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Zlax

Pathfinder
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Posts posted by Zlax


  1. 7 minutes ago, yneternum said:

    Many players abused the bugs, so it's good to make a wipe. I'm upset to wait until 20th of March for the wipe, not for the wipe itself.

    The big dissapoint point is the reward for players, a dumb hat xD

    They need to wait because the patch obviously isnt ready yet, and what where you expecting to get? They cant give you something that actually gives you a leg up over everyone else, they need to considder the longivity of the game, so a cosmetic item is already more than they had to do.


  2. 23 minutes ago, hands solo said:

    They will change this of course. But at the outset I think it makes sense. Of course they may at some stage put bp copies of submarines into the ship of the damned, this is how I see it. My gripe is that I still cant solo P v npc - it would be great to have a skill that allows players to auto fire canons and sails, so we can build and sail the galleons etc. We could then even take on the Kraken. I think they will bring this in as there Is a demand for it and the solo player market is predominantly older more mature players who can afford the monthly subs (excuse the pun) and it is a large market period. It would be foolish in a business sense not to at least contemplate the solo player market. Perhaps the skill is a purchaseable skill (in game gold), which gives something to work towards. With the underwater aspect to the game it has opened up pretty much, 1000's of times more potentiality to the growth and development of the game. I even saw a very large moon and those stars in the night sky, make me think cyber punk rocket ships, sorry I couldn't help it. 

     

    J

    You already can do this, just have NPCs man the cannons? Besides the Kraken has already been killed solo, so its not like its some insanely crazy encounter.


  3. 7 hours ago, Samstag Freitagsson said:

    thats why i suggest to limit the amount and range of autorepair and have a fair amount of mats to keep it runnin.

    I also fear spamming of pilars pr foundations.

    Thats extremely easy to fix tho, just put a massive extra tax on foundations or pillars that arent connected to atleast 8 other foundations.

    Sure they could just put down groups of 9 foundations / pillars then, but then the total amount of structures to cover an entire island would go up, but ALOT, which again can be curbed by having the cost get exponentional more expensive the more seperate structures you have.

    Even only doing the last part would fix the foundation spamming.

    • Like 1

  4. Problem:

    With the proposed claim system, people are not able to build defences in their own bases, unless they own the island. This gives people, a legit, feeling of being inferior, and since this is a game, noone wants that feeling.

    Suggestion:

    Add a new type of claim, the village claim.

    A company can only place this claim on an already claimed island. This claim wont take effect until an admin from the owning company has approved it. Once approved it grants an area for the company to build in, where you can place any and every structure you want to, except a tax bank. (possible have an E option to scale the claim size, or swap between several pre-set sizes)

    This claim can be torn down by the company that owns the island, but this will start a 3 day timer in which the company that build on the land can continue on like before, after the flag goes away everything then becomes demolishable.

    Benefit:

    People can build the bases how they like to, with cannon towers in their harbors ect for wartime and the raid window, but still giving the owning company control over who settles where on the island.

    The timer is to prevent the owning company to screw people over, while still giving them the control of the island (in case people stop playing, are being hostile ect) not sure if 3 days is too long, maybe if the company that has the flag deals siege damage to the land owning alliance have it instant demo, to prevent companies already on the islands becomming stageing grounds for raiders.


  5. 42 minutes ago, Percieval said:

     

    At most they would divide into 8 companies, because of the hassle of NPCs firing at anyone not in the same alliance, and so, they own 16 islands, so what? There will be ~1000 islands in the game when the patch hits, one company, that btw cant have ANY other allies as far as the ingame system works, owning 16 islands, I think im okay with that actually. Compared to the hassle they have to go through, its really insignificant.


  6. Really doubt this is gonna happen, first if all you have to build a tax bank to be able to claim an island, secondly you need to then defend that tax bank for (1 hour?), and since tax banks take alot of damage from pretty much all sources, its not a likely scenario that griefers will be running rampant doing this.

    It would be the griefers wasting time, not the ones actually trying to occupy the island, because stopping 2-3 guys that just wanna grief is gonna be fairly easy.


  7. 27 minutes ago, Zen ETG said:

    most of you misunderstand this topic.   it is not the fact they are doing a wipe. its the fact that they are calling it out a month ahead of time. giving pve players no reason to play until they patch.   again the fact that they are wiping the servers is not the issue of this topic.

    So, they should have waited 3 weeks, then said, in one week we wipe? How exactely does that change ANYTHING other than your own screwed perception of whats worth it and whats not?


  8. 30 minutes ago, Percieval said:

    I’m starting to become really worried about this. It is way better if you can’t set the flag to company only. So much better, why wouldn’t they do it. That would solve a lot. 

    Because then noone else could build on your island at all ?


  9. Was sitting around chatting with corp mates about the wipe, and most of us are actually pretty hyped about it. Maybe its because we are just the hardcore crowd thats left, or maybe its really that, in these games, rebuilding is actually a ton of fun. The first couple of weeks are a bunch of hectic building and political negotiations ect, after that comes the boring stalemate where you just go around hitting random targets for the heck of it.

     

    That got me thinking, how about a scheduled server wipe every 3-4-5-6 months? But not just a wipe, have it be a big server wide battle vs the army of the damned that comes to scour the earth of the living, and based on how well you do in this fight, you get merit points that can be used to buy cosmetics ect. for the next "round".

    I know people get attached to things, and maybe this will cater more to the PvP crowd as they are used to the whole, wipe/rebuild scenario, but I think it would also, in a modified way, breath some life into the PvE servers.


  10. 20 hours ago, Teach said:

    Give us actual fore & aft gunports- limit cannons to 2x the amount of gunports. (So you can optionally have the additional layer on top deck if you choose to add the weight).

    Make large cannons 1.5x heavier and access to bar-shot. (So they're viable as a long range slow)

    Large cannons were never meant to be a ship vs ship meta that out-shined medium cannons. Large cannons are predominantly designed for land siege and pursuit/escape vectors (front/rear). The imbalance of damage they caused on ships atop their added range for only 40 extra weight made them way too viable as a total replacement for mediums.

    Maybe add a range buff to mediums in gun ports? Or maybe a better solution, would be to simply nerf the fire rate and accuracy / range of any cannon not mounted in a gun port, would make sense wouldnt it?

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