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Jaite

Pathfinder
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Posts posted by Jaite


  1. Refresh timer is actually 2 weeks. The 3 weeks might be the additional protection from a fresh dropped flag.  

    Actually, gathered some info and some of my friends have upwards to 3 weeks but still a decent amount of time to be considered inactive.

    I don't see a problem with the timers because now the aim is more focused on inactive players rather than those are still logging in. 

    Some people seem to think inactive = not playing everyday for every hour they can squeeze in. This shouldn't be the case, if you still log in you're still active even if it's to wait for content. Someone who is inactive is someone who isn't returning and 3 weeks is a good time frame to determine that. If you haven't logged in for 21 days, chances are you're not coming back.


  2. 1 hour ago, Jean Lafitte said:

    And if there were no one point fingers at fake news then people would believe everything they read and we'd all be speaking Chinese.

    When I read OP's post, I read "Look this is what I think is happening based on the data this website is scraping from the API".

    When I see your post, I see "Let me try to cause some drama and make up a chart".

    You see this here? It's an observation from me of someone who probably cries fake news every chance they get.

    • Like 1

  3. 23 minutes ago, Jean Lafitte said:

    I could spend the next hour debating all these doomsayers and their statistics. I could spend another hour speculating as to why they make these posts. But here's reality.  This is a 24 inning game and trying to predict the final score now is akin to waving a dead chicken around professing that your performing voodoo.

    or you could just chalk it up to their observation and opinion without the need to feel like you need to debate everything

    • Sad 1

  4. 2 hours ago, Hodo said:

    I hate that most MMOs now are catering to solo players... especially in games like this where teamwork should be the key to success.   Not some dreamscape where you can build your own castle become the king of your one man nation and be unstoppable because you never login to be attacked by anyone.  

    Sounds like you're looking for a CO-OP game and found Atlas instead.


  5. Me and the company sailed on 2 brigs to carry over metal. One had 2 speed/1 handling and I had 3 weight and about 75% carry weight each. The weight sails were worthless and I fell behind significantly. They got back to the base and ported over, built a loom on the ship, demoed the weight sails and made speed sails.


  6. 16 minutes ago, MaxPower said:

    Perhaps three days isn't long enough but quite frankly with a limited amount of land in the game, your claim can't be safe forever without you logging in.

    You're worried about what happens if you go on vacation. So lets say you go on vacation for two weeks.... should you be allowed to occupy part of the game world for two weeks when you're not even playing? I'd argue no. If you want to own territory in the game, you should have to play the game regularly to maintain it. That's always been the rule with games where the player was able to own part of a limited world.

     

    The focus should be on actual inactive players not players who can play when they can.

    Yet, the focus is almost entirely built on a active daily 3-day timer? They should want a game that brings in a variety of players not just a single type of player. If someone is logging in every 5 days because they can only play on the weekends then they will never get to experience any of the official servers. We can come up with a hundred reasons why the current system is bad but at the end of the day the focus should be on real 'inactive' players.

    These inactive players haven't logged in for weeks, they haven't built anything or interacted with any of their storage, smithy and ships etc. These players should be marked as inactive because they haven't logged in in the last 3-4 weeks. These are inactive players not the ones who still log in to play but now they can't because they must be actively logging in every 3 days.

    • Like 2

  7. Honestly, I don't know what goes through the design cycle when they come up with these ideas.

    At some point the product needs to prioritize practicality and usability over...cool ideas...impediments...and theories about what could be.

    After all, the product should be designed around the users not what the developer thinks work.

    • Like 1

  8. Usually you should go on foot with a glider, picks, grapple and arrows.

    Tames are trash right now, they'll die to an alpha or to a M/F combo quite easily. This will leave you stranded with a dead tame, but it's doable and you can go with a friend to make things easier.

    • Thanks 1

  9. 12 minutes ago, Bolognapwny said:

    WE'VE ALL LOST OUR SHIP......

    THE GAME HAS MORE GLARING ISSUES THAN ONE WAY THAT A SHIP IS LOST THAT ONLY AFFECTS PVE SERVERS... THERE ARE QUITE A FEW WAYS TO EASILY KILL A SHIP ON PVP THAT NEED ATTENTION.................<----------------

     

    THESE LITTLE PVE KIDS GOT TWO ISSUES THEY CRYING ABOUT NON-STOP

    ALPHAS AND OVERWIEGHTING SHIPS

    FFS I WISH THE ONLY ISSUES PVP WAS EXPERIENCING WAS THAT SIMPLE.

     

     

    A significant number of players play PVE.

    NA PVP right now has about 4.2k players playing, EU PVP has 7.7k. This adds up to about 12k players with 32k players total according to steam charts.

    There are 20k players either on PVE or private servers. The game doesn't and shouldn't only revolve about PVP. If anything balancing PVP usually destroys the design around the intentions of PVE.

    So by your logic, PVP shouldn't be the main focus right?

    • Like 2

  10. 21 minutes ago, Neeko said:

    So, you're basically saying games should not have proper announcements and should not have maintenance scheleduled properly.

    Yes, good luck with that, let's see how far will go the game without that.

    Early access or not, doesn't mean shit, honestly, it's still a game open to public and thus the public shall be warned and kept informed. If you don't do so, then go peel potatoes cause game industry isn't your field.

    I'm basically saying that if I tell you, the buyer, that this product is in working progress. You get the prototype for cheap and early for helping us test but then you cry and moan everyday about how we're doing our jobs.

    Stop buying EA games then crying about it going through the cycles of production.


  11. 4 hours ago, Neeko said:

    You guys seriously need to pack it up and do patches in correct timings or respect the timings you give in announces.

    Everytime I see a "we deploy patch in 5 minutes" is either wait for hours for the patch to come, and we are forced to stay still waiting for patch, else we'd relog in the middle of ocean or whatever and lose everything.. 

    Just prepare the patch, and when it's ready do your announce, it doesn't make any sense to let everyone wait for hours after an announce in which dev said 5 minutes..

    I'll throw out those 2 words everyone seems to forget or hate so often. Early Access.

    I feel people forget that it's a game in working progress and it's being worked on as we speak. What you're basically saying is... "Hi, I bought game and I know it's in testing, you know early access but dumb devs keep pushing updates and it make me mad because I make time to play test game in moments and it ruin my immersion and now I die I want reimbursement cause even tho early access I think only once every 6 months they should make changes cause it's hurting my gaming time cause i wanna play the game i don't care about early access"


  12. The frequent small changes, fixes and patches show a different kind of activeness from dev teams we're not used to. However, it's good though as It engages the community and shows us what's being worked on. Keep it it up, game still needs a lot of work.

    • Like 1

  13. Ratio of time taming, resource taming, and breeding taming doesn't match the time it takes for a tame to die.

    They need to rebalance it like they did for ships, regardless of how much people don't want this to be like ark's taming? that's cool but there's an entire skill tree in atlas at the moment designed around it.

    if someone brings horses with cannons to siege and they all die because of poor positioning then yeah, tames should die quickly. This should mean that the farm back at home breeding/taming tames should match the rate of how easily it is for them to be killed like for ships.

    • Like 1

  14. On 1/7/2019 at 8:28 AM, Huck Finn said:

    Yah so like finally I got through right and I spawn on my ship and "I" am sailing it at the wheel with about 5 more of my bodies laying around sleeping. Now everytime I die I take over one of the other bodies and I leave no loot behind. I thought after I killed off all the bodies I would be fine, however not the case. Now when I die my body instantly disappears and I leave no loot behind. Normally who cares, but I just sailed for 6 hours to get wheat grass to tame so fucking elephants and now everytime I screw up taming I die and lose 100 wheat.

    This just happened to me, did you just keep trying to log in?

    update: I was able to log back in the morning after but i think because our ship was attacked/sank. Better than being stuck in limbo crossing the map.


  15. 32 minutes ago, Cjak said:

    aye so were those well lost hours or just a plain waste of time?

    part of it sucked and some of it decent, the recent updates made it better but still tons of issues with balancing

    If you played ark and liked it? then you should like this. Overall, I find it decent and still fun for the mean time.

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