BlackIce963
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Posts posted by BlackIce963
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Yes, that is an option if you want to manually do all the calculations, I am just offering a tool that will help auto calculate costs for you and let you build it out the way you want. I also just added some calculations to indicate if you are over the sail units or mast count for each ship.
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Just wanted to share a document that I created to help people with calculating total costs for building ships. All cells are locked except the "Count to Build" column which will update the totals on the right with the total costs for what it will take to build the ship using the indicated parts.
https://docs.google.com/spreadsheets/d/1nmCBYY6d_3amQRXquoyRsyilHAYgbhEMThGy4xDE5Z4/edit?usp=sharing
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1 minute ago, moriak said:What do you mean by "ran out"? Reached zero? Because zero does not seem to matter currently. The timer goes to negative numbers. My neighbours have -147k seconds on timer but can't be claimed.
yes, reached zero as the recent patches were "supposed" to fix the numbers to not be negative until the claim was able to be stolen. Prior to this I know the "3 days" was ending around the -160kish range and was able to be stolen at that time.
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You are 100% correct, and that would be a great thing to know is the details of what "active in a claim area" really means.
As the timer says specifically "Can't place territory claim flag: other nearby company's PvE claim flag has has recent upkeep."
So the real question I suppose should be: What is considered as "recent upkeep"?
edti: yes it says "has has" which is a typo and should be "has had" but i would settle for knowing how it works and that it works properly before complaining about a typo.
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Posted related message in bug reports myself. We had an ally check our claim timer and it was almost ran out completely after the update to 9.33, this did not change even when a member was actively standing in the claim area.
Suggestion Option for Magic
in Feedback and Suggestions
Posted
Maybe include some ship based magic like being able to adjust wind around the ship you are traveling on, but not able to be cast and maintained (should require some concentration of some form to maintain) by the person driving the ship.