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MagicPuncher

Pathfinder
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Posts posted by MagicPuncher


  1. Soooooo what happens to my character if I never go to the fountain of youth? I understand that eventually (later in development) my guy will die and pass his stuff on to someone in his will. But as of right now, does he just keep getting older forever? Does the debuff keep getting worse? Will he ever die (permanently) of old age? And if he does, what happens?


  2. I like the concept, it's just way too fast. My guy has aged 80 years in a month. I feel like that's about 10x too fast. If I had to guess I would say that they have sped it up for testing purposes. After all, that's what we are doing-- Testing the game.

    • Like 1

  3. It's a shame because sailing is by far my favorite part of the game. They nailed the ocean waves/shaders, the sounds, the FEELING of sailing, much like Elite Dangerous nailed the feeling of flying a spaceship. It's a shame that it's so dangerous. I currently have a huge crew manning 24 cannons on my brig, but I can't sustain the amount they cost. Sooner or later I will run out of money. 

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  4. Do you have plans for a trading system, where one can stop at a port and buy large sums of cargo, then travel to another and sell it for a profit (not just between players, but via NPC)?

     

    Do you have plans for any kind of law and order system? Like  if you attack a trading ship or other players you become wanted on that server, and the Royal Navy (or whatever) comes after you, or other players can kill you and claim bounty, etc.

     

    Any chance of moving to a 64 bit engine, or at least just a 64 bit positioning system (Like Star Citizen did)? Seems like that's the biggest reason for breaking the world up into so many different servers.


  5. I take you you never played Ark? Atlas runs a little BETTER than Ark, if you can imagine that. People complained about optimization in that game for years, assuming that they would optimize it right before full launch. Full launch came and went, still runs like crap. Hate to say it, but get used to it. It won't change. However I will say that playing on official servers takes a big toll. I played on a private server once and my frame rate was almost double what I get on official.


  6. 7 hours ago, Bushma said:

    It is long enough to prevent you from accidental clicks. You're able to see in the center of the radial menu what are you about to demolish, but to execute it you need to click a mouse button on it. Just don't click it before reading that. The longer timer won't help at all if you're clicking your mouse without reading anyway. Any longer timer for demolishing would be too long IMO. 

    What it actually needs to have the fill up timer on is ship release, already suggested.

    I think the longer timer WOULD help accidental clicks. I can be looking directly at a staircase, see it's name, health, etc, hold E to go to demolish and then actually be demolishing the ship deck. I know it says it in the center of the radial menu, but I think a longer timer would definitely help. The longer timer has stopped me on more than one occasion from accidentally demoing a cliff platform. In Atlas and in Ark. It's just enough to tip me off that something is wrong. Especially when you are demoing lots of pieces in a row. I don't see how this is any different than a cliff platform.


  7. Twice now I have tried to demolish something small like a ceiling tile on the deck of my ship and accidentally demolished the whole deck with everything on it. Today I lost 6 large cannons, helm, 6 water barrels, and my captains quarters with smithy, larder, SRB, perserving bag, etc. in it. Obviously it was my fault, but this could simply be fixed by making the timer (how long it takes the radial menu to "fill up" before you demolish it to be a noticably longer time than any normal building piece. That would be enough to let you know something wasn't right. Would be a very easy fix that could save a lot of headache and kicking oneself. Off to rebuild.

    • Like 1

  8. Honestly, if I didn't already have a spot (literally ONE claim for our company of 7, that's all we could get), I would be on an unofficial server. I will eventually get my own private server because it's just too crowded. It breaks immersion when every single island is completely ringed by ships  and shipyards. Not to mention a 30% tax just about everywhere you go (besides freeport and lawless).


  9. Wondering if there is an easy way, ideally from the helm, to have my NPC crew that on the cannons on, let's say the starboard side, all move across to the opposite cannon on the port side. This way you could hire half the crew, as you rarely need to be firing from both sides at once. Otherwise I am trying to run down there, whistle at them one at a time, trying to get them to move in the middle of battle and it's a big cluster.

    • Like 1

  10. I can't connect to official servers today. The list of official servers is empty. On my sons computer it prompted him to install Battle Eye when he launched Atlas today, but mine didn't. I suspect that is my problem. I verified my game files but it didn't do anything. I also tried disabling my antivirus and launching AtlasGame_BE.exe. Any suggestions?

    Edit: Restarting my computer and running as administrator seemed to do the trick.


  11. 9 minutes ago, Dingiva said:

    Infinite ressource of free NPCs. Well...  you didnt think that through. Our crew has NPC all across the base, on every cannon/mortar tower + swivle guns. The only reason why we didnt add more NPCs rn is that we have to farm the gold to keep our slaves.
    Following your idea, we could easily set up 200-300 NPCs at our base + our ships.

    I play PvE so I don't think about that kind of thing. All I care about is killing AoD ships.


  12. It's especially hard for solo/ very small groups, because it's nigh impossible to defeat a group of SoD solo. So if you are a solo player thinking you can hire enough crew to help you run your schooner (12+) or Brigantine (15+), let alone a galleon, there is just no way. To hire 12 crew costs 60 gold up front, plus 160 gold per day. That's borderline unsistainable for a small (1-3) player group. I was under the impression initially that anyone you rescued from AoD ships would be yours until they died, just like a tame, without needing to pay them (it's the least they can do for saving they damned souls), and only crew hired from the recruiter cost money. I think that would be a better system.

    But a full flegged economy where you could do trade runs, something like Elite Dangerous, etc, would add massive depth to this game.


  13. 3 hours ago, Coggage said:

    PvP and Asshats go hand in hand.  That said, even in PvE ships aren't safe from sinking because of the weight exploit, which is pretty much the number one complaint in this forum and the Steam forum and the Devs haven't even uttered a word about it, never mind tried to fix it.  Pathetic, really.  I love the game but they really need to sort this out FAST, and they're not.

    I thought they solved that problem by locking anything with an inventory like smithies and looms. Heck, even campfires are locked. I guess they could still stand on it if they had the numbers.


  14. It wasn't so bad when you could one shot them with a pistol. Now you can't unless they are really low level. Melee is useless because of their venom. So there's nothing to do but kite them all over the place while trying to reload and not have them catch up to you. And then while you are kiting them around, you run into a few more snakes. It's a mess.


  15. A-frickin-men. Sooooooo annoying. I like the idea of it, pirates that snore, kinda funny I guess. But after a minute or 2 it is grating. There is a reason people don't like it when other people snore. Maybe some kinda thing where right when you come up on a sleeping body you hear the snore but then it fades out after 10 seconds.

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