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reapo

Pathfinder
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Posts posted by reapo


  1. AH good ole forums poster just eliminating the absolute possibility that a player has done this or that in a video game.

    The Razortooth is fine the way it is, and I agree the bears should be nerfed as well, especially because of the carts (i think bears should drain a shit ton more stamina if they have a cart on the back). In the back of my mind, the razortooth is going to be buffed to the point of it being OP or its not going to be buffed enough to where players are going to still complain about how bad it is. I've used my razortooth in just about every situation, clearing predators, PvP, whatever. I don't have any complaints about it. I've already lost a razortooth due to stamina, but then again, I played the situation very poorly and it eventually got taken out.

    I think the biggest buff a Razortooh can get is if the bear gets nerfed so it can actually be utilized in PvP situations instead of it getting gunned down by bears with swivel carts.


  2. Whatchu guys think of ships stacking cannons as close as possible on their ships to hit a more condensed point on an enemy ship? I like it and hate it at the same time. On one side, I can destroy an entire enemy side with a couple well placed volleys. On the flip side, there isn't much room for counterplay. 

     

    TBH, I think Devs are going to nerf this meta and promote intuitive counter play so instead of the whole "whoever has more cannons on one side, wins" its going to be a meta of whoever has the better crew/captain. Which I think it should be. I mean I love seeing about 100 green numbers pop up on screen, but I'll always take a better crew wins meta over that. It'd make the game more fun anyways

    • Like 2

  3. When I logged in today, I took a look at how grand my harbor was full of ships and began doing my daily puckle tower defense checks to see if they needed gold or food. I then began to farm resources for my new brig and once it was finished, I took her out to level her and get crew. I finished armoring the ship afterwards and put the final touches. After that, me and my lads built a new whaling schooner and went to go make some ez gold. On the way home, my whaling ship got attacked and sunk, but me and my allies came back while they were trying to salvage the ship and we sunk 3 brigs in the process ^.^


  4. Current meta for ship pvp, whale hunting, ships of the damned, WHATEVER, is to pretty much line up as many weapons as possible in a row in a certain direction, crew them, and fight like that.

    I'd like to see a nerf to this where the placement of things need to be spaced out a bit so that ship battles last a tad bit longer. There isn't a lot of counter play  in the short amount of time that you do fight to really out play your opponents. Typically, my battles only last a few minutes because the whole goal is to take out one or two panels so they are slowed, then stay in their blindspot and flame them until they sink. And from videos I've seen, most 1v1 or 1v2 ship battles follow the same philosophy.

    With the nerf, I'd like to see the end of shotgun ships (what my friend calls them) and slow down the ship combat just a tad for captains to have the opportunities to out maneuver their enemies.


  5. Of course companies, especially the companies that half whole sections of the world under their thumb, but that can be nerfed easily enough. For the companies that just own a section or just a small island should be rewarded more gold for going out of server to do a treasure map since its a higher risk for that map.


  6. I really like the idea of a "captains deck" it triggers me to no end that you cant connect the wood ceiling pieces to the remainder of the ship on the back side.

     

    Two things I think should be added.

    One is a different type of balista ammo, pretty much a grapple hook thats launched out of it so that ships can be boarded more effectively. To balance this, the ship that is to be boarded has to be going below a certain speed. If you try to grapple the ship while its moving at a high speed, not only should the balista be destroyed, but the surrounding plank/decking should be significantly damaged too.

     

    Second, allow players to arm their crew with melee weapons so they have the same combat attitude as the soldiers of the damned. Instead of chasing enemy players like a mindless mob of zombies.

    • Like 2

  7. Maybe its just me, but treasure maps are a bit underwhelming. Especially any map that has a reward that is under 150 gold just doesn't feel worth doing. I would like to see a small buff to treasure hunting making it more of a higher reward higher risk type of deal. Especially for maps that go outside of the server you picked them up in. I think most of the  Fine Maps are at the correct reward, but the common maps that are out of server that you pick them up in should see a 100g increase in reward.


  8. The current meta for ship battle is kind of stupid. I'm unsure if anyone else encounters this type of "pvp" while you are captaining your ships in PvP, but just about every fight I've had over the last few weeks has been ships throwing people off their ship loaded with fire arrows, explosive barrels and grappling hooks and then them trying to get onto the ship deck from the water to place barrels and blow you to kingdom come. Course, they never do get up on the ship because of the swivel guns, but its just annoying that me and the lads have to pucker our butt holes and pray that we dont get fucked over by something stupid.

     

    With that being said, I'd like to recommend that grappling hooks can not be used while in water. Realistically it doesn't make sense for you to be able to throw a grapple hook 10 yards into the air while submerged in water and its even more unrealistic that a player can even pull himself on top of a ship while its moving.


  9. Need to an option or way for players to suicide. I know there is a hotkey to defecate and I suppose you can eat that shit to kill yourself, but the hotkey doesn't work. 

     

    Because you guys still can't fix boat spawning after a month, me and my company will sometimes spawn underneath the bottom deck piece and the only way to get out is to patiently wait and die until you starve to death, or get rid of a deck piece where you remove all your cannons, loot boxes, beds etc. PLayers use to be able to kill themselves quickly by exhausting their character until they slowly died, but that is gone now for whatever reason.


  10. I'm okay with the fact some of the requirements for stone building is changing. To balance out raiding, I completely agree with changes to the resource cost of stone is needed. However, I think the change from a fiber cost to organic paste is a bit too steep. We'll have to wait to see the actual changes in affect as we don't have the actual resource cost of the stone structures.

     

    To balance the cost out, I think the stack size of sap should increase to 100 with it being at a weight of 10 lbs. And maybe increase the amount of sap gathered per harvest with a scythe (stays the same if you harvest with fists). And maybe add more spawns per island of sap. I've really only noticed a couple of locations on medium to large sized islands, unless it has multiple sources (Sugar and honey for example).


  11. So a lot of the issues people are complaining about, predators being over powered or over spawned, ships of the damned, etc. Why not give the cosmetic armor bonuses for having a complete set. Not the ones you can buy, but for like the hydra armor. Make it to where its harder to get and it has to be farmed to get a complete set, but if you do the armor has a set bonus for dealing with PvE threats, so maybe reduced damage from the animals (wolves, lions, etc).

     

    Can even have a vendor in the freeports that you can buy special PvP cosmetics that enhance your stats for PvP. Currency could be the skulls of enemy players (course it has to be very strict on how they currency is counted so they cant be exploited like killing and hanging your company members)


  12. Pirates R Us is looking for new players and groups to join the company!

    Been a solo player most of Atlas and looking to actually progress in the game with a bunch of like minded individuals who want to have fun? Pirates R Us is for you!

    Are you a leader of group who has spent more time on a raft looking for a home than on actual land? Then Pirates R Us is for you!

    Joining us you have a load of freedom on how you'd like to play the game. Want to just have a small piece of land to call your own where you can just play in peace and probably only get mauled by wolves once every 5 minutes? You can do that! If you have a group to bring with you and want a spot where you can stockpile supplies and build a base for your personal group and prepare for your own adventures, you can do that as well!

     

    Were very laid back in terms of how we run the Company and the only thing we ask is don't start shit with other companies outside of the alliance and please defend the island if it comes under attack! If you are interested in joining, prove your worth and sail out to I6 and ask for Pirates R Us!


  13. On 1/12/2019 at 11:46 AM, Bad News Bear said:

    They are easy to dodge and dont even do that nuch damage, currently fone as is. I think the problem on the sea is 1 the sail time to go anywhere and 2 the sheer amount of SODs

    I dont think its about it not being a big deal to some players over others, I think the point trying to be made is that the storms themselves are a bit weird. I've told my guys countless times that HOPEFULLY in the future instead of annoying cyclone storms, just have a crazy lightening storm instead, get players more immersed into what they are doing with the huge wind changes and bigger swells of waves.


  14. They fixed this last week because I remember reading about this in the patch notes exactly as you just written the issue you had. Before the patch, rattle snakes, giant snakes and crocs would be all over my fucking ships. After the patch, i could be sitting on the railing of the ship, just chilling and they wouldn't have the slightest bit of interest in me. And I leave pets on my ships all the time too, still not issues since patch.

     

    Might be user error if you put a gang plank on your ship. If a wild animal is able to wander onto your ship, its behavior most likely will change and target any living thing there. Who knows, never tried building a gang plank since I've never had an issue with boarding my ships


  15. Should think of making traps mah dood. My tamers have different traps setup for different animals. Easiest way to get a horse is to have a lion. Have it snatch up the horse, bring to the trap and its an easy tame from there. Besides that the only really way to tame a horse is to find one stuck under a cliff or in the rocks.

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