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Sykotech

Pathfinder
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Posts posted by Sykotech


  1. It's strange that you need to farm up and build an entire ship, then pay a ton of gold on top of that.. why not forget farming and building all together and just let you buy completed ships.  I tried to see the good side of the gold cost, it does make ships more valuable so there's more on the line in fights but 50k gold for a gally.. a small company would never be able to own one and that's even too expensive for big companies.

    I'm suspicious that they made this change knowing it would push people away before the release of ark 2.


  2. yea i bet a lot of playerbase left or at least plays a lot less because of that, a week or 2 of fighting kraken and other players for xp just wiped because devs felt like it..  I agree it was too much xp, but just fix that.. don't wipe player levels like wtf?


  3. The yeti thing I do agree with but the kraken took real effort.  If people level in a way that you don't want them to, go ahead and change it but stop wiping their levels ffs.  You're punishing your own players for your own mistakes..  I think you should even revert the last wipe.  The only reason you should wipe levels is if 1 company finds some exploit that allows them to level super fast, you wipe their levels sure.. but not the whole server.. theres plenty of people including me who were leveling 100% legit and got their levels wiped.


  4. cannons or barrel  bombs, i destroy large ship yards all the time.. make a brig with like 12-20 cannons all pointed the same way, ez.  It's pretty priceless when you find a near complete gally still on the shipyard and just destroy the shipyard to insta sink it lmao.


  5. This is something I thought of roughly.  Maybe there can be circles in the water, mermaid sized or bigger that show on the world map.  You can pull a ship in and camp these zones for xp or gold or something useful.  When someone is in one of the zones it indicates that on the map.  There should probably only be 1 that changes location within the golden age grids every couple hours.  If the benefit is big enough, there could be huge sea battles over them


  6. I played solo the last few weeks of season 3 but I also played in a mega,  I have a max level brig, and about 25ish undisturbed large storage containers almost purely of raided/stolen stuff and that's even with most of the raw resources from sunken ships condensed into planks and not taking most bps/songs I was in the process of getting legend/mythic parts for my brig through trading when the news came of wipe and gave up on that.  I had containers full of barrel bombs, nades, oil jars, cannon balls ect all in lawless grids hidden and scattered everywhere so even if something was found it didn't really matter... so if you're a small company that's how you have to operate, you can't have a known, out in the open base location.


  7. I like it personally, but it would lead to a mega or 2 being able to wipe anyone out on the map that they want at any time and effectively take over completely..  Offenses are stronger than defenses.  I was in a mega and we were in a long 'cold war' on season 3 because are main enemy was on the other side of the map and neither of us wanted to sail that far to raid.


  8. once something similar happened to me in the beginning of season 1 so I immediately sailed to all of our enemies and told them their base location, then joined a diff company and went back a day or 2 later and found them raided, haven't seen them since, haha get rekt LF 555 fgts


  9. Wipes are good for the game, it brings people back and I think even established large companies enjoy rebuilding.  Leveling and getting all the discoveries again is the only real 'ugh' part, it would be nice if we could at least keep discoveries and powerstones.


  10. First, if you live in lawless, that's pvp central.. you might get lucky and last awhile there but that's where everyone goes looking for easy raids and fights..  Your first step in atlas should be joining one of the biggest companies.

    I quit not because of player behavior, in fact in season 3 I only lost 1 brig and my bases were never attacked.  I quit because everything you do takes so long.. want to go whaling? ok it'll take 30 mins outfitting a ship, 2 hours sailing toward the poles, an hour or 2 looking for whales, 2 hours sailing back.. now 6 hours passed and all you did was kill a whale or 2.  It just sucks time up, which is good in the way that it is addictive but it's bad if you value your time.


  11. I know that not being able to see ships from a distance is both for technical reasons as well as gameplay but if you could make it so you can see other ships as far as you can see in the same grid, even if they are blurry blobs because of technical reasons, it would make the game a lot more interesting,  having to comb entire grids when you're looking for fights is very tedious, when I played I ended up mostly just attacking docked ships because spotting ones out and about was rare, even though i played during the first months of launch when population was at it's highest.

    This would be good due to the low population.  You could also do something like looking through the scope allows you to see ships at any distance, so there would be a point to have a spotter in the crow's nest.

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