Gönndyr Meergold
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Posts posted by Gönndyr Meergold
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ahahahaha level 90+ only (well the name of the company say's all) got punched in the balls by a bunch of level 60-80 players, now how bad can a company be?
No worries, it's no rant, or pvp cheaters flame mimimi. just a BIG FAT LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL for eXploited the worst players of atlas.- 1
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Exactly the thread I expected following the New pvp system. I still suggest devs Start thinking about company skills so players have to make decisions instead of devs changing that peace timer until moon crushes onto earth.
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that looks like masterwork!
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On 4/16/2019 at 12:42 AM, Sleepinator2000 said:You could actually shoehorn something like this suggestion into the current system by leveraging the various woods they already have in game.
Say that any common deck, plank, gunport, or sail made with only one type of wood would have the following effect on the ship (or component).
- Generic Wood or mixed wood - No bonus
- Agedwood +1% more ship gun range
- Darkwood +1% more ship gun damage
- Lightwood +1% higher ship weight limit
- Softwood +1% higher ship speed
- Strongwood +20% more component hp
- Wetwood +1% higher ship turning rate
- Ironwood +1% more ship hp
Assuming the above % is for small planks, for balance you could probably tweak those numbers down a bit to apply .5% for medium planks/sails/decks made of a single wood, and .25% for large planks/sails/decks (since galleons have about 80 of the above components, but sloops only have about 20 - a ship made entirely of one would be in the 20% ballpark you suggest)
Once you get into blueprints above common, the above bonuses would no longer apply, since presumably good blueprints will offer better specific benefits, and you obviously have to use multiple types of wood anyway.
Without adding any new ships, the whole game would be a customize-o-rama, with alot more variety than we see now, at least under the hood.
I like that Idea because you can apply that to pretty much all materials, stone for example for stone walls adding more hp or resistance for example
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looks like it's not implemented yet which makes it a hard life for any settlers when there's puckle towers all over the place
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ui nice idea!
Well you could say npc's cost a bit of a gold value when they are farming resources?
But if you play alone I assume you're in lawless?
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I feel Atlas is getting better every day. What is missing is a player base that actually works out quite well. At the moment for example there's no point in opening a player shop, without it the economy can't run and without running economy the game is only half for me as a trader at least.
Other than that I am looking forward to further changes, the new Colonies System keeps my sleeping cycle intact and I can do much more ship combat than before. Settlements are still an issue tho as they aren't used by Settlers at all. I'd actually change the entire lawless System to support this because on lawless servers I'd put the very rare resources and enable the old claim system only for these Islands so people actually start fighting over rare resources.
Anyway comparing to other games I paid 25 bucks for a lot of fun with a lot of people which I cannot complain about seeing other games prices/monthly fees/ingame shops.
I havn't played ARK, from the Videos I don't like it.- 1
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guess Talono was just sarcastic - the settlers system is good, but there's plenty of room for improvements because right now you cannot really settle somewhere without beeing scared of a dispute making the island owner take all your stuff with nothing you can do about it.
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I think there should be some system like an auction house in other mmo's - those could be placed at freeports but they are all synchronized with each other.
You'd still have to bring the gold to the freeport and ship items off after purchase. I find it's an important part of strategy and risk gameplay that you have to travel around with the items instead of just finding them in some random inbox/mail. -
I'd rather have a system in the game which allows Companies to get skill levels similar to ships and then the Owner can decide if he want's to put skill points into increased member limit, more alliance memberships or whatever could be in such a Company Skilltree.
Otherwise I expect devs to change the Company limits all day long for the rest of the time.
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Hey all,
I just stumbled up on Company Size increasing to 75. Now devs could do that all the rest of the game and change it back and forth every now and then.
How about starting to think different? I thought about a Skill System for Companies, everything in this game has Skills, why not Companies?
Let's say as a base every Company starts with 75 Members, gaining a level up grants your Company Skillpoints similar to those of a pathfinder. Putting it into max. Company Member limit you'd get to 77, 79, 81 and so on. To make the System work there have ofcourse to be other Skills to choose from, maybe even different Tree's if there's enough ideas for Company Skills for example Structure Hitpoint increase on the Island, Artillerie Damage, passive Gold income or whatever could fit.
Let me know what you think and feel free to add your own Ideas onto it, the more the better!
Happy sailing!
Gonndyr -
yea something like this should be implemented, with all the different timezones it's hard to defend. At least this would allow me to have a normal sleeping cycle again lol.
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tell your grid I come around with a single swivel horse to sink all your fleet over night and I promise you can do nothing about it doesn't matter how many peeps you have online.
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yep swivel is surely to strong - tried a land attack with 40+ people completely wiped by ONE Swivel Machine Gun and the most fun part: in water they are faster then schooner with large speed sail and full wind.
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Worked well in ragnarok online, local player shops in different spots have been known to offer a specific category of items with some very crowded spots and some are kinda empty or merchants sitting in the middle of nowhere with their store selling healing stuff to adventurers.
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On 12/26/2018 at 3:57 PM, vagabonden said:Me Too, Ill start on one in nodejs, maybe even With Express, fs and Ofc redis. Kinda Like a online admin panel Where your admins Can control The server?
Perhaps even build it up With discord bot too?
I think there's already a discord Server up for dedicated Server setup. Maybe we should use that discord for Server manager dev too?
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4 minutes ago, ggark68 said:how?
Here's some explanation https://developer.valvesoftware.com/wiki/SteamCMD
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7 minutes ago, ggark68 said:Hello. I apologize for language. I have a question. how to download dedicated server atlas from 1 post Jatheist. I'm logged on steam.?
Use SteamCmd
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My suggestion would be to read what exactly "early access" means then ask steam for a refund because you didnt know and never buy an early access title again. Early access === super early prototype of a game that may not even work at all or crash after 5 minutes.
So do yourself a favor and buy some full title.
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3 minutes ago, 1990srider said:So does anyone have a proper way to set this up and get into the map editor I cant seem to make sense of https://github.com/GrapeshotGames/ServerGridEditor/wiki. I feel like there is a lot of information left out. Heck I cannot even seem to find the the map editor to make a 2x2
Right now there's not enough information for a "normal" user to get this up and running. So you'll likely get stuck on some errors without experience with code/Servers. There's discord up for help by the community.
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2 hours ago, AtlasServerList said:Work in progress, it will be free.
What lang/env do you use? If nodejs or similar feel free to share via github and I can jump in and help
I am on vacation this week however.
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7 minutes ago, george88ita said:i already took a look there , but when i open the file game.ini is empty, where i have to search for it?
Sorry not sure where this should go and i am only on mobile. Guess it needs to be in the serveronly json
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2 minutes ago, Mecistios said:Is it possible to add servers later to the grid and if you want to cluster server with each other? like a joined cluster?
Should just be fine doing so. Adding another Server would likely require a restart of the master.
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31 minutes ago, george88ita said:Hi all, i've successfully uploaded a private Atlas server. The only problem that i found right now is that because the map is 1x1(only A1 region) max level is 8 , i think cuz the region is a freeport.
Check the very bottom in this readme it names the required property to set https://github.com/GrapeshotGames/ServerGridEditor/wiki
Nice to see some new things coming BUT
in General Discussion
Posted
there's an rather easy way to fix the game: redesign the map layout!
For example:
1. player islands on the outer ring
2. first inner rings have rare resources not available on player islands and are claimable
3. next inner rings and the farther you go to the center the rarer resources you will find
4. player islands are raidable, but not claimable - on successful raid your company gets x% of target companies resources
5. fix Server lag which always happen when a lot of players travel accross hardware (not sure if you dev's noticed that), do you have your kubernetes right?
6. Party hard!
oh ... and 7: remove Torpedos and add something that actually makes sense like new Ship types.
that's it. Otherwise I don't see a future in Atlas given the player base is 3 digits and counting towards bottom with Summer ahead.