Bad News Bear
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Posts posted by Bad News Bear
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Wow... yeah broken...
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Nothing about chores. I just want to have a challenge when I play, youre trying to put words in my mouth to salvage what you can from this post. The majority of people that responded to this post are opposed to your subject.
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Bears would get nerfed if they were aggro because carebears like ADFAX would cry for it.
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Pretty sure you need to give them weapons.
that being said they seem much too passive. I also hope a dev redoes the ai for them so they go around obstacles instead of getting caught in everything
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2 minutes ago, Adfax said:Right, why would I want to do that when I can just keep my character and proceed onwards?... Infact.. What is the point of the age mechanic when you look at the core of what the game is? It has none.
It is just fluff tacked on, and the game only gets more limited with it implemented.
The vitamin system is also fluff, except it is less obnoxious because it doesn't require you to travel hour for a CHANCE at doing endless naked death runs into a cave.
If you want something that isn't a carebear fest, just play pvp in a small company against big companies.
I am in a small company fighting larger companies.
What we are arguing is the base game being too easy.
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Agreed
4 minutes ago, Adfax said:Age is done, your character ages, therefore it is done. The only part that isn't done is death. And as I've already stated, the majority of people don't want to have to keep making new characters. It is a part of the whole cycle however, and part of the problem.
If they want a solid playerbase, they're going to have to drop it. There have already been polls on it, and the vast majority hate it.
There is a difference between difficulty and faux difficulty.
Real difficulty is where your loss is a fault of your own; fake difficulty is where there is nothing that can be done to prepare.
Agreed, but they went overboard with monster nerfs, much like they went overboard with fire arrow nerfs. Feels like they were just like “fuck it” and nerfed them to shit so they wouldnt need to react to carebears crying about how “broken” the content it
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I enjoy the game.
You seem angry when things don’t go your way - might want to take a break and cool down.
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As someone else said, if this game because a carebear fest where content is a joke I would just go play something else. Even powerstones/FOY mobspam is easy to deal with if you come prepared.
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Being
7 minutes ago, Jean Lafitte said:Because misery = fun? You a masochist?
Being able to 2 shot wolves is boring as fuck. Even before the nerf i could easily 1v2 wolves with a bow and no armor.
We are litterally running around overburdened on our island not worrying about wildlife because wolves are getting wiped for attempting to fight bears.
before the nerf we would have hunting expeditions before attempting to brind out resources. That’s was fun.
Yes the game was rather difficult before some of the changes (spawn rates) but when you really took the time to think about strategies it really was not that bad.
IMO, official servers should be hardcore, if players want easymode they should go to unofficial servers
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Sea rakes are one of the rare ways to properly defend against offline raiders. Not an exploit. If you were actually paying attention while sailing near islands you wouldnt have an issue losing ships to them. Easy enough to shoot a few cannon balls to carve out a path through them if you really need to get through
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Game becoming too easy, please make the game harder, make wolves a misery again.
Increase game complexity (unique resources giving items unique attribute concept would be cool) make islands worth exploring for other reasons than discovery points (unique rare resources, monsters, secret dungeons/treasure riddles).
Ensure new complex content isnt farmable and actually requires thinking or skill to complete (ie things that cannot just be thrown into a wiki guide to be repeated indefinitely)
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Artificial plants/camouflage that is biome specific (or can be dyed) players can place on the ground/cliffs to mask structures/defences.
Cannons/firearms can shoot through it but explosions would it hit.
Would have 500 hp or something so it can be destroyed easily.
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Were SoDs removed from powerstone areas? When i did the powerstones there used to be tons of them to have to navigate around, now that i am hunting them they arent there?
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Probably died of starvation. I’ve had a yeti hitting the same puckle gun for a week and he’s still alive
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Selling decent leveled NPCs (15-55) PM me for negotiations
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Would be awesome if bounties were a or multiple signed contracts that would be handed to select people in a ‘mercenary’ company for go hunt the targets.
that rather than a, ‘anyone who kills this person gets money’
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Yeah someone told me about that last night. That’s what I’m going to do
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If I knew you were fucking around I would have packed a battleship and come for a fight.
I dont think players doing powerstones or FOY realise they are meant to be done geared
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At least you’re Pvping. Before the building changes to powerstones large companies were litterally walling off powerstone islands
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Accidentally spawned in freeport and people placed large tames (rhino elephant) on top of the spawn point so people spawning cant do anything until they die.
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It doesnt matter if you change your team name, it tracks your steam name and tells them what server you live in (or are in)
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Lol, I’d sell elephants, and bears for a fraction of those prices
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I like this idea
Dragons Should be Removed
in General Discussion
Posted · Edited by Bad News Bear
They are so easy to fight too. Just bring them over the water and spray them down with arrows.
probably the easiest animal to tame in game