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Posts posted by TheSzerdi
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Yes. It's dumb how faded the paint is.
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1000+ gold per whale. We killed a whale with three guys and a sloop with two ballista.
Treasure maps give more gold than listed if you have more people. Five people doing a map valued at 75 gives 30 gold to each player in range when dug up (150 gold).
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+1 would love this feature.
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19 minutes ago, Nightstrasza said:Yeah, the decay and sinking are good, however didn't put perks into crew yet, being lvl 48 already and considering discovery points give nothing realy (didn't even get 1 extra lvl so far).
As or the crow, yeah, looking at the wiki, however from dierent post about bps op said there that with 200+ inteligence they got only 1,3% increase so guess the usefullness of inteligence is none, never crafted from bp wiht inteligence hgiher than 100% so have no own point for comparison.
I have 94 discovery points and my max level is 55. (There are over 1700 discovery points possible. Killing a whale for first time gives instant 50 points. Also, loot whale corpse for 1000+ gold.)
I have 120% intelligence and my blueprint crafted items usually have about 1% bonus. Not sure how much my cannon reload skill cool downs are reduced.
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90% of the blueprints are garbage. The other 10% are gold. The key is knowing which are worth it.
Base building blueprints are all garbage. Weapon, armor, and ship pieces can be good. Speed sail blueprint can increase max velocity of ship six percent. Fur armor blueprint can increase hypothermal insulation and armor and run speed on one armor piece. Sword blueprint can increase damage thirty plus percent and durability fifteen percent. (Real examples I own or have seen.)
As for the multiple resource requirement, you can usually find two or three of each type in one grid. Digging with shovel will usually yield another type. Between two grid squares you should easily be able to collect four types of each resource except sugar/sap.
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You can get earthworms in tundra and polar from any dig point that gives fiber. Just keep digging. (Peat, hemp, earthworms dig point.)
I believe crow on shoulder gives intelligence buff which increases blueprint crafted item stats.
Captaincy tree is amazing. Decrease ship decay rate. Decrease sinking speed. Increase sail turn speed. Increase sail open / close speed. Two activated cannon reload skills. (I can fire first three broadside in about six seconds.) Plus cheaper to feed and pay NPC's.
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3 hours ago, TrevorJD said:I do although it's quick enough for me to use the console.
The trouble is not the gamma, it's the brightness of the light sources against ambient light. If I turn down gamma to where I'm not dazzled by stone foundations in the sunlight, the reduced ambient lighting means I can't see the workbenches.
Gotcha, I have the same problem with snow. If I am looking down (digging with shovel, gathering plants, etc) the snow can be blinding compared to everything else. That is a more realistic problem though.
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New claim times are still stupid. It really wouldn't be that hard to implement something better... *smh*
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You know there are two gamma hotkeys with adjustable sliders for quick changing your gamma, yes?
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Sail raft up to shore. Wall it in with stone. Put bed on raft. Ta-dah!
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All the people that say wolves aren't a problem live on the happy islands with abundant resources and a variety of animals. I like snow. IRL and in game. It's pretty and I like the cold. I don't like the literally hundreds of wolves that spawn non stop. Additionally these are the type two wolves. The ones on cocaine that attack three times per second and aggro from the edge of draw distance. I invite all these "git gud" fools to visit the snow biomes. You can't gather in less than a group of four because the wolf spawn will overrun you.
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I don't like set times, but the system does need some work. You can read my suggestion about invulnerability here. (Hyperlink)
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Considering the lack of continental land masses I couldn't even begin to predict what the weather of this world would be like. I'd imagine weather fronts could roll almost uninterrupted across the globe. Severe weather systems like blizzards in tropical areas certainly seem possible to me.
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Total animal spawn needs to be reduced by about half. Guns need to not only be fixed, but buffed further. Black powder rifles like these were used to one shot buffalo in real life.
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Storing ships in freeports needs to be implemented ASAP. One free per company and exponential gold cost for each additional ship. Ideally I'd like to see freeports become lively npc cities full of quests and shops and whatnot, but that can wait. The little guys need some safety or they won't stick around to be our prey.
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4 minutes ago, Nokim said:I'm more curious how you surive the cold, because the fur suit doesn't seem to do squat. unless you are wasting all your points into fortitude.
~36 fortitude plus fur armor and you're fine. So yeah, a third of my levels in fortitude.
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The island I'm on right now only spawns wolves and penguins. Guess how many wolves you get in that situation? The entire island spawn limit. Literally hundreds.
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Wolves are constantly chewing on my ships trying to get the AI crew.
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Using the bollards to adjust sails is way better in sea of thieves too.
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Cotton is fiber. Silk is fiber. Why is hair and wool leather? They should be fiber. Sheep are worthless to tame.
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Still hate the change.
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1 hour ago, Puppies4ever said:Downwind.......a few degrees. Which is sailing closer to the wind. Before the patch you need to sail broad reach whole time to cross. Now its more "real".
You never got past the raft did you? Raft has no keel, no rudder, no way to use off-angle wind to give the ship forward momentum. With handling sails on the ships you could sail within 20 or 30 degrees of the wind.
Edit to add: The raft was actually the only one that could sail directly into the wind. Since the raft took so long to turn you could point directly into the wind and wiggle the sails back and forth. It was slow and irritating, but it could be done.
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6 minutes ago, Skyroguen said:The biggest reason I would think that they want to go with this is because of difficulty getting out of tight places. Maneuvering out of that bay you sailed straight into and now can't get out because the wind is wrong. i think 10% would have been fine for that. 20% at most. maybe the crews could stow the guns and ship ores.
You already had handling sails and the ability to turn the ship while stationary. If your ship is in a spot that you can't get out of with those options you deserve whatever happens to you.
What is with these BPs
in General Discussion
Posted
You're a moron. They've already said in this thread (and it's true) that you'd get way more protection for less work and less resources if you just build double. The building blueprints are worthless. Honeycomb > blueprint.