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MaxPower

Pathfinder
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Posts posted by MaxPower


  1. 1 hour ago, ZeroSkills said:

    I'm not super upset. Just find it funny people can't accept the fact this isn't a stand alone product but a mod based off an existing game. It's rather amusing tbh. If anyone seems to be "super upset" it's the people yelling Early Access at every critique of this mod.

    The problem is you lack an understanding of how games are made. Very few games these days are built from scratch. Ever bought a COD, Battlefield, Assassins Creed, Elder Scrolls, Fallout, Mass Effect or GTA game? They're all built on top of the previous version of the game and likely share a LOT more code than you would think. Atlas does the same with Ark, its just a little more obvious. 


  2. 2 minutes ago, Realist said:

    It would take them a good long while to make and design a whole new ship with different npc’s.... and getting them to work right? 

    Yeah I believe that is a good fix but that wouldn’t happen for months at least.

    Eh, perhaps not. The NPC ships could be based on the current player ships with some minor alterations... and the NPCs already exist as does the basic AI code to make them work (the ghost ships AI). We also don't know what they've been working on already. I'd like to think its always been the plan to add more NPC ships into the game (otherwise PVE is going to get boring quickly). 


  3. 7 minutes ago, SpeedInc said:

    So like...... Fortnight...... Alpha right, I mean its a early release... maybe Wild Card should have hired their team of programmers...

    I'm not exactly sure what point you're trying to make or how that has anything to do with my comment. Not all games are the same and while Fortnite might be in a better state than ATLAS (the original Fortnite release was pretty poor... and I mean the pre-battle royale release), its also a SIGNIFICANTLY simpler game with a whole lot more money and manpower behind it.

    There are plenty of examples of early access games that were released long before they were feature complete. Minecraft, Kerbal Space Program, 7 Days 2 Die, RimWorld and Space Engineers all come to mind and there are plenty more. Again, I'm not really sure what you're on about other than trolling at this point. 
     


  4. 13 hours ago, Dags said:

    I almost think if they got rid of the OD part of the vitamins it work ok. Btw devs you can not OD on vitamin C 😛

    Yeah the system doesn't need to be removed, just significantly tweaked. I think it'd be fine if they slowed the rate of increase/decrease and removed death as a penalty for vitamin issues it'd be fine. You should just get buffs if you're vitamin levels are balanced and negative buffs if they aren't. Right now its just easier to die every once in a while than properly manage your vitamins. That's not very fun. 


  5. I'm alright with looting workbenches and containers since you can actually do something to prevent that (pin code your containers and place workbenches inside). If you don't, its your own fault. Looting other players corpses on PVE though is definitely BS. Someone lured an alpha snake over to my buddy the other day and then looted his corpse after the snake killed him. That seems wrong on a PVE server. 


  6. 3 minutes ago, SpeedInc said:

    Early Release doesn't = Alpha or Beta release.....

    Uhhhh that's actually exactly what it means. Early Access titles are unfinished games that are still in a state of active development. Since ATLAS is in a state where a significant amount of content is still to be added, it'd generally be considered to be in an alpha state of development. It even says on the ATLAS store page that they expect the game to remain in development for another two years. 

    With that said, I don't actually agree with the OPs post. The Ghost Ships were definitely not functioning correctly (which is being fixed, hopefully) and the skill system is complete BS right now. 

    • Like 3

  7. 4 minutes ago, Garfy said:

    Lets not. Because within minutes they'll be fully claimed then most people will literally never be able to build a ship. At least with how it works now, people can go to those islands and build a ship. If you revert them back, you're locking 90% of players out of the game.

    Agreed. The lawless areas are the only option a lot of people have to build a ship.... making them claimable would be a horrible idea. They're find just like they are. 


  8. 15 minutes ago, Sulfurblade said:

    This skill change was a great step in the RIGHT direction...  Everyone should not be a master of everything!!!

    This is an MMORPG and there needs to be an Economy, there needs to be player interaction or there with never be civilization!

    We need profession's...  this was the first step towards professions now they need to add profession skill tree's that are NOT unlocked bye something before it.

    but so far a GREAT STEP IN THE RIGHT direction!

    I'd agree that you shouldn't be able to master everything. However the current system is drastic overkill. 

    The problem is that the game has no mechanics to establish a trade based economy (no real way to sell items and services to other players) and interactions with other players are always problematic in open PVP games. Most MMOs don't have open PVP and have much easier ways to trade items between players. Most players will simply be forced into large companies, which will have no need to engage in any sort of trade/economy. The ones who are punished by the system will be solo and small group players. 

     

    9 hours ago, Bradley1928 said:

    They removed the lvl 8 cap. But yeah with the new system its extremely hard for solo players to enjoy the game without being forced into a group. Which some people don't want, like myself and I bet there is thousands of other players who don't want to be stuck to huge companies to enjoy the game.

    Agreed. I tend to find most group leaders are a-holes I don't care to deal with. I'm not playing Atlas or any other game to be someone else's slave. I'm playing to play with my friends and that's it. If our group, which is 2-4 people depending on whos on, can't play at least PVE without relying on other players... we're not going to play at all.


  9. I'd also like to say that I feel the changes to the skill system are overly harsh. I don't mind not being able to unlock everything... but its a bit ridiculous right now. 

    Its a common theme but not everyone wants to join a large company and be forced to associate with a bunch of random d-bags. I much prefer to play with 2-3 friends and do our own thing. Yet it seems every aspect of Atlas's design and changes like this are telling us to group up or get lost. I have no idea why the devs are so in love which trying to force everyone into large companies but that's just not going to fly for a lot of people. The same was true with public PVP in Ark, which was pretty much impossible without a decent sized tribe. However, at least solo players and tiny groups could play PVE in Ark without too much of an issue. You weren't forced to associate with people you didn't want to in order to enjoy the game. The same should be true in Atlas. 


  10. 9 hours ago, Daesig said:

    It's impossible to claim land to make your first shipyard and ship because it's too long and buggy.

    It's impossible to make a decent base cause it can get claimed in 30 minutes 😄

     

    It's a garbage fix. Shit needs to get revamped.

    Its not just that its a garbage fix... its a garbage system. The entire concept isn't viable and heavily favors large companies that have the ability to protect their land 24/7. The casual/solo/small group player is pretty much screwed. Seriously, people keep throwing out ideas they think will be magic bullets to fix the claim system but the underlying issues always remain. It doesn't really matter if the claim time is 30 minutes or an hour and 40 minutes. It doesn't matter if people get one claim or 50. Your average play will still have a very hard time maintaining a claim since the system is flawed at a basic level and only favors large companies that have a 24/7 presence in the game world. 

    Honestly, if the devs want everyone to join an alpha tribe/company to have any chance (which they clearly do), they should just have a faction system you can join when you create a character. There could be three or four factions and each one could get a non-PVP home region (perhaps a freeport and eight surrounding map areas) where its just free building (like Ark) for members of that faction while the rest of the world would be contested territory that's up for grabs. If you didn't want to be in one of the factions it could be an option to be a privateer instead. This would let people form their own independent companies while still giving solo players some natural built-in allies and safe havens. 

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