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Dunxel

Pathfinder
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Posts posted by Dunxel


  1. I have not seen any Armor stacking "yet".. waiting once again for someone else to show video proof of it happening again.  

    i've been called an armor stacking cheater by bobs who don't know about Alcohol & pudding buffs...  or Shield Blocking Swivel/Puckels.
    Simple game mechanics veteran players know... but new players do not.
     


  2. Check out Single Player..  go to a Pirate Camp.. pvp the pirate camp.
    None of the PVP meta stun/lock BS even works.

    NPC Pirates have like 600+ HP..  so it takes a lot to kill them.  some wear Plate Armor so they take reduce damage.
    Shield stun lasts like maybe a second.. or half a second.. and NPCs typically dodge out of stuns..  Lilke nothing hard locks them in place like it does in PVP.

    If the NPCs were not so brain dead & easily out played...  i would say Single Player Pirate Camp is better than actual PVP Official.
    What ever they coded for those NPCs and the weapons.. t hey need to just copy paste it over to Official PVP

     


  3. Last season devs plainly said "If you don't want your  defenses to shoot a target during peace.. then get creative with how to turn them off & on"

    Its not exploit it isn't against TOS. 

    Submarine in the harbor.. isn't against TOS.. but it is probably the hardest to counter as a defender.  They need to get more creative with anti-submarine  options..


  4. Barrels take a few  seconds before they detonate after leaving the cannon/catapult & landing.

    Swivel horses are still relevant as ground is still best way to rush a Barrel/Cannon tame & bop it.
    Even Crabs are still useful just have to move immediately when you hear that ticking sound.

    Server Lag is a big issue for massive PVP.. when it gets to 255+... that is when barrels break..
    Some detonate instantly..  many just sit there ticking for ever..  some can be shot with a gun to stop it... most people stay away from the dud shots as they fear it might blow up when they get close like a proximity mine.


    Barrel changes are 100% dumb. Extra Weight, Removing them from Cannons & removing bonus damage from boats & BPs..  would be my suggestion.


  5. 8 hours ago, Nacona said:

    Regarding the handling sails I disagree. I think they should rename the stat to make it obvious that the top speed gets increased. A stat of only acceleration would be useless on sails that get their top speed in 3 seconds… well 2,5 seconds would be great but -> no difference.

    Jat/Dollie someone in the team admitted in S2.. it was a mistake/bug and they didn't know how to fix it at the time.. so the only solution the could come up with at the time was to hard cap it at 125.  that way you could never reach that 136% (out run speed sails.)

    Handles just have to many options & variations.. it makes them the end all be all.
    More diversity and options for both or all sail types would make them all more useful.
    Even mixing your sails is considered a no-no in a  Mega PVP mindset.  you run 100% handle or 100% speed.  but if you can get 120+% handles you run that.

    Heck maybe give Speed Sails an Acceleration option could be a nice additional stat. (no top speed.).

    But overall i think if each BP had a hard stop for a Minimum stat... we would see more people being able to collect half way decent items and not having to spend countless hours farming BPs.. 


  6. Sails right off the bat.
    Since S1 or S2.. for PVP..  we discovered and pointed out to early Devs/CM that the Handle Sails Stat (Acceleration) also granted (Top Speed.)
    This has made the Handle sail the most important item in the game to go after.  Many people level boats with Speed sails to run away from anything that has 120% or higher.
    Devs nurfed the Acceleration cap to 125%..  anything beyond that doesn't even do anything.   Because in S2.. we saw that boats with 136% sails could out run Speed Sails.

    I would like the new Devs & CM to re-review this issue & remove the (Top Speed) hidden buff from Handle sails altogether.

    And add an additional stat to the Speed Sail.
    The Speed Sail only  has 2 options to roll.   1.Rotation Speed & 2. Durability.
    Handle Sails has. 1. Effective Angle, 2. Acceleration, 3. (hidden Top Speed), & 4. Durability.


    Blue Print issues:
    There needs to be a Minimum  and Maximum  Cap on all BPs stats.  for all of their options. 
    Instead of a Mythical Cannon BP being able to roll 100-300% damage...  it should be something like 200-300%. 
    this should go for ALL BPs..  it adds excessive annoying grinding to the game. As you have to constantly popcorn BS BPs that have some of the dumbest stats.
    You should feel rewarded when you find those rare Masterwork, Legendary & Mythical BPs... not disappointed.


  7. An idea to purchase a token to wipe out all island owner structures from an island.
    Something that could be purchased from Freeport vendor for any price.. perhaps 10,000 gold for all i care.

    Having moved onto an island that was once owned by a mega.  Raided by another mega then declaimed for free grabs.
    the structures have like an 8+ day timer to demolish.. and to demolish the thousands upon thousands of foundations will take HOURS if not days to manually do.  Especially for small/medium size groups.. 
    There needs to be a quicker way to just quick wipe the island and start fresh & clean.

     

     

    • Like 1

  8. On 4/26/2019 at 8:37 PM, Sneakydude said:

    It makes 0 sense to keep improving on mega alliance sizes. This is the reason why so many complain about it... Really this game just then supports more pve action when you just ally up. Think about it for awhile then come back with that same response. Mega vrs Mega should be the new server.

    I guess what i am trying to say is..

    If a server has 4-6 Island..  Then why can't a single Alliance Group have 6 members.  This way a Server can have its own alliance..  Smaller groups would own a single island.. not multiples..  Typically Megas will own more than 1 island on the same grid. but not always..  so the 4 member limits per group technically benefits the Mega more than the Small companies.

    6 islands max per server = 6 members per Alliance Group.  This way a single server can actually setup 1 server alliance.. instead of creating 2x Alliances to communicate to all the islands.


  9. Yeah a few friends are sailing around trying to actually accomplish all discoveries in a server when visiting for like maps & such.
    they started complaining about finding the smaller discoveries on islands being very difficult as the spy glass doesn't actually make out which island has the specific discovery.. and some of the discovery bubbles are so tiny that you have to stumble across them by accident..  nearly impossible to spot through forests.

    Some of the new polar islands have TONS of sunken ships all over them.. but yet maybe just 1 of them on the whole thing is a discovery. or none at all.
    But the next island over has only 1 identical looking sunken ship and it is a discovery point.


  10. I've noticed a few issues with the claims.

    1. There are a TON of small companies.. None of which want to do mergers but all want to be in alliances.

    2. Tiny/Small islands seem to be perfect for those small companies! But.. they are also probably the fat-est loot in the game.  The amount of raw resources at your disposal is nuts.  So every Major Company who knows this should/have gobbled these up..  A lot of the bigger islands are just huge expensive useless islands.

    3. Gold upkeep of islands seems pretty high for small/medium companies to keep up with.  a lot goes into just keeping your island paid for.  I've noticed a lot of small/medium size companies don't have any AI Defenses..  I don't think they can afford it..


  11. Here is my concern..

    If you gave a 'small company' permission to build on the island.. and probably mark them as a Neutral Ally so you don't go shooting red names every-time you see them.

    What is the protection the island owner has against said company if the decided to drop the Neutral Alliance and attack the owner?   your weakest point could be them..  😞
    They can build up on the island.. watch your company.. monitor your company's activities...   and wait for the key moment to strike at your weakest time.

    "i know today is wed.  & every wed they only have 1 guy online during the final 3 hours of the Combat window.  He's been talking about going and taming a Rhino 3 servers away.  Their weak points on that tower is here..   we have the stuff we can hammer them and if we do it fast enough by the time he gets the warning we are already in!"


  12. We got into a ship fight on our server and managed to pull 3-4 groups into one spot on the map..
    Got into a 3v1 ship battle.. chased the weaker of the 3 ships who decided it would be a good idea to go wrangle up 3-4 packs of SotD into one spot as we did circles and passes in & out of the massive pack of SotD.. They ended up running away after taking loads of hits from the SotD.

    that SotD became the talk of our servers Global chat as people came & gone from the server.
    "WTF is up with these 20 SotD in one spot?" 

    so with that i suspect some of the bigger packs may be caused by players leashing the packs from their spawn location.

    Go check out polar...  sail between a pack to your left & right all orange/red... find another pack in front of you.. and a Mean Whale giving chase from behind.  
    "F* it! boyz we going straight through!  Get those hammers ready!"

    • Like 1
    • Haha 1

  13. I hope this all has something to do with the Anarchy patch..  Cause this is feeling a lot like LAWLESS.

    Even outside of the Combat phase.. visitors are able to come onto an island just build up anywhere...
    Personally don't mind visitors but the fear of an Enemy building and FoB in preparation of an attack during your 9 hour window sucks..


  14. If left on Neutral & Attack Target.
    Your animals will jump off the ship and attack SotD.
    Did not have this issue on Live.

    Crew.. if your not using them put them in chairs?  may have to also put them on passive if not manning a cannon/ect.


  15. Tundra whales ain't got nothing on those mean whales.

    Any idea what it is like to fight a mean whale only to have a 2nd one decide to join you in on the fight in the opposite direction without warning?

    enjoy watching your ship bounce around like a ping pong ball while you chill in the ocean..   I mean it was karma for that boat.. for the number of whales its killed in its life.


  16. Seems odd that the Wool from a sheep is considered LEATHER? and not a FIBER.
    Same with the hair we cut off our hair/face..

    The Fleece from the sheep is the same icon as Cotton/Fiber.

    Suggestion would be change Fleece & Hair to Fiber not Leather.

    This would honestly also help out with the colder regions lack of fiber.. just tame a ton of sheep and keep your company clean cut. :)

    • Like 1

  17. Some minor suggestions.

    1. Lower the spawn time & Density of Hostile Animals..  Just feels overwhelming with so many to deal with.. spend 10 minutes killing 6-8 and get maybe 5 minutes of farming before they all come back.

    2. Some animals like Wolves, Lions & Tigers are pretty nutty and difficult to solo with basic weapons (Spear, Bow).  Especially when they are moving in packs.

    3. Hostiles aggroing on random structures & going ham.. 
    >  3a: Crocs getting hung up on a Dock or Raft and just slowly eating it while your away.
    >  3b: random animals eating your tannery that you placed outside...
    >  3c:  wolves eating your doors because they know your inside?  (early bases with thatch/wood they do damage)..

    4. Undead ships..  i see everyone saying it..  way too damn many to deal with.  I kinda wish they was more spread out and only have set # of them spawned per square, perhaps even set the timer to something long like 15 minutes. 
    >  4a:  most just want to zip through an area with a lot less damn undeads to deal with.
    > 4b:  a really well geared & trained team could just farm the utter crap out of these..    We managed to kill a few but we ran out of supplies to repair our ships.. and couldn't get back to port in time.. just way too many..  Fighting 1 at a time was pretty simple..  2-3 at a time is aggravating & overwhelming.


    5. Island resources:  Seems like some islands have really good resources that are must haves.  while others just lack everything useful.
    >  5a:  Found a tundra island that had No fiber nodes, and very rarely could you ever find a super tiny metal node.  No sap.. very very little Organic Paste animals that are needed to make fur armor.  So what is the actual point of this area?  using the COLD as a Defense Tool?  And rare fruits for animal taming in other regions?


    6.  Talent Tree - Archery/Throwing..  One of our members was super mad about this one..   To unluck Guns you have to unlock several tiers that appear only useful for bows..  I agree with him those unlocks should be else where on the tree and their needs to be more useful unlocks for someone going into Guns/Sappers.

    7.  Bow hit reg?   It feels like it is getting worse.   You hit an animal over & over & over.. only to get 0 hit reg but see arrows sticking out of their body.  can even pick the arrows back up.  Nothing like seeing 7 arrows in a wolfs face and knowing it only takes 2 head shots to kill one..  I've gotten really damn good with this bow but damn if that stuff happens in PVP.. id uninstall after my first combat i lost seeing someone with 10-15 arrows in their body & only 2 hits registered.

    8.  Ammo suggestion..  Tranq Arrow.  Some way to farm venom or something from animals and use it as a Tranq Shot?   Doesn't have to be 1 hit stun.. but perhaps several hits or even have venom that take effect quicker if someone is moving?  forcing people to stand still to avoid being stunned 🙂  I would even be down with craftable antidotes you can chug to remove the venom & reduce the chance the next hit can infects by a large % for a several seconds.

    9.  Some kinda of slow effect placed on people reloading guns.. they bounce around like damn monkeys reloading their guns..  maybe add a 20-30% movement penalty while reloading?  hell double the stamina usage if you jump.. or remove the ability to jump all together..    With the lag & rubber banding watching gun fights is pretty sad.

     

    10.  SPAWNING UNDER FLOORS!??!?!?!  WHY IS THIS A THING!?  spawn on a bed get trapped under the floor.. if you cannot click on the bed to fast travel out your stuck for 2-3 hours waiting to die.. and alll your gear is lost.

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