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xenobiaa

Pathfinder
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Posts posted by xenobiaa


  1. On 3/8/2019 at 10:00 AM, aladinf said:

    Settlement owners must set a window of vulnerability, currently set to 9 hours, where their island is raidable. Outside of this window, players, structures and ships will not take damage from other players. 

    Only a claimed island counts as a settlement. The part to which you are referring to is unclaimed islands where eg numerous companies settle but no one actually claims it. There will only be a Raid Timer if the island gets claimed.

    And yes if the people are not on during the raidtime then this would still be considered as offline raiding. EG the raid window is from 15:00 to 24:00 and your company logs out at 23:00 then it can still be raided until 24:00 when everyone is offline.

    lol are you kidding me? during hte 9 hour window you have more than enough warning and understanding to prevent a raid, git gud or rip


  2. Pretty much the tittle, add better building parts and defensive structures, thicker wall segments with battlements that can be added that start our as a skeleton (much like the boat) but count as one segment of a larger thicker wall that you can customize with gun ports inner walkways,stairs, rooms etc etc.


  3. On 3/3/2019 at 2:06 PM, labatts said:

    I'm gonna drop war tokens on you weekly during the middle of the week just to keep u awake for the 24 hours while I  laugh that u r taking days off work and staying up all night over a video game lol hope u have alot of vacation and sick time ready

    get out of here if you have nothing constructive to add to the conversation child.

    • Haha 1

  4. On 3/3/2019 at 12:55 PM, Bandit_Black said:

    This is not the majority of the current player base wants. This is what the majority of whiners who got wiped on pvp want.

    Game breaking changes. PVP servers converted to PVE with small raid time windows.

     

    I'm NA player and always played on EU with my clan, never wiped because we covered all time zones. Sorry if thats too difficult a task for you.

     

    Sadly I fear the things that made this game fun, sneak attacks, ways to outsmart the enemy, harbor attacks late night (yes, build better defenses), are going to kill this game. The people screaming for these changes probably don't even play.

    This is a company game, not a solo player game. The devs again don't play their own game so here we are about to suffer these semi aweful changes due to WOW style give everyone everything attitude. 

    The same people begging for ORP will be the first to quit for the next battle royale game. We'll give this sub par ORP version a go but it sounds like the devs are ready to push the cosmetic shop so they need everyone back.

     

    EDIT: ZERG (EU PVP) Recruiting for the next launch. NA players welcomed (Pirate clan from all countries). Find us on company list.

    well said


  5. 3 hours ago, labatts said:

    Or if enough people steup and are vocal about how this system is beyond flawed maybe they will change it and fix it for the better instead of making it worse like they are currently doing by alienating some of their playerbase. 

    gotta hand it to the devs, they seem very involved and seem like they want to listen to the community and change things according to what the majority of the player base wants to do.

    • Like 1

  6. 23 hours ago, boomervoncannon said:

    So some of the changes announced after wipe definitely seem likely to be improvements for small groups, but the decision to gate the new underwater content behind the kraken is a head scratcher. To start with, as a development/testing decision, why in the world would you want to gate your newest content during an Early Access period behind an endgame boss?  What percentage of your playerbase do you expect will ever successfully unlock said content? My personal experience of 15 years playing MMO's of this type suggests less than half. Moreover, what percentage will unlock it within 60 days of a total wipe? I'm gonna offer as a hypothesis that the percentage of the playerbase who are members of large companies focused on doing endgame content will correlate to an overwhelming degree with the unlock percentage, which is to say far less than half.  Do you want a significant percentage of your playerbase to actually test your new content or not? 

    If the answer is yes than gating that content behind a final boss is boneheaded. Period.

    If the answer is no, then why put it in in the first place?

     

    Beyond how nonsensical this decision is from a testing perspective, it goes completely against the idea of making your game more accessible to smaller groups. The development team has the back end data sure, but are you REALLY telling us that you looked at the data for how many and which companies completed the kraken to date and it wasn't some miniscule percentage consisting almost entirely of some of the largest companies? I do not have access to the data myself, but this notion is one I am highly skeptical of. If that is what the data shows, then this decision further puts smaller groups in a have not category.

    i agree, the devs should make it more accessible through a mission or just a simple unlock with skill points. 


  7. 20 hours ago, Back Stabbath said:

    Zergling who needs to offline to win tells someone to "gitgud".

    Cant imagine why someone wouldnt want to join your company.

    God the annoyance of your coms must be deafening. 

    Our coms are quite relaxed and organized and the rate in which new members join our company and remain active is quite consistent actually, you seem like somebody who is incredibly bummed out because his or her tiny group of 4 or 5 friends couldnt get a foothold or got constantly wiped because they couldnt handle the game how it was and id imagine when the new system comes out you will still get wiped, infact judging by your overall attitude towards how large groups (and almost all smaller ones) play the game i bet you and whoever you play with wont keep ownership of an island for very long after the wipe and just end up quitting the game or living on lawless.


  8. 1 hour ago, Back Stabbath said:

    You sound like a fat nerd. I dont wanna join your shit zerg clan. 

    I like to sleep thx.

    Fight me when I'm online . Dont like it?

    Go fight some dude who loses connection somewhere. Maybe you will be able to still win a fight.

    Fukin zergling trash.

    lol gitgud nub

    5 hours ago, Ban Tier said:

    You mean PvP should only be for ppl without a RL job and RL friends/family ?

    go play on a private server with custom rates?


  9. I think the devs should just give us more options to defend against offline raiding, like defensive towers or some crazy golden age tech that bubbles your island or something, we dont need hand holding with this raiding time crap and war declarations, those are made on the open seas or when some tiny group of assholes raid one of your outposts or sink your boats in harbor , 90% of us come from hardcore survival games, we all know the time that needs to be put into games like this and we all know how hard we all have to work to maintain and keep the things we work so hard to build. Thank you devs for considering the little guy in your pvp changes but i think a better change can be figured out that benefits everyone for pvp. @Jatheish

    • Like 2

  10. 1 minute ago, mrfoxtrot said:

    I bought a PVP game. I also paid for a second alt account. I'll be going out of my way to try to get it refunded. There are players that clearly should have been playing on PVE or unofficial servers, which cater to their needs. Rewrapping the entire game according to the 10% of players whining on the forum is akin, and as brilliant, as a restaurant changing their menu ONLY pursuant to the negative reviews they get on yelp.

    While certainly, there are people who can start all over and enjoy it, and a few more who will hop in and start out fresh; most don't have the luxury of sinking the time in all over, and doing the SOS all over again. Like anything, 10% of your players are probably 90% of your steam chart player count; and most of those are the ones that you're going to drive off.

    Changing the game entirely from PvP to forced solo-bob PVE is not what I paid for, and not what was ever advertised or demonstrated. 

    Amen.


  11. Just now, Alasson said:

    maybe the devs just decided is you who have to find a new game where spent your 24 hour of free time -_-

    lol Maybe so but id wager in that scenario the pvp servers would be mostly dead a month after wipe, but i guess we will see where this all goes. I doubt the devs want their core audience to just move on to another game. But maybe im wrong! who knows at this point.

    • Like 1

  12. 1 minute ago, Alasson said:

    hmm no, if you have too much time it's your business. 9 hours for day is hardcore enough for most players

    then perhaps you should find a new game?😛 but i do agree the grind should be greatly reduced so you can just hop in and get stuff done but not so much as its incredibly easy and requires no time at all.


  13. 2 minutes ago, Alasson said:

    I work and study.

    pls lets me sleep and be able to enjoy this game too. Thanks.

    Make this game a bit more casual is better for your and the game health

    completely reasonable but thats what pve is for, and im not trying to be toxic when saying that, its just a more relaxed casual forgiving experience. PVP is and always should be a time sink.


  14. The war system and timers on pvp and offline raiding sound like absolutely trash, some of the most fun ive ever had in this game were launching sneak attacks on enemy harbors and having them try to funnel out in a panic to meet us in battle, or defending against people trying to offline raid us but catching them in the middle and beating them back, honestly it sounds like everyone complaining about pvp as it is right now needs to seriously get better at the game or move to pve for a more relaxed experience. So what? you dont have the time to invest in the game? fair enough the devs should reduce the grind dramatically to compensate but changing the core mechanics because it supports offline raiding or attacking harbors to destroy enemy ships? give me a break, this is an extremely poor design choice for pvp and although i appreciate how interested the devs are in trying to fix issues i dont think any of these changes are going to really solve anything, And Offline raids are a thing because all of you smaller groups popcorn everything when bigger groups try to online raid you! i think the devs need to start paying a bit more attention to how the game is played at the top rather than listening to the 50 players at the bottom that cant get a foothold because they are unable to or unwilling to invest the time necessary to ensure they wont get wiped while they are offline.

    PVP in hardcore survival games isnt for everyone, thats why there is always an option to join a bigger group, or just playing pve for a more relaxed experience. My clan takes in all sorts of players, pvpers pvers and everyone in between because both types are absolutely necessary when you play PVP. I seriously hope the devs think a bit harder about the changes before the big wipe day and change them according to feedback before people invest time into building, maintaining islands and waging war.

    • Like 5
    • Haha 2
    • Sad 1

  15. Ok so i understand the land claim stuff, it had to be changed and im sure itll be changed and altered a million more times before full release but honestly, war tokens? raidable hours? look, thats one of the reasons conan exiles failed hard and also i play on EU PVP and i am in a NA timezone, most of my friends and people i play with are all EU and id really like to not be up at 4 am just to enjoy raiding with them. War tokens? not entirely sure how those work but i imagine you will have to go buy tokens to declare war on an island which is....great i guess but i dont think this will work for pvp very well. Currently if somebody wants to attack it happens randomly, a post goes out on discord that were being attacked and people log on and do what they can to defend and we usually push them off the island and then theyre done after their fob is gone and we get breathing room (takes about 2 - 4 hours average) but a 9 hour push is going to be exhausting because now big clans will prepare for a 9 hour push to wipe people off islands and its going to really suck. The devs need to give us more tools to defend against offline raiding rather than just adding in timers and raidable hours because a vocal minority of smaller groups cant defend against offline raids because of a lack of manpower. Hopefully this all gets tweaked and changed before the wipe and official release because i dont honestly see any of this being a viable fix to the current core mechanics of pvp.


  16. there needs to be large companies with lots of land, the devs need to make these larger groups into content for the smaller ones. Maybe smaller groups can benefit more off pirating supply lines of larger companys in future mechanics added to the game, maybe even have the ability to form pirate coves or something on lawless islands, special land claims that are limited but allow you to do some pirate stuff from lawless. The game has lots of potential the devs just need to expand their imagination and apply some of it.


  17. 16 minutes ago, Pallist said:

    The game engine needs to take simple shapes made of 10's or of hundreds of structures and covert them into single entities with snap points the same as the multiple entities. 

    What they really need to do is accept engine limitations and put in harsher structure limits.

     

    If 100 walls turning into a single entity, it needs to count as 100 walls.

    Behemoth gates should likewise count as multiple structures in terms of structure count.

    Enough with this endless layering of large bases. I want an optimized game with restrictions that doesn't test players patience.

    layering large bases are a staple of all pvp survival game 


  18. My company has fought very hard to conquer our grid and maintain it, we would like to see ways to rent land to smaller clans as opposed to making it impossible to maintain an entire grid due to upkeep. Maybe add the ability to designate a baron of certain lands or a governor oh a certain area, there has to been a nice middle ground for this.


  19. Ok so my company and i are building a massive harbor wall to defend our ships,and i mean massive, its going around our entire natural harbor and its 3-4 foundations thick (playing on pvp) it goes without saying that the lag is real and probably going to be worse with the amount of ships that will be in there and when the wall itself it actually done. so my idea to reduce the lag is to have thicker and larger wall parts available to build, so maybe 100 stone walls will create a large thick stone wall you can place down thats just one model instead of having to place 8000000 individual stone walls that all render in when you get close causing your computer to instantly catch fire, or maybe you can build the wall like a ship frame and just add the parts to it you need to complete it. I dont know, there needs to be something new with the building system to reduce lag and making it less intense to build large defenses.


  20. 5 hours ago, vaylain said:

    Heyas Grapeshot, FUCK YOU!!!   I am no longer wasting any time promoting this game and trying to stir up interest as you have repeatedly shit on your fans.

    First, you have a freaking debuff for being 100years old but made the process to remove that enforced debuff a fucking joke of a quest to try and complete, so I am forced now to just accept that debuff. Thanks, assholes!

    Second, you decided to make it where there is no real adequate protection against ship sinking griefers, so I never can have a ship to experience the ocean-related side of the game.

    Third, the last and final straw was to make stone harder to craft and at the very same time you made stone much easier to destroy. As a direct result, I was utterly destroyed. All FOUR of my honeycombed, three-layered bases were all destroyed by the same company. So ya know what, I am just gonna go back to ARK. At least I know I will get butt-raped there but it will have lots of great and fun features to distract me the whole way. Screw you and your crappy game!

    i agree with the stone stuff being bullshit, but it sounds like you were solo or in a group of around 10 players that were way to spread out, so the only thing i can really say is gitgud and enjoy the undermeshing cucks in ark ;).

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