Jump to content

reapo

Pathfinder
  • Content Count

    145
  • Joined

  • Last visited

Posts posted by reapo


  1. Having the wrong wind for your sails sucks. Its rough out there if you don't have a strong wind and tacking can make a 10 minute trip turn into an hour long one. Which is fine, I like the fact that tacking is in the game, but make the wind changes occur more often so we don't have to do it for longer periods of time.

    • Like 2

  2. Ya it is rough, especially when there are some servers that won't see a lick of rain at all and other servers that has a fucking typhoon ever 10 minutes lol. Tbh, I think the whole cooking system could be overhauled. There is only one reason to not kill yourself and respawn and thats the vitamin buff you get 20% melee damage and 30 fortitude is pretty nice. Please add either fresh water sources somewhere on these islands, or allow us to create fresh water via a palm tree on a stand with a bucket under it, like Raft.


  3. Obviously its a problem, I think most players are just dying and respawning instead of actually eating food. I don't think vitamins will ever be written off as its a good idea in theory for a game of this setting. What doesn't fit with the game is the part of how much you have to eat, so often, thats where it becomes a huge problem. I've mainly been providing the food for my group. I normally have to spend an hour gathering a sufficient amount of each type of food just to provide for only 30 minutes.

     

    I think they should decrease the food consumption/stamina regen rate. With the latest patch, the vitamen depletion is also getting another nerf, so we'll have to wait and see how that fits.


  4. I'd be perfect fine with that since I'm actually there experiencing it. But like with what I said earlier, happened to me. Me and my group build a schooner (our first last night) took most of the day too, since we kept running outta metal for the panel. We sailed her out for a little bit, came back, emptied her out so there was nothing on the ship. One of our friends that was online told us the next day that some ass wipe came by in a little raft, parked it next to our ship and put a hole in it with stone tools. He was there for hours, but he put a hole in it and sunk beneath the waters.

     

    I ❤️ game! XD anyways, me and my group are going to try a different method to protect our shit this time so hopefully that works and we wont get hardcore griefed lol.


  5. I mentioned this in a different thread of mine about the need for offline raid protection in a game where base/ship building is a huge resource sink. I started thinking of ways to make offline raiding seem less appealing. So a PvP leaderboard is what comes to mind, with raiding as its core foundation. Can be called something more pirate official like Notoriety or something, idk.

    But the gist of the idea that if players online raid a company, that raid will have point values assigned to different parts of the raid, such as breaking structures, killing NPCs players and tames, ultimately, with the highest point value being taking down the territory flag. The point value of a territory claim scales up depending on the amount of time it has existed to promote that players raid bases that are older, over younger bases.

    There can be a lot of benefits for striving to be the best on the leader board. The most common could be getting cosmetic items for your weapons, armor, ships, etc. Maybe even allowing the top 50 companies to obtain an epic quest to get phat loots that is really dangerous and difficult that could span several islands and unique battles on both land and sea.

     

    Ultimately, I think the devs need to keep the idea of promoting online raiding in some way. Offline raiding is just going to kill the PvP community and if there is nothing to downplay the idea of offline raiding they are gonna switch to servers with rulesets in place that prevents it.


  6. Hello, I'm reapo. My OP on my thread was about balancing the raiding scene and generally the cancer that is offline raiding which lead into the idea of NPC port cities for mid to late game players. The biggest resource a player has in this game are the boats. So anyway to exterminate a possibility of it being offline raided the better and I think the best way that balances it from a game perspective are the NPC port cities for mid to late game. Being able to store a boat at the NPC port for gold and having a warehouse to store goods, could be huge for the longevity of this game.

     

    I played 7 hours of Atlas last night building a schooner to have it raided while I was offline. I don't want to build a new ship every single day. So I'm sure something like this is in the minds of the devs already, its just getting the game to a point where its stable and working so they can start balancing and introducing new way of playing the game.

    • Like 2

  7. Ya, in the trailers the "freeports" that every1 assumed were freeports were a bit of an exaggeration. That first opening scene of just walking through a bustling town (i thought personally) was what a freeport was, not the dinky place with 6 houses in some crappy ruin lol.

     

    But ya, i think the game almost needs these ports and three will probably be the max for these ports, unless the expand the map.

     

    Another thing me and my friends just came up with are bonuses for raiding, for anyone who decides to online raid. For players who online raid, I think they should get more experience (as a clan) and for additional rewards and this is something that won't come anytime soon, but add a notoriety system where online raiding can be accounted for an added to a leader board. of course you can do anything with that leader board, with different types of rewards, cosmetic items. but anything to promote online raiding more over offline raiding should be a goal the devs need to keep in mind for the future of the game.  they consider this a MMO, so I can definitely see something like a pvp leader board for Atlas, with raiding as its core center.


  8. I think there should be a dock structure that could be built and if a ship, especially a bigger ship is docked at it, it can't be destroyed at all. Like I'm excited and dreading the thought of building the late game ships simply for the fact that if a single player sees it, they are gonna think, how can i get in there.

    I like the bury stash system, but to balance that, the inventory space and/or weight limit will be low. I also like the chum idea.

     

    When you say port cities, i'm not entirely sure if you mean freeport or a different kind of port city that is unique for mid to late game groups where they can safely store their ships in turn for gold. maybe even allow players to purchase small but secure warehouses to store a bit of resources for gold as well.


  9. Built a pretty big ship today with my company. Took a long time, was a lot of fun, had a blast sailing and discovering new places. Logged off for the night and even though we had a blast and was looking forward to do it again tomorrow, in the back of my mind, I knew I would never see that ship again. Logged in today and noticed my ship was gone. Checked the company logs to see what happened and sure enough, offline raided. Hours of work down the drain and a true let down for the day.

     

    Thinking about it, there is no reason for us to build that big of a ship because it isn't worth the time and effort put into it, if a level 13 can stroll on by, not only raid everything in it, but also sink it. Now I'm sure things will change in the coming months in terms of balance with the raiding scene and changes to how certain weapons/items deal damage to structures/boats.

     

    I would like to suggest however that there be offline raid protection. I think any game that doesn't have building like Rust, needs to have offline raid protection. Creating a base alone in Atlas/Ark/Citadel whatever game that has this type of building is probably one of the biggest time sinks in the game.

     

    So when I say offline protection I don't mean if you're offline you can't be raided. I do mean that all structures that are tied to your company get a HUGE damage resistant buff if all company members are offline. I haven't been able to test cannons on buildings yet, but for hypothetical purposes, if you online raid and it takes 10 cannon shots to destroy a door, if the offline raid protection is active, then the door should take 20 cannon shots (idk how expensive cannon balls are either). And the players getting raided wouldn't be able to exploit it either by logging off. Can put the offline protection at a 1-hr activation window, so after an hour of the last player in the company logs off, the protection will start up.

    • Like 1

  10. I believe the freeport islands need to be restricted. If a player has gone past level 8 they should not be allowed to re-enter freeport server, unless all beds are broken. I was sailing out of freeport and ran into like level 25 people with a small fleet of rafts on the edge of the freeport server boarder with what looks to be all their gear. I have no idea how they do it, to where all those rafts don't disappear, but they do it. it seems pretty tedious to me, but whatever.

    • Like 1

  11. Just so everyone knows, if you make a raft in freeport and it stays for 8 hrs, its gone period, regardless of its health. Rafts last days out in the other regions. If you bring ships into freeport. Same thing, shorter time limit. They don't even get destroyed they get removed. A lot of people are losing like hours worth of work because they bring in multiple sloops or schooners and just spend the day on freeport collecting every resource possible and then heading out to where ever the base is and then losing all of that because they went past the time limit.

     

     


  12. Is what I woulda said if this happened to me, but anyways, how are ships protected if you are offline (and your company is offline) and some guy sailing by just wants to be mister popular and sink my ship by whatever means (ramming over and over again, fire arrows, cannon fire, who knows). I log back in and my ship has just disappeared.

    To put it in perspective, my company has about 12 members I think and we did a moderate amount of farming and it took about 7 hours to complete (it was a schooner build). The resource son the island had everything we needed besides the metal, but we had plenty that we brought from other locations. I'm sure with a big company and plenty of resources, the job could probably done much quicker, but the main point is that for some players, a ton of work is going to disappear like a whisper in the wind.

     

    Was wondering if there are any counter measures in place to avoid stuff like this happening.


  13. Haha, I think any island is rough with the amount of alphas that are on it. Seriously its kinda crazy how many alphas I have run into and of course the only one that hasn't killed me is the chickens lol.

     

    Anyways, ya bringing an alliance would be the way to go but joining one isn't really an option as my group is already allied with 2 other groups and altogether, all three groups are scouting, trying to find places to make landfall. We aren't entirely sure how the mechanics of the lawless islands work, but I'm guessing players can put the drydocks/shipyards down to build sloops and such right? Just can't place any buildings/claims.


  14. Just picked up the game today and spent 3 hrs doing nothing. Lol We sailed to multiple islands to try to establish ourselves and we constantly got chased back to our dinky little boat. Every time, we go back in the boat, sailed to a new island. Last Island of the night we decide to try our hand at the next island regardless of what happens. Besides constantly dealing with Alpha dickhead wolves for 20 minutes, we just couldn't get established at all until those that were already on the island finally decided to remove us lol.

     

    I have no idea how to actually get going in this game when every island you encounter is claimed. It almost feels like there needs to be a new server opened up to deal with the over population of islands or to adjust how claims work.

     

    Is anyone else having better luck? And I'm talking about people who are in similar situations, like me and my group, only the ending ends with you guys succeeding lol.

×
×
  • Create New...