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Bad News Bear

Pathfinder
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Posts posted by Bad News Bear


  1. 10 hours ago, TheSzerdi said:

    Screw metal. Remove the paste cost. A third of the world doesn't even spawn paste. At all. Zero paste in Tundra and Polar.

    Diving attachment or submarine and go diving for coral. We are getting coral in the polar region.

    Diving has also been buffed this patch for survivability.


  2. 8 minutes ago, TwistedEndz said:

    it really points to this

     

    Speculation, doubtful that's the reason for the change. Players are still going to make tons of walls despite the change.

    Organic paste cost also makes the resource a valuable trading commodity.


  3. 2 minutes ago, RogueLdr said:

    Now the buildings will just be made out of wood, the game still has to render them so it's no difference. Your idea doesn't make sense, no offense.

    I only suffer from server overload lag (too many players). Rendering things arent difficult, and I dont even have that good of a computer.

     

    Pretty sure Atlas isn't meant to be played on a potato - devs shouldn't have to accommodate for players with garbage or outdated computers.


  4. 2 minutes ago, TwistedEndz said:

    it wont protect VS ships destroying yours when your offline , they ships have crazy ranges the puckle is for players 

    use cannons for ships. most of the time even having 8 cannons on a cannonade makes people think twice about attacking infrastructure. It's a lot harder to break stone than it is to break boats with cannons.

     

    Can also use height advantage to counter the range of large cannons.


  5. 4 minutes ago, Percieval said:

    It’s not about it not being available, because everything is available - it’s that on your way overthere you need to dodge 20 SoTD, risk reward is not worth it imo. 

    SoTD are easy to dodge, they have very little aggro range and most ships can outrun them if you dont manage weight, even if 75% filled, and maintain repair on panels and whatnot.


  6. 4 hours ago, Percieval said:

    Then make it so people don’t benefit from it. People in polar and tundra regions are completely screwed with this change and the people living in tropical are doing a hail mary right now. 

    No we are not screwed. We are in a southernmost polar island and we have access to organic paste here (corals), with the submarine it's going to be a lot easier.

    We know of an infinite organic paste sources (6 zones away). We just go stock up and mass craft paste with like 5 mortar/pestles.

     

    They have also buffed wood structures considerably, with the fire nerf, it would make it easy to build accessory structures (ports, docks, animal gates) with wood structures rather than stone.

    Also the Puckle Gun buff (NPC invuln) reduces the amount of space I have in my pants.


  7. Stone structures should be easier to make if anything, not harder. I dont mind the change, but i'd rather promote players to make creative and intricate builds over make it harder to do so.

    I do agree, though, that stone structures need to be more expensive than wood structures (somehow the price is very similar, somehow)

    6 hours ago, Endo Fett said:

    Agreed, and 32 metal plus 35 stone per wall piece? Honestly man the game isn’t compelling enough to keep putting up with this shit.

    I am already sick to death of hand bombing stone and now I need to do metal and sap regularly too? Get f****d grapeshot.

    If these idiots played their own game for 15 minutes they’d understand how f***ing dumb these changes are.

    STOP MAKING PVP CHANGES IN PVE YOU IGNORANT S***HEADS

    Wow tone it down man, devs are experimenting with changes, you dont need to insult them.


  8. There are plenty of ways to defend an area against ships and infrastructure, but I feel puckle guns are, decent, but underwhelming. Would be awesome if you could set NPCs to use bows/carbines, we could setup towers, perches, and cliff bases to oversee docks and pick off any asshole trying to burn down a fleet while the players are offline.

    Something along the lines of putting the carbine with ammunition (or even a gun ammunition box for the structure) and set the NPC to patrol or even guard a window or half wall.


  9. On 12/29/2018 at 5:21 PM, TheSzerdi said:

    Before you freak out, read the whole idea. 

    First, make all claim flags require a resource upkeep. 

    Second, make that upkeep exponential based on the number of claim flags a company holds. (First flag is 50 wood and 50 fiber per week. By the fifth flag ALL flags require 200 wood, 200 fiber, 200 stone, and 200 berries from the biome type it is planted in per week. By the twentieth flag ALL flags require 1000 wood, 1000 fiber, 1000 stone, 300 metal, 500 berries of biome type, and 200 berries of each of the OTHER biome types per week. Change the flag models to increasingly extravagant structures as higher tier is reached. Maybe every five flags. Exact numbers will be need to be balanced.) 

    Third, make all structures and anchored ships within the claim zone invulnerable so long as upkeep is being met. If upkeep is not met, fast decay times like lawless zones set in. (A pick lock feature to allow some raiding perhaps? Make characters unable to pick locks within 5 meters of a sleeping character?) 

    Fourth, an opposing group's counter claim is a destroyable structure that will continue claiming regardless of ANY nearby players until it is destroyed. Make it require resources to build and make the claim timer much longer. Ships and structures lose invulnerability when the owner clan damages the counter claim structure. (This will need balancing to find best values. Like 500 wood, 500 stone, 200 hides, 120 cooked meat, and a four hour timer. It's a siege after all.) 

     

    Please respond with refinements that would help balance or avoid exploits. I can't think of everything. Perhaps restricting counter claims to particular days of the week? Like odd numbered grid squares Thursdays and Saturdays, even numbers on Fridays and Sundays, Mondays through Wednesdays only areas that have failed upkeep can be counter claimed. I would prefer counter claims anywhere, anytime, but tiny groups might not agree. 

    or just go on a PvE server/unofficial server with offline protection. Hardcore PvP players actually enjoy the thrill of risk/reward. One thing I do agree with there is not enough automated defense against players (there are plenty against ships and infrastructure). If the devs could find a way for NPCs to use carbines/bows, I believe there would be enough protection for ships (set towers/cliff platforms near a port).

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