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strawman

Pathfinder
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Posts posted by strawman


  1. 10 minutes ago, Percieval said:

    I really, really don’t like the things done to the animals. I hate the fact that this is the same as ARK - completely tame dependable. We have crew for crying out loud, make something so thay crew members gather resources rather than give us more tames that are so damn OP our company can make a godlike amount of gally’s per day. 

    I think it's pretty cool. Crew have a lot of jobs already, and they're so easy to replace. Tames are more valuable. If I blow up somebody's elephant and rhino in the arctic, that's three or four hours of ass-pain to replace, not just sailing two tiles over to buy another Bearded Mary Nine-Fingers.

    • Like 1

  2. Despite the parade of fanboys trying to edit Jatheish's statement, OP, you're exactly right. Grapeshot is the biggest bunch of excuse-making amateurs I've ever seen. The support is trash, the game is full of bugs and designed like shit. If

    14 minutes ago, Vonhelswag said:

    The dev's and @Jatheish are probably working 12 hour days with little sleep.

    it's because they literally don't know what they're doing and are some of the least talented and professional developers in the industry.


  3. 9 minutes ago, Buck Rider said:

    We clearly have a problem. Just look at the charts. I have not done the math but it looks like about 500 fewer players on at peak for every day that passes. From almost 59k to 15k. Over 70% fewer people on by the steam chart.

    I think this is from a mix of being released too early, calling the game early release while still having major issues, being forced to weigh the part of the game you like against the grief of it & a vision by the devs that does not work for the player base.

    It's really bad, and every patch seems to move further from the solution. (Community: Offline raiding is a big problem! Grapeshot: Explosive barrels are now easier to use than ever!).

    The game will only survive for about three more weeks at this point.

    • Like 1

  4. 31 minutes ago, Bullet Force said:

    Every night my eyes read a new thread on this forum about the game dieing. Every night they say the same old thing. No sense in bothering to read them if they merely keep writing the same old thing.

    But according to Steamcharts, the game is dying, and quickly. Don't you think the devs should be listening to the threads that say the same things over and over, if they don't want the game to die?


  5. 24 minutes ago, Teach said:

    Please...what killed Ultima was age dude- don't be ridiculous. By the time Ultima shut it's doors, it had so much competition visually and mechanically it was obsolete only being held up by Garriot and his loyal minions.
    
    Rust maintains it's popularity from it's loyal garry's mod fanbase. It's also the cheapest survival game experience that doesn't require a monthly sub. EVE maintains its popularity for being the opposite- the only full-loot PvP game with a sub and cut-throat experience that filters most toxicity and attempts to culture a more mature community through monetization of the persistent environment.

    The players will come back on their own lol- take your bitterness out of the equation and open your eyes. Ark has been going through this for yearssss and still has players after all this time. There will be players playing ATLAS long after you're gone too.

    I'm not sure where I'm bitter. The reason I'm still posting here is that I want Atlas to succeed. It's a wonderful concept, and in theory, a game I'd love to play for years - but the execution is so, so bad. It's riddled with bugs, exploits and badly-implemented mechanics. On top of that, the game balance is atrocious - look at the swivel cart meta. This isn't early access stuff, it's bad programming and bad design. I wish it wasn't so, but the dev team is just a bunch of amateurs. They've earned an awful reputation with their handling of Atlas, and I don't think they have the ability to repair that reputation.

    As for Ark - a quick look at Steamcharts shows that during no timeframe in its three-and-a-half-year history has Ark lost two-thirds of its players. The worst decline was February 2017 to May 2018, ~100,000 peak to ~50,000 peak, a 50% decline. Ark grew during the first two months of early access. Atlas has lost two-thirds of its players in the first six weeks.

    Maybe Dark and Light would be a better comparison.


  6. Blaming the players for the game's failure - as Jathiesh did in captain's log 19, and as many of the posts in this thread do - will certainly make Grapeshot feel good about themselves, but it won't bring the lost players back.

    33 minutes ago, Teach said:

    Not everyone is cut out for full-loot PvP. It's a very old style of gaming that has slowly been phased out for carebear arcade-esque titles that really take no long-term thinking and mainly reaction. Sea of Thieves, Fortnite, Apex Legends- I bet most of them went to those games; and all it does is make the servers smoother for us. Thanks quitters!

    This is the same attitude that killed Ultima Online. If these people didn't want full-loot PvP, why were they playing a full-loot PvP game in the first place? If gamers are a bunch of carebears, how can EVE and Rust maintain their popularity over so many years?

    People are dying for more full-loot PvP games that are balanced and relatively free of bugs. Carebear games have a lower standard of quality than games like this because the consequences of bad design and bad coding are so much lower. Grapeshot's reckless attitude towards balance and quality will be the death of Atlas - you can't blame full-loot PvP.


  7. 3 minutes ago, ave26 said:

    I don't know about NA PVP, but EU PVP seems pretty dead and you're all advocating status quo for some reason. Do you want to make a compromise or be forced to play another game because they cannot sustain these massive expensive servers with such  low player base? 

    There are always going to be fanboys who defend every decision a developer makes, no matter how plainly wrong and harmful to the population that decision is.

    But a dead game is exactly the path we're on. Not only do we have Steamcharts as you mentioned, Reznok's tracker still shows the populations of official NA and EU PVP. At the absolute best moments they have a combined population of about 5,000. Right now there are 3,300 online between both servers.

    They can't make any money selling cosmetics with population numbers like that. Since the Fountain of Youth was introduced, we've lost about 20% of players each week. The subreddit has actually been losing subscriptions this week, which makes it feel like there aren't a lot of new people buying the game (33% positive reviews on Steam probably doesn't help).

    I don't think the population is going to find a bottom without quick, major changes from Grapeshot, but they seem committed to their failed design. There will only be a few hundred people left on officials here soon.

    • Like 2

  8. 7 hours ago, Draycon said:

    a large part of the playerbase has left the game

    It's worse than most people want to admit. Something like two-thirds of the launch week players are gone and the peak players gets lower daily. This thread is another example of great community feedback that Grapeshot just ignores. What's the point of EA if you're not going to take community feedback? Oh, well, I guess it's a way to get money from a half-finished game.


  9. 3 hours ago, Charles U Farley said:

    I like the core idea of the game. I like it a lot. Same as all the players who defend the devs by any means. But if the don´t change the direction soon and start listening to their community, this game will never have an official release. Wouldn´t that be very sad?

    This

    • Thanks 1

  10. 5 hours ago, KNZVgame said:

    Few games have managed to rise after a big fall online, usually just quietly died and were forgotten by all but fans

    That's the path we're on here. The problem with Atlas runs too deep - it's a dev team that does not give a shit about quality. You can see it in the atrocious collision physics, you can see it in the patch notes that ignore the worst bugs week after week, you can see it in the aloof and disengaged community managers... you can see it in the spelling and grammar errors in the discovery point names.

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