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Skyroguen

Pathfinder
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Posts posted by Skyroguen


  1. just curious, but does the company management setting to allow personal ownership not work.

    I would: 

    1. Remove him immediately from the Company.

    2. Provide him a box all of his personal equipment.

    and optionally depending on your generosity and his attitude:

    3. Add some provisions like food and water.

    4. Offer to turn over all of his tames.

    5. Provide in his box a shipyard, planks, sails some resources and other needed item so he can make a ship and sail away.

    And finally:

    6. Banish him from your island and not allow him to remain to cause further disruption.

    7. Batten the hatches and weather the storm.

     


  2. They should be very short ranged, much less than cannon range.

    A 3000 lb sloop should not be able to stop a 30000 lb Galleon.

    The ropes should break if too much strain is placed upon them. Like 2 galleons going in opposite directions, shooting one harpoon and thinking this is good enough.

    There should be a way to defend against them. NPCs or Players with Muskets come to mind.


  3. 15 hours ago, 8ball said:

    Rope ladders count as well if you have all your masts laddered up

    In this regard I feel we should be able to use the portable rope ladders instead of the regular ones as the portable rope ladders would cover the distance with one object instead of 5 to 12 that is currently required. however the portable rope ladders do not snap to masts so they can't be used.


  4. Planks on ships are already limited by the limit number of slots that they can be placed. they are also mandatory for the ship to function.

    So here is the problem. I had reached my build limit on my galleon. I freed up a few spots then added some water barrels. apparently waters barrels count toward build limit but were not restricted by build limit. I apparently added too many. 

    Fast forward to a rough fight with a squadron of the damned and although I won the day I lost a few planks. Imagine my surprise when I tried to replace the missing planks while water is gushing into my bilge, and I receive the warning that my build limit has been reached and I cannot replace the missing planks. I had to scramble to remove what ever I could to lower my item limit until I could replace those planks.

    I see no reason at all that planks should count toward this limit. Sails, Planks, Helm, Resource Storage Chest and Dingy/Diving Davits are all already limited to a specific number, they shouldn't also be counted as an item. There is no reason that I shouldn't be able to replace a missing plank ever.


  5. At first I thought this is a great idea, then I read Udo's comment and the little light bulb went on. 

    But I thought of a something as well. Allow everyone to build as normal but with a rapid decay rate like on Lawless. people to a "white List" that would exempt them from the rapid decay rate.

    of course this opens more ways to grief someone.....sigh...like removing an established player from this white list and watch their hard work decay away....

     

    oh well. we are all doomed....


  6.  

    9 minutes ago, Bullet Force said:

    The point of PVP in games like Atlas, ARK, Rust and Conan is to eliminate hostile tribes and ensure your own rises to dominance. That's the basic game plan and then from there you have to branch out and plan how you will accomplish this. Online, offline it doesn't matter so long as your winning and your enemy is losing. I don't know of any single true PVP player that would not raid an easy base just because the owner went offline when you showed up.

    Other players will give you no quarter and neither should you expect any. You are playing in a mode that is essentially total war. All efforts should thus be focused towards the war effort. Hunt down your enemies, butcher them, slaughter their cattle and reduce their bases to dust. That is the template successful players always follow.

    Thank you for that clarification. I don't think I agree with that way of philosophy but it does make sense. I understand your perspective.

    • Like 1

  7. just curios, but I thought the point of PvP was for Player to fight other Players. Not Players fight Other player's stuff while they are unable to defend said stuff. I guess I'm missing the point. sorry.


  8. Definitely something to consider.

    I think one problem with the game is the need to have a shipyard to build your ship. maybe they need a way to either allow folks to rent out their shipyards. or allow folks to purchase or build a ship at a Freeport. you would only need a base hull. then add sails. Customization could be done at sea.

    I have talked to quite a few folks that would rather not own land at all and just want a ship to sail. If they made it so I could sell my ships to others or even allowed me to rent out a shipyard then that would go far to reducing the need to own land.

    Maybe the Freeports could have prebuilt shipyards that you could rent from a NPC vender a period of time to allow someone to build a ship. this would also provide a reason for folks to return the the Freeports on occasion. The Freeports would now have population of new folks as well as veterans looking for crew. New folk could get aid from the vetrans by signing on as crew to earn the gold that allows them to return and rent a shipyard and build their first ship. 

    or maybe thier could be some tutorial quests on the Freeport islands that would allow them to earn some gold.

    Allow people to purchase ship hulls and sails. that they launch from these rented shipyards.

    The main idea is to get folks unto their ships quickly without the need to own a shipyard.

     

     


  9. The old claiming system was just fine with a few exception. instead of rewriting the whole system they only needed the tweak what they had.

    1. limit flags to one per person. it has been said many many time by a lot of people. this would allow everyone to have their piece. Companies can have their people place their flags near by each other. 

    2. Do not allow any over lap...alternately only allow a limited overlap, say about 10%. this includes allies or co-company players.

    3. When an attempt is made to take an abandoned claim, then once it has completed, despawn the claim flag and require the player to now claim the vacant land. This insures the flag does not cause overlap issues. Also a declaim attempt can only affect one flag. the nearest one.

    4. The flag is owned by the player, not the company. if the player is removed then the flag reverts to the player. 

    5. If a player wants to place a new flag the old flag will be despawned. Please provide a warning to prevent accidents. If the player is in a company then a warning should also go to the company. provide a company option to prevent members from removing their flags without leaving the company first, or with leadership approval.

    okey dokey. These are  just my thoughts. Thank you for your time and fair winds to you all.

     

    • Like 1

  10. I Remember Star Wars: Galaxies. got into the Beta. I loved the skill system. Had no Idea what the super secret Jedi Progression was going to be. Most of us in the Beta like where the game was going. It was release with the original skill system. Then the first Jedi and the truth of the Jedi Unlock system was revealed. and it was stupid. It was another case of the Devs not listening to the forums, the ideas of the players. It was unbalanced and broken. Then come the new folks who complained that the learning curve was weird and to hard. At this time a skill based system was unusual. all of the new folks wanted the tried an true leveling system, and the were very vocal about it. The folks that liked the system as is didn't have much to say on it as they were actually playing the game.  

    So they reworked the Jedi system to more in line with what it should have been, but...

    The Vocal Majority wins and they completely overhaul the system to be level based. The players that like the skill system left in droves. Many of us felt blindsided by the whole thing. 

    A clear case of the Devs Over reacting to complaints. I saw it again with Atlas. In stead of tweaking their otherwise working system they overhaul it in major ways. They fix problems with a sledge hammer instead a screwdriver.

    One other thing I have noticed. Those that like the system are usually quiet and more interested on PLAYING the game. while those that don;t like the system are the most vocal on the forums. To be honest if it I could be playing right now instead of killing time I would probably never even look at these forums, let alone post here. But alas I can't play while at work and I do happen to have some time to kill.

    • Like 1

  11. Spending hours baby sitting is tedious, not fun. i could understand spending up to an hour. but spending most of a night just isn't worth it. Funny thing is real baby animals have no problems surviving after birth with out human intervention. i think the time it take for the baby to grow up an become useful would be penalty enough. heck make it take a few days or even weeks. the only action required by the player should be to protect it from wildlife, not drastic climate changes.

    it shouldn't from temperature changes. maybe get sick, maybe risk losing some bonus taming levels, but not die.

    • Thanks 1
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