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Badkebab

Pathfinder
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Posts posted by Badkebab


  1. So our company got attacked last night, our first experience of pvp on land in atlas and here are some thoughts on the experience. 

    Human vs human combat is a joke particularly the hand to hand combat with the handicapping "lock on mechanic" which only affects one player seemingly reducing one's movement speed and is so crippling in melee to the point that you are essentially commuting suicide if you take out a sword. 

    Fighting a swarm of midgets is simply absurd, this wasn't a pvp battle, this was a slapstick comedy. 

    Ship to shore bombardment is a total waste of time against cannon bears, 4 ships blanketing a small shore area with cannon balls did not and could not kill a single cannon bear. The cannon bear however sank 4 ships without much issue. I have no idea how that is even remotely possible. But I could see the bear rolling up and down with its cannon seemingly impervious to an absolute hail of cannon fire. 

    Now the final mechanic was possibly the worst, now we got wiped and we deserved it due to general ineptitude, lack of skill, experience and poor level of preparation. But we didn't lose the island which the other team definitely deserved to win. Why didn't they lose it? Because despite the enemy with dazzling speed assembling a combat base right by our flag complete with swivel cannons, just two of our team were able to engage in 3 hours of hide and seek until the phase shifted from combat to peace. 

    Despite me being locked in a cage twice we used all our creativity in hiding to hold off the flag contest for 3 hours and then we could just demolish all of their stuff and it was cheesy. They deserved the win and they were cheated out of it by two naked guys. 

    Now its all academic since we have no chance to rebuild defences in 14 hours to withstand a second assault so they do win in the end but we gained time to make off with all of the plunder they might have gotten had we not played hide and seek, including 17,000 gold. 

    Sad to lose the island they deserved to win it but wow the pvp combat is silly

     

    • Like 1

  2. 3 hours ago, lordkhan4444 said:

    how many stars you need for 2 hours?

    Its worth spending some points on duration, 11 stars is the standard amount I collect and the compass and mini map last about two hours. 

    5 hours ago, Vorxius said:

    tbh the sextant mini game is annoying as hell.  Is that even needed?  😉

    Some talents are ambiguous for sure.  Does the one that grants damage bonus to soldiers of the damned apply to tames for example?

    Even if the skill did apply to tames I wouldn't spend points on it as the tames already make the army of the damned into nonsense. 


  3. Some of the skill trees require considerable changes as some of the skills are entirely useless or in some cases misleading or flat out incorrect

     

    Hand harvesting is totally useless it applies ONLY to harvesting barehanded who does that after those first 6 wood and few stone on their lvl 1 character. 

     

    Flotsam visibility talents... Useless they are entirely negated by using the sextant which gives unlimited visibility of flotsam after completion of the mini game. 

     

    Pistol reloading 20% in the title but the description reads 10% faster pistol reloading. 

     

    These are just some examples, the skill trees and point costs really need to be re examined. 

    The game design as a whole seems to be highly schizophrenic the ship art assets and sea are excellent but the game mechanics result in fleets of lego shotguns being the successful way to fight.  The state of pvp ship battles seems to have nothing to do with the wind, the sails, or ship speed and everything to do with who can put out the highest amount of damage in the shortest time and who has the most base building pieces attached to their ship. 

     

    Melee weapons exist but seem to be cosmetic items as land combat is all about tames towing cannons that require no set up time to fire and are instantly mobile if they need to move. Treasure map hunting is nothing to do with pirate combat but all about riding up on an animal and curbstomping the army of the dead with the tame. Additional players present are window dressing and  tames incidentally negate another skill "knowledge of the dead" granting increased damage to the army of the dead. This skill is a complete waste of skill points. 

    Perhaps this is all according to the game you want to make but if so then populate the skill trees according to what the game is actually about and how it is actually played. 

    Save time on creating art assets for ships that are rendered useless or invisible by the way the game is actually played. Why would I pay 400 gold for a figurehead that is overshadowed by all the lego hanging off the ship, a figurehead that within minutes of a pvp naval battle will most likely be on the bottom of the ocean. 

    I hear you are looking at making it easier to capture ships.... Be careful with that... 

     

    • Like 1

  4. You want  real pirate game let's start with having the ships look like ships with cannons firing from gunports 

     

    Not these Minecraft looking abominations we have sailing the seas. 

     

    You have put all this effort into making the best sea environment I have seen in any game, the ability to paint your ships and put on these gorgeous figureheads and then made it so the only viable combat ship looks like something made of lego... 


  5. Nope reached 90 rerolled, ignored the fountain of youth completely as it would have only detracted from my enjoyment of the game and added nothing. 

    I have no intention of ever taking part in such a poorly implemented mechanic. 

    When I reach 90 I will no doubt reroll again and not waste my valuable gaming time on something so ridiculous 


  6. 36 minutes ago, Teach said:

    Yes, but you get no materials back for demolishing Ramshackle parts.

    We've dubbed Ramshackles that have gotten an overhaul Pimpshackles

    I see why you didn't go with poops

    • Haha 1

  7. You know that if you get a good roll on a crafter blueprint, keep that item in and you inventory and all items you craft from that blueprint will have the same stats.... This was mentioned by a developer as a feature....

    I don't have a horse in this race, have no idea who the people you are talking about are but what you are talking about is not an exploit


  8. Guy on our company solo gathered a brig from start to finish in 2 hours yesterday so I don't think the cost needs to be reduced. The fps drop around some islands I already terrible as the ships pop in, lower costs will exacerbate this


  9. 4 hours ago, EvilNecroid said:

    i live on an island where there is little to no fiber and living without a bear is a nightmare!

    i dont like that the game forced me to get a bear when i didnt want tames

    The game didn't force you to get a bear and there are far more efficient ways of gathering vast quantities of fibre (read 250k like quantities) with little to no effort even when based in the tundra as I am


  10. Why not have insta travel or just one button to push that puts a message on your screen "you won, game over" 

     

    I understand where you are coming from but I am sure there are plenty of people who like it as it is and wouldn't appreciate the sudden appearance of an invasion fleet on their doorstep without any warning or enabling mega companies to roll over half the server in a morning. 

     

    The consequences of your desire have far reaching implications. 

     

    The level of delayed gratification and emphasis on team play, social interaction was one of the things that made atlas stand out and harkened back to the days when games were hard and goal achievement was meaningful. This is slowly being eroded, the game is step by step being watered down, personally I see this as a disappointing direction for the game to take and will ultimately, for me at least shorten the games lifespan. 

    • Like 4
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