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Rita Longlegs

Pathfinder
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Posts posted by Rita Longlegs


  1. Nice touch with the notes and the bookshelf ^.^

    However, i have a little issue, figuring out how to read the contents of a note :S .... I can write quite a lot in it, place it in a container, and after that, the only text anyone can ever read, is the hover text description, missing 99% of the rest of the note contents :S

    Anyone who can point me in a direction that i'm missing, or is this an issue with the note that is global ? :S
    IF it is global, might i suggest to add the option "Read Note" in the options menu when right-clicking the item ^.^

    • Like 2

  2. As Shintai said, remap your keybindings 🙂
    You do this by:
    hitting "ESC" (while in-game)
    Go to options
    Go to Keybindings
    Change the shortcut key for the console command
    Apply change, save and go back into the game ant hit the key you set for the console command.
    Now, type "CCC" in the console, and hit enter.

    It WILL appear nothing is happening, but the system stores the code in your clipboard, and all you have to do to get it into the ticket, is to do a CTRL+V (paste)
    Hope it helped ^-^

    • Like 1

  3. Love the look of this ^.^

    There's a few things i have in mind;
    The amount of information on the order list, can actually be reduced, simplifying the overall look and feel of the app:

    • "Order ID" and "Server" are fields we as buyer / seller dun really need on the list, as we know where we are. (Selected server, can be listed elsewhere on the page, and possibly be selectable ? )
    • Player online times, could be added as a sellers note, to make for easier planning of a trip ?  This is handy, given that there is no way to contact a seller / buyer in the app.
    • What the effing binkie is a "tender" ? o.O (I sincerely have no idea lol 🙂 )
    • Clicking the green plus sign under "Tender" gives me an error message:
      "
      Error
      Error while accessing the database
      Field 'rating' doesn't have a default value
      "

    The avg price you speak of.... will that be based per server , or globally across all servers ?
    DEFFO a tool i will be using in the future, especially as it gets populated with people from the EU PVE server, where i live 🙂


  4. How we managed to loose 2 galleons, with less than 20 minutes between:
    Cross a border, run into a whale, as in RAM it, just as you spawn in.
    Loose the rudder + beds, WAY before the planks give way.
    Sails are up, you aren't for some magical reason, kicked off the boat, so you sail in a straight line with SOtD's on both sides, plus a whale in your buttocks.
    Buddy, does ALL he can, shooting the SOtD's one after the other, and we lower sails in order to get the first ship repaired.
    But, what do you know... 2 more whales appear, with their build-in million mile aggro range, along with another 2 SOtD's ..... needless to say what happened.
    By the time the 2 other wales were spotteed, the wind was absolutely unfavorable, and my buddy had zero chance to escape.
    First hit of the whale, destroyed HIS rudder AND beds, with no leakage from the planks....

    I have nothing against whales, nor the SOtD's, but the fact that they appear AT THE FRWEQSDSGHTDYJ BORDER!!!!!! that is nothing less that a spit to the face!!
    It has been mentioned over and over, again and again, and it is really about time some of these spawn mechanics get looked through!

    Rant over.... Seriously... do something about this absolutely needless killingspree that does nothing to the game, other than being utterly useless.


  5. I picked up a master map in a freeport, so, im guessing theyre pretty random at quality, independant of where you pick them up 🙂

    as for not getting a map upon opening. This, is also random. I am guessing, that sometimes, the game simulates a destroyed map, that is utterly unreadable, and thus, you get nothing when activating the bottle.

    *An idea could be, that every single bottle drops something. Might be a treasure map, or a withered / destroyed and useless map. this would ensure, that people dun think it is a bug, but get something, that makes some sort of sense ^.^



  6.  

    7 minutes ago, Esemo said:

    wood walls do not need a foundation to be placed, and the fact that you think this already shows you haven't played the game nearly long enough to understand the concept of ship building.

    1. ladder can be retracted from their snap point, if the ladder is down and you wish to retract it, go to the start of the ladder, hold E and highlight the retract option, furthermore if it is up and you would like to lower the ladder without being on the ship, look at the rutter of ship and press T.

    2. Invisible paint is not a "bad" issue, yes it is a bug, but has no affect on your game play what so ever.

    3. wood walls snap onto about every point of a ship, including all 4 snap points square ceiling offer.

    4. Through my many many hours of sailing, i have not come across my ship turning upon anchoring , and as for crossing the border , if you are previously turning before doing so you will transfer to the next server accordingly, and remember if there are storms about they can rotate your ship 

    you clearly havent logged into the game after the latest patch 😉
    Note my coughing after the line about walls needeing to snap to foundations....

    1: Ladders can NOT be retracted on masts, as there is no longer any menu for that function.......
    2: Invisible paint is a bug, thus bad.
    3: Currently, wood walls are bugged on ships, thus im mentioning it, and referring to the foundation requirement.
    4: through my many hours of sailing, i have been turned 45 degrees 2 times after crossing into a normal conditions server, and smashed into invisible icebergs once.


  7. - Zero Ladder controls on ANY ship
    - Partially invisible paint on Galleons + Brigantines (Red and some black is visible)
    - Wood walls requirering a foundation to snap onto.... (well, cant place foundations on ships, soooo.... *cough cough*)
    - Ships turning X amount of degrees upon anchoring / crossing borders

    This is bad, as in really really bad 😕

    video:

     

    • Confused 1

  8. The freeport vendors are a neat little addition actually... However, the stuff we can get there for gold, is crazy, considering that freeports, as they are now, are only visited to get crew, or a starting point for new players, who dun really have any gold 😕

    Adding in player vendors.... i can see a LOT of potential lag here, or, they are planning to do some sort of AH, in order to make things less crowded... o.O 200+ companies, with each their own seller at a freeport, yikes o.O


  9. 7 hours ago, Telly said:

    @Rita LonglegsLOL it is kind of amusing to be freaking out and your mate has no clue why

    He freaked more than i did, cuz he rammed something, utterly unprepared LOL
    It was amusing indeed, but more so AFTER the incident.... Luckily, he was following my ship as we went down south, passing several of those icebergs on the way. Had he rammed one at full speed.... ugh :S


  10. Owning as an individual, is not really a thing in this game, nor is it needed.
    As a company, you rely on your mates, as they rely on you. Stuff has an internal ownership, in regards to respecting other peoples items, ships, chests etc etc.
    In my company, we all have our ships. they belong to the company, yes, but i have MY sloop, MY Schooner, MY brig and MY Galleon. Just like everyone else in the company. People can borrow stuff, hijack stuff in cases of emergency, but we all have each our own, governed by the simple rules of respect and morale.

    If that is not possible, then what is the point in playing with people you dun trust ?

    • Like 1

  11. I'd suggest more plank models / options, as we allready have with walls and ceilings o.O
    I mean, who havent had the thought, that rear-facing gunports is a very viable option for a galleon / brig ?
    Not to mention, the aft top part of the hull on brigs and galleons, makes it pretty darn hard to reach the emergency ladder :S ... (side-mounted ropeladders on brigs tend to bug and only let you get half way up...)

    As for the floating tanks.... no way in hell id ever be onboard such a monster :S  yuk 😕


  12. Got this awesome idea of an arctic coloring on my bear, with some fantasy tones to it. So, i zip over to the bear with a paintbrush, and go crazy, after which i save the paint and pull it into the ARKPnt to be able to do somee work in photoshop.
    Make my picture, refire ARKPnt, save the file correctly and load the amazing artwork up into ATLAS.
    Put a brush in mah hand, speed over to my bear with my inventory full of freshly made paints, and starting to apply this wonderfull skin i made.
    2-3 paints gets applied and whammo, i get offlined with a timed out connection.....

    Any suggestions to get this done, or is this a massive mem leak that has yet to be looked into ? 

    Edit:
    There only 3 colors, mainly white, some silver, and some sky coloring.
    The image HAS been tried with optimization for ATLAS, Ark, and no optimization at all :S


  13. We had the same issue..... Lost en elephant to a brig, and to a galleon, using the "move to" command.... Tame + their contents, poof... gone.
    also tried to move a bear onto the galleon, only to watch it fly off into the distance :S ...

    Created a bug rep, and a ticket, but yay for the devs, theres no response on those at all -,-


  14. Category: Ship Construction / Ship modification

    I sincerely wish there would be added a few options for the upper parts of the ship fore and aft for when we add in the superstructure with wooden ceilings and walls.
    The gap in the aft, between the last ceiling and the aft ship hull planks, is a royal pain in the butt to get around, and often causes your character to get stuck.
    This issue, is becomming worse, the bigger the ship is, due to the current existing "out of ship boundry" issue.

    These semi-decks, or whatever they can be called, should be buildable once you get into shipwright, as they have no other function, other than close a few gaps.
    Suggesting the cost to be around that of 2-4 ceilings worth of materials, as they cover a smaller or wider area, depending on the shiptype, and they also need some imaginary carving and fitting, looking at a constructional level via the good old roleplay eyes ^.^


  15. SO.... we got some of the age mechanic into the game, awesome. That, kinda makes up the only positive thing i have to say.
    Ninjapatching:
    From one patch to another, several, non-mentioned patches are being implemented;
    2-3 the amount of SOtD's on the waters, making sailing near impossible, unless running around in a armed ship NOT running the basic planks, sails, cannons etc etc.
    On top of that, we are supposed to find the fountain of youth. Awesome idea, however... Having those located on islands with mobs that aggro from miles away, are 100+ levels higher than us, and having more than 15 hostile animals within aggrorange is downright stupid, arrogant and sending a signal to the players, that we are not wanted unless we are at the very pinacle of levels, gear and experience.

    The extreme lack of response from the devs, is a MASSIVE killer in these situations, especially when it seems there are MORE content comming, before the allready implemented has been fixed to a playable, and enjoyable level.

    @Devteam: better get back at the rudder before you end up in that granite wall dead ahead!!!

    • Like 5

  16. Odd... im running an exploration schooner, with everything below deck, exept for the forge, that is currently placed on the top deck due to en emergency situation where this numbnut forgot to bring alloys 😕
    Heck, my company friend even managed to stuff a smithy below deck, aswell as a preservation bag on his sloop o.O

    For placing below deck, i HIGHLY recomend doing so in first-person-view. Near, if not completely, impossible to do in third person view :S
    (Change view using the "P" key.... unless you keybinded that to something else..)

    • Like 1

  17. Tried that too with a scooner 😕

    The solution to move them away from borders wont really work though, as you place the, in my opinion, massive presence of SOTD in the middle, making it more or less impossible to sail anything but a sloop / raft to any island, as the waters in the middle will be flooded with those things 😕

    I dont mind the SOTD at all, but their numbers are a tad too high really. Combined with 3-4 tornadoes out of the blue, chomping bits off of your ship aswell, makes for some really demanding sailing o.O

    • Like 1

  18. Im looking forward to this aswell o.O ... Kinda hope they'll make it so we inherrit some of the skills from our parents, which are auto-added onto our new-born skill trees ... Like, growing an epic character...
    I mean.... Mom, who's a captain spec, dad who is shipwright spec = Baby with hard-coded skills in those areas from birth, not costing skillpoints... mmmm nom nom nom ♥


  19. 9 minutes ago, Nutcutt3r said:

    Trolling? Sheesh ditch the sword its bunk, get a pike and a bow and arrow, maybe you are leveling up the wrong things. You act like at this point every thing you have done is absolutely perfect and there is no other way to do it.

    I am just saying that is probly your issue. If your level 25 then you are doing something wrong. Change your tactic.

     

    Where are you located on the map?

    Heres a thought- if the wolf wants in so bad let it and tame him.

    So, we have to spec into building, armory, archery, taming AND the advanced parts of each of those, in order to survive ? ....
    Your arguments are falling apart pretty fast at this pace, as there is NO way, that is possible for a new player....
    MAYBE, you found a way with swimming away from the buggars, logged off if the heat was too intense, but your "helpfull" ideas, does not work. simple as that.
    Im level 26, i die in 2 ... TWO!!!!! bites from a wolf with no armor on. Now, imagine what 1 bite, does to a fresh player level 5.... THAT is where the issue is, as no new player, nor a bunch of high leveld players, simply cant make it.
    Animals attack up on decks, through walls, while you sleep etc etc.... theyre buggy, OP as feck and need fixing. Pretty much end of story.

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