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C0kkie

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  1. Another crash after the 8.0 update
  2. another crash Fatal error! VERSION: 7.81 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeMarkedObjects() (0x00007ffca7342264) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:794] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::removeMarkedObjects() (0x00007ffca734a6db) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:476] PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ffca7338791) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:491] PhysX3_x64.dll!physx::Sq::SceneQueryManager::afterSync() (0x00007ffca7336f45) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:433] PhysX3_x64.dll!physx::NpScene::fetchResultsPostContactCallbacks() (0x00007ffca726a600) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2259] PhysX3_x64.dll!physx::NpScene::fetchResults() (0x00007ffca7265c42) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2327] ShooterGameServer.exe!FPhysSubstepTask::SubstepSimulationEnd() (0x00007ff76ba3b7fd) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\physicsengine\physsubsteptasks.cpp:387] ShooterGameServer.exe!TBaseRawMethodDelegateInstance_OneParam<FMessageBridge,void,FGuid const & __ptr64>::ExecuteIfSafe() (0x00007ff76b2ea4ca) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:360] ShooterGameServer.exe!TGraphTask<FDelegateGraphTask>::ExecuteTask() (0x00007ff76b371e56) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:872] ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff76b05ba3c) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff76b05c14a) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGameServer.exe!FTaskThreadBase::Run() (0x00007ff76b06103c) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGameServer.exe!FRunnableThreadWin::Run() (0x00007ff76b0e7d3f) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGameServer.exe!FRunnableThreadWin::GuardedRun() (0x00007ff76b0e64b8) + 8 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffcc3538364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcc42be851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcc42be851) + 0 bytes [UnknownFile:0] Crash in runnable thread TaskGraphThreadNP 0
  3. Hello Atlas Team, we currently run a Cluster with 9 Servers. Recently we had multiple crashes which are more less after the last patches. Today i saw a crash with the following message, i hope this helps you
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