After updating to 7.32 my server crashes with the following error after about 5 minutes. Here's the crashstack:
Fatal error!
VERSION: 7.32
ShooterGameServer.exe!UObjectBase::IsValidLowLevelFast() (0x00007ff65e1d74ff) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:304]
ShooterGameServer.exe!<lambda_ad724ec25487742c6cde841c247d3b90>::operator()() (0x00007ff65e88ffd2) + 15 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:6366]
ShooterGameServer.exe!TGraphTask<TAsyncGraphTask<void> >::ExecuteTask() (0x00007ff65e89a973) + 54 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff65e0e156c) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff65e0e1c7a) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGameServer.exe!FTaskThreadBase::Run() (0x00007ff65e0e6e9c) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGameServer.exe!FRunnableThreadWin::Run() (0x00007ff65e16e17f) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGameServer.exe!FRunnableThreadWin::GuardedRun() (0x00007ff65e16c898) + 8 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007fff6dfe3034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5e3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5e3691) + 0 bytes [UnknownFile:0]
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