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James Sulivan

Pathfinder
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Posts posted by James Sulivan


  1.  

    3 hours ago, Winter Thorne said:

    Are you talking about pvp or pve?

    PvP of course, so many "problems" you can get rid of with the use of a canon. The 3days inactivity timer you have to wait on PvE servers in order to claim is already cancerous enough to deal with when you wanna take land from someone that doesn't use it properly or doesn't deserve the land he grabbed.


  2. Quote

     for a small company (DONT say get a bigger one etc... )

    Read : Don't you dare give me the actual solution to my problem because fuck you, I don't like it and I don't want to have a solution to my problem. I want a personal "I win" button versus any sizeable group or that anyone that doesn't play like I want them to, to be removed from my divine sight at once.

    Quote

    This is not ment to just cry about getting raided or because u loose ships to other players.

    Of course it is.


  3. 23 minutes ago, Fefu said:

    You can be friends with the entire player base and still play solo and have a life. No I do not play solo.

    The fuck are you talking about?

    People in that situation would have no logical reason to be in here, complaining about that change, in the first place.


  4. 2 hours ago, UDO said:

    this is ok for no life neckbeards people have holidauys so they go away for holiday in the sun , come back having to start all over again .?

     

     

    At least those "nolife neckbeards" seem to have no problem making friends and play together as opposed to guys like you, the "I have a life, job, gf, kids, dog, ..." normies but are, for some fucking unknown reason, so socially inept they can't make friends in games to take care of things while they are offline "having a life".

    • Like 1

  5. 48 minutes ago, Astiria said:

    How about you "evaluate" before making changes, maybe involve the community and then change it? You and your team always move from one extreme to the opposite extreme without any thought about it whatsoever it seems. It should be plainly obvious that if you remove the ability to contest while sleeping, 3 days is way too short. People do have jobs, they have a private life and even go on vacations. Dedication is fine, but please get real. How would you feel if you take a 2 weeks break with your family and when you return, will have lost everything you worked for in your spare time for the past months?

    How about avoiding speaking about "community" when you obviously have a big issue with that change because you play alone in your own corner?

    You would not have to worry about it if you had teammates playing when you are not.

    People have jobs and take vacation? Fine. But real functional people have the ability to socialize and make friends. If you didn't have any joining you when the EA got released then start making new ones in game.

    Everyone who has a problem with this update are loners who want to stay isolated for some reason when the game is obviously not designed to cater to their playstyle. Then they whine like infantile adults when they realize it's a multiplayer game where they better team up or lose all their shit whether it's PvE or PvP.

    It's a GOOD change, because it hammers the nail on its head for people who still think they can play solo on Official servers when it's clearly not meant to be. Get your own personal server if you really don't want to play with anyone.

    • Like 2
    • Confused 1

  6. I don't understand those changes. I'm looking at the new cost for the stone structures and it makes me go "meh" because I'm in one of the biggest company of EU PvP and we are on a "Paradise" type island where honey/sugarcane is as plentyful as rocks and fiber, waterfalls and clean water rivers, pure metal nodes are everywhere, crystals on montain tops, ...

    We are just gonna quadruple honeycomb everything instead of our current double layers to offset the changes and not put a single dent in our resources vault.

    But small companies that had to settle for the crumbs that no one wanted, like polar/tundra land are fucked. (Still don't understand why there is no huge incentive/reward/access to exclusive ressources when living over there in exchange of the perma freezing weather and the lack of essential resources like sap and fiber).

    "So it gives people an incentive to battle for one of those paradise island you live on."

    Heh, good luck removing our bases on top of natural stone pilars that no ground canon can reach and no glider/climber can land on because of our new invincible puckle NPC covering every angles of it. (Yeah, I know, mortars, ... we have those too if you manage to build one and we have more walls too)

    • Like 1
    • Thanks 1

  7. Remove the new recipe cost, keep the damage to stone structure as it is or make it even worse so it would be a waste to honeycomb them BUT give the option to companies to set a 'reinforced' period of 16-18 hours or so where stone structures take so little damage it would be a waste for any enemy to raid them. So companies would have that reinforced period buff on their structures and a "vulnerability window" whenever else.

    Any changes to those settings are only taking effect 24 hours later and 72 hours need to pass before you can change those settings again, . Window of vulnerability of your target can be checked at the info window of any of their flags. It would prevent a defendant to change the vulnerability window at the last minute when they realize an attacker is on their way or during a raid and it would encourage enemies to actively scout their target.

    It leaves you with a window of 6 to 8 hours to plan and launch an organized attack on a company owned base. Companies would naturally set that vulnerability timer when most of their people are online. Actual PvP would happen instead of offline raids.

    That window of vulnerability is effective for all structures under the company flags and accross all servers, it would discourage mega tribes to spread too far out or encourage them to organize several teams assigned to defend specific locations.

    If server losing performance due to the exaggerated number of structures being built is such an escalating problem, I would dare to suggest that this window of vulnerability could increase as your company conquers more and more land, or increasing each time you lay structures down under controled land (-10sec to the reinforced period per stone structure).


  8. Quote

    we have no other way to get them there because a sloop would get destroyed by the damned.

    That's a bullshit excuse. They would if you sail straight into their aggro range instead of changing course to avoid them and your vessel is at its weight limit.

    You have a team? Build a transport schooner no cannon, large speed sail+small handling sail, one bed, one ressource box with bare minimum to repair the decay, no extra plank since you are supposed to outrun any warship trying to shoot you, empty boxes and all levels your ship will gain in +weight. You go empty, then you sail back under 50% weight.

    Or build several sloops to spread the weight on several ships, each sloop can be handled by a single player.


  9. On 1/10/2019 at 9:31 PM, Big Bojangles said:

    Then you wont have anymore EZ LUL scrubs to offline wipe broski

    Well that is what's going to happen. It's inevitable in a sandbox PvP game.

    Just like in EvE, people don't like to lose their shit, so every big alliances are either blue'd (allied) with each other or defuse any situation that could lead to a full on war between powerblocks, it's just small skirmish or complete annihilation of way smaller communities if they show any sign of weaknesses and they are close by.

    It's called the Big Blue Donut on EvE because of the shape of the map and the color of your allies icon in chat, so it will be called the Big Cyan Square on this one.

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