farm tons of gold that way. Regarding the costs of NPCs, even a small company of 5 would easily be able to afford a base, fully defended by NPCs at cannons, mortars and swivel guns. In combination with the current possible use of such defenses, attackers wont even be able to snipe the NPCs.
    Nah, nobody wants to raid a base where all players are offline, but an army of NPCs defends the shit the whole day.

     


  3. 1 minute ago, Tiger62651 said:

    All timers on any part hasn't even started counting down.

    You wont ever see the timer starting to count down. Since when you log in and be near the structure, timer will be set to 4 days immediately. Furthermore, "insiders" are real. Plus, if you dont use walls and ceileings only, but have small spaces anywhere, you could bug in with climbing picks.


  4. 10 minutes ago, Away said:

    It might give you an idea https://youtu.be/uL4vnolCwLI?t=4m39s

     

    Comparing a roman fire arrow with fire arrows from a different era wont work, sorry.

    Imagine throwing an alcohol-soaked piece of cloth on the ground. Even the area around the piece of cloth will take fire, since the alcohol would spoil. Imagine greek fire, and combine them with fire arrows. greek fire is some sort of napalm, which sticks to the area around it, when it hits an obstacle.

    Even the huns used such stuff.


  5. 1. a square doesnt mean they are asian. russian characters are even displayed as a square. Several german letters are displayed as a square.
    2. doors are only locked if they show the "Locked" info when targeting them.

    3. ever thought of an insider in your company?

    4. if you are a small company, and no member logged in for 4 days, everyone could have demolished walls and replaced them


  6. 5 minutes ago, MagicPuncher said:

     I was under the impression initially that anyone you rescued from AoD ships would be yours until they died, just like a tame, without needing to pay them (it's the least they can do for saving they damned souls), and only crew hired from the recruiter cost money. I think that would be a better system.

    Infinite ressource of free NPCs. Well...  you didnt think that through. Our crew has NPC all across the base, on every cannon/mortar tower + swivle guns. The only reason why we didnt add more NPCs rn is that we have to farm the gold to keep our slaves.
    Following your idea, we could easily set up 200-300 NPCs at our base + our ships.


  7. In my eyes, the trading argument doesnt count, since ATLAS isnt an economic simulation game. You can still trade materials for gold if you want, just use the global chat and/or put up wooden billboards with your trade offers.

    Im happy with the situation. You have to actually do something to obtain gold to get a NPC crew, instead of sitting on the island the whole day, farming materials to sell them (for gold). And as we all know, in every game, there will always be cheats, 3rd party tools, macros, whatsoever. So, if you could obtain gold by selling your farmed materials, it wouldnt be any problem to use macros to farm.

    Your last idea just makes it nearly impossible to get NPC crews for small companies as well. Remember: With a NPC crew, you can drive a brigantine, even a galleon SOLO. Now, just do the simple maths:

    Who will have an easier life with such changes? Huge companies, or small companies?

    Furthermore, im pretty sure more possibilities to waste your gold will come in the future, e.g. respec via gold, special items, glowing weapons (haha!) or other cosmetic stuff.
    PLUS, if you didnt see it yet, you can buy materials in every freeport for gold. Materials that dont spawn in that region, mostly.

    • Like 1

  8. On 1/10/2019 at 8:26 PM, X3PPY said:

    It is unreal, you do not have time to do anything against these stupid arrows !!!!!!!!!!!!!!!!!!!!! REMOVE THEM !!!!!!

    How often in your life have you been hit by a fire arrow, so that you are able to determine whats "realistic"?


  9. 3 hours ago, [616]RexFortis said:

    So therefore I'm waiting for the mass reset for the servers....  ping me when that happens and I'll change the review.

    Too bad, youre not important enough to be pinged by anyone. You´re not special at all, sorry. Better do your studies and get a good job, instead of trying to be a special snowflake and an influencer-tryhard.


  10. 20 hours ago, Willard said:

    Eerm, what? You realize the smaller tribe is the bigger problem it has right? Because they simply can't make ships every day. 

    Yet you are basically complaining about this smaller tribe. And thats the point: You are p*ssed that they keep attacking you, while you are offline. Dude, on the servers, there are players from different timezones. Why the hell should anyone specify when they´re allowed to attack, just because you cant play at the specific moment? Theres even people working on nightshifts in your timezone.


  11. First of all: NPCs dont calculate the wave movement. Players can (and should). Furthermore, NPCs have a huge problem to hit when you dont sail in a straight line, as long as you dont try to sail against the wind. They also encounter problems when you just show your front to get closer. NPCs wont fight back when you enter the enemy ship to kill them. They can easily be killed with flamethrowers.

    To be honest, in your 3 videos, you just play pretty bad, thats it. You get hit several times, and still, nobody in your crew cares. In our crew, we have at least one teammate just for the repairs, and he will repair the ship directly after we received dmg. You just stay at the cannons. This isnt a "pew! pew!"-game, its not only about staying at the very same spot, playing with huge guns. Before thinking about nerfing/adjusting the NPC´s, you should think about adjusting your playstyle on the ship.

    The captain doesnt even announce on which side the damage will come in, basically because noone is going to repair stuff anyways. You dont win seafights like that. Our (completely) human crew wont fear you, not even on a raft, to be honest. No blaming, but its like that. Your aiming is awful, and you are not coordinating anything on the ship.

    An experienced (and coordinated) crew will outplay every mercenary-ship.

    In your videos, even a lvl 10 ghost ship might sink you.

    • Like 1

  12. Please make servers for small companies and no alliances. Not to mention: Make servers for duo/trio players, since they cant stand a chance vs. 20 man tribes. Ah, and dont forget the solo players! Give them their own servers!
     

     

    1 hour ago, Realist said:

    Nah. The game is just going to die soon. Nothing anyone can do about it

    This is what you can read in every game´s forum. Won´t gonna happen.

    • Haha 1

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    10 hours ago, Rellom said:

    The game has already taken a severe blow and continues to decline, there will be no one left by the time it is playable.

    This is what you can read on every forum, for every game.
    About 100% of those games still exist.
     

    1 hour ago, DattoSSS said:

    I don't disagree with you.  The 2 dimensional communication of forums makes things look bigger than they are.  I have dealt with it, in fact it is no big issue, but I have a right as a consumer to voice my disappointment that all the learning from Ark has not been applied to this prior to EA release.  At the end of the day I really don't care as it is only a computer game, but deep down I would have liked to have seen it to be a more positive release.  It still only has 28% positive reviews on Steam, it could have been so much better.

    Oh, yes, you have your voice as a customer. The same right that all other players have. The bad news about that: They are as important as you are. Theres no way any dev/company/publisher/programmer could consider the experience, suggestions or dreams of all their customers.
    To whose voice should they react, when theres 100k+ players? What makes your voice so special, that they should listen to you, and just you?

     

    13 hours ago, DattoSSS said:

    You are welcome to pay good money for an EA game that carries the sins of the father if you want, but it is the time loss I don't like as my time is valuable, and re-visiting bugs that have already been sorted in a prior development of the same code is a waste.

    From time to time, i really miss the decade where you bought a full price title, and had to buy some pc magazine with an included CD to get a patch. Your time is valuable? Mine is valuable, too. I paid 20 Euros for this game. Thats literally nothing. I waste more money for magazines each week. I waste more money monthly on subscriptions. I bought a game for 20 Euros which is in EA state. So i knew what i would get: a hell of bugs. I knews that i was about to face glitches, unbalanced gameplay, broken mechanics. And i knew it before i bought the game.
    With the purchase, i agreed to waste my valuable time. I am pretty sure there will be a server wipe on final release, so all my work is gone. I will be in the situation to have wasted several hundred hours of my valuable time, while all my effort will be gone. Its my decision, and i decided to do so. You did the same thing.

    Its easy to complain that the game could have been better, even on EA release. And yes, it surely could have been. But since its not an 1 to 1 copy from Ark, its too easy to complain, to be honest. The different setting attracts other players, that wouldnt even have touched Ark. Im pretty sure theres loads of players that got attracted by the possibility to be a little Jack Sparrow. The 100+ rafts named "Black Pearl" in different variations i encountered the first day dont lie. Another setting needs another balanced, so its not as easy as it seems - you cant just copy the mechanics from Ark.

    To have an example: Pretty popular title, Fifa. The game exists since 1993. The basic mechanics are still the same. The title just evolved through the years, and got slightly changed from year to year. But every year, theres new bugs, new problems. And in that case, they really copy the majority of the game from the last years release, and still encounter problems and bad reviews.

    The steam reviews for Atlas could have been better, for sure. When a mate convinced me to look into Atlas, i read loads of reviews. And i still think most of them are just crap. The majority just didnt get the fact that they didnt purchase a fully working product - but they expected it. The game is "shitty, full of bugs!"? You dont say?! "servers are totally unstable blablarantrant!" Really? The devs couldnt stress test them with such an amount of internal testers to match the numbers of the players? Wow...
    I was laughing so hard about such reviews.
    I really dont count on reviews, tbh. Let me explain you, why, so you will get my point: On the total war series, theres was a huge amount of players giving bad reviews. Not because the latest game was bad. Just because the devs implemented FEMALE generals, and players couldnt deal with that. So they tried to spam bad reviews. Y´know what i mean? Players arent the "voice of the community" anymore, not a trusted source of reviews. Over the years, they became a bunch of "special snowflakes". And every single snowflake thinks it is the most important one. Shinier and better than all of the other snowflakes.

    Be glad you´re not such a snowflake.
    But be sure, your thread gives food to them, since they dont understand what you wrote. They just read that it is something negative about the game.

     


  14. 1 minute ago, Harry Bosch said:

    rofl pls stop writing this..... u dont understand anything what the problem at Atlas is.  But u will figure it out in the next 2-3 weeks 😉

    Oh, i understand very well, since players like you existed even 20 years ago, in the first massive multiplayer games. Your major problem is that there is big alliances that can outnumber you at any time, and even if you´ll never admit it, you want some game mechanic that makes it possible for you to stand a chance against everyone.

    The game is made, like it is made. You knew that there was the possibility of huge clans/alliances, like in every freaking massive multiplayer game for the last decade. You still decided to play it. But you want it to be changed, so it would better fit your playstyle.

    Don´t buy a Volkswagen and ask the seller to transform it into a Porsche afterwards. Games dont work like this, nor does the real life.


  15. 1 minute ago, Harry Bosch said:

    rofl du dont understand me, i play with other guys together, but not with hundreds, i like it more 20-30 people and not hundrets or thousands, thats the only point at the moment u stay alive to play in a zerg alliance

    And im pretty sure, you leave everyone alone that plays solo, duo, trio, or even in a 10-man-company. Yeah.


  16. 1.) They give good loot

    2.) They are fun to kill them

    3.) You cant just sail around afk on a small boat to explore the map, getting exp for doing nothing.

    4.) Its fun if someome with a bigger ship attacks you and while doing so, he gets roflstomped by a ghost ship.

    5.) They are good for some fun when you have nothing else to do, because theres a lack of players for PvP.

    • Like 1
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