-
Content Count
25 -
Joined
-
Last visited
Posts posted by DarkEmpire
-
-
5 minutes ago, JayBlack said:Bratan ispol'zui Download master , on norm kachaet
и какая там скорость? у меня от 1кб до 3мб прыгает (должно быть 10)
-
-
the problem is present precisely on ships, if it is done without ships, the movement takes place successfully
-
after adding two maps on the server, players cannot move between them
where might be the problem? and how to fix it?
I used to add 1 map, and everything worked well, yesterday I added two more maps, and an error began when moving between map...
the problem is present only on the ships
-
On 1/6/2019 at 7:48 PM, Michido said:You can use plugin https://arkserverapi.com/resources/unicode-rcon.90/ if you got a Windows server
thx!
-
15 hours ago, jeppekroezen said:utf8?
Cyrillic support
-
second error...
Fatal error! VERSION: 9.33 ShooterGameServer.exe!FAtlasSaveFileObjectWriter_Multithreaded_Headers::CollectObjectsAndNames_Inner() (0x00007ff72688245c) + 6 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:611] ShooterGameServer.exe!FAtlasSaveFileObjectWriter_Multithreaded_Headers::CollectObjectsAndNames_Inner() (0x00007ff7268822d6) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:567] ShooterGameServer.exe!FAtlasSaveFileObjectWriter_Multithreaded_Headers::GatherReferencedSaveObjects() (0x00007ff726888f5f) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:661] ShooterGameServer.exe!UE4Function_Private::TFunctionRefCaller<<lambda_b7b9eac2ba66a4547717c1d19ffda024>,void __cdecl(void)>::Call() (0x00007ff726b4acd5) + 9 bytes [h:\yarkupdatelive\engine\source\runtime\core\public\templates\function.h:243] ShooterGameServer.exe!TGraphTask<TAsyncGraphTask<void> >::ExecuteTask() (0x00007ff726b51003) + 54 bytes [h:\yarkupdatelive\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff726393c6c) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff72639437a) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGameServer.exe!FTaskThreadBase::Run() (0x00007ff72639927c) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGameServer.exe!FRunnableThreadWin::Run() (0x00007ff726420a7f) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGameServer.exe!FRunnableThreadWin::GuardedRun() (0x00007ff72641f1f8) + 8 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffb23bd8364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb25ade851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb25ade851) + 0 bytes [UnknownFile:0] 慌瑳删灥楬慣整捁潴汐祡牥慐湷敔瑳䙟浥污彥彃㘴慌瑳删浥瑯畆据楴湯丠瑥楄䱤湡
-
What is the reason for this error?
-
When will utf8 support in RCON be implemented?
-
the problem solved the removal of the ships' paths
-
-
need help with this error, please
-
Constantly on the server, after 1-2 hours this error appears.
Log:
Fatal error! VERSION: 6.2 ShooterGameServer.exe!UWorld::Tick() (0x00007ff7ece5f4be) + 14 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1275] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7ecdffc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7eba1bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] ShooterGameServer.exe!GuardedMain() (0x00007ff7eba16add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7eba16b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff7eba1c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7edcb227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fffeb9e8364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffedc8e851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffedc8e851) + 0 bytes [UnknownFile:0] 慌瑳删灥楬慣整捁潴汐祡牥慐湷敔瑳䵟污彥彃㌹慌瑳删浥瑯畆据楴湯倠慬䡹瑩晅敦瑣潐湩൴
console:
map:
-
56 minutes ago, cpjet64 said:those are all issues with the game itself. sadly there is nothing we can do to fix that atm.
Why doesn't the server crash on standard maps?
I think the problem is in your 1x1 map, or not?
-
On 12/24/2018 at 8:19 PM, cpjet64 said:This also includes how to setup a dedicated server from scratch.
When using your 1x1 map, an error appears after a while.
What could be the problem?and
-
1 hour ago, Teach said:Good job isolating it- so yeah there's something missing in the init of the initial location that is missing reference to construction since it was not intended? I don't know korean though
-
8 minutes ago, Teach said:It could have very well just been a memory leak- doing some digging in the meanwhile
This error is constant, if you allow the construction in the newbie location
- 1
-
3 minutes ago, Teach said:_tmainCRTStartup() is calling a function that is either typo/missing or un-linked reference. Can you post a log dump on pastebin or something?
this?
- 1
-
error after several hours of server operation
-
HarvestHealthMultiplier=10.000000 - work
HarvestAmountMultiplier=10.000000 - dont work
why?
-
how to set the rate of exp and farm?
-
1 minute ago, MaVeRiCk1IcE said:it works
-
There is a normal guide, how to start the server and so that it can be seen in the search?
-
ATLAS DevKit Launch!
in Announcements
Posted
другое дело