Nelson Sandalwood
-
Content Count
139 -
Joined
-
Last visited
Posts posted by Nelson Sandalwood
-
-
-
35 minutes ago, TruWrecks said:home/steam/Atlas/Server/ShooterGame/Binaries/Linux/ShooterGameServer: /usr/lib/x86_64-linux-gnu/libcrypto.so.1.0.0: version `OPENSSL_1.0.1' not found (required by application)
OpenSSL needs to be updated to 1.1.0 or 1.1.1. The current version is outdated and is no longer supported.
I am 100% sure they know this, how could the be unaware of this issue? The real question is why they wont fix it
-
1 hour ago, ChiefJerno94 said:Hi CNOD,
our Server has the Same Version 11.3. It doesnt Updated so we and you cant join the Servers. i think we have to wait. -.-
@Rob is the guy to update us I think, anyone seen him at work today
-
Ok, so I have a workaround to the libcurl issue, use at your own risk,
See: https://launchpad.net/~xapienz/+archive/ubuntu/curl34
these commands in ubuntu 18.04sudo add-apt-repository ppa:xapienz/curl34
sudo apt-get update
sudo apt install libcurl4
But now that is solved, I have a new problem (of course )
4.5.1-0+UE4 7038 3077 408 10
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 834910
Signal 11 caught.
EngineCrashHandler: Signal=11
Segmentation fault (core dumped)
-
-
So where are the devs on this, the posted it, and they said they wanted feedback, and then they have just ignored the fact that it doesn't work
- 1
-
And another one
-
-
-
It would be nice to have a due date even though we know it will be late
-
7 hours ago, Deviliath said:@Jatheish I have a quad socket 40 core 80 thread server. When I start up the maps, they only utilize 20 cores. That's all the startup log recognizes, and also confirmed being used in task manager. Is there a fix or a tweak to change this? I tried -useallavailablecores and that does not work. If there is no fix or settings to fix this, are you guys planning on furthering multi-core support in the future? Right now most of the rendering is dedicated to one core if I am not mistaken.
It's a bit like a bus, if your bus has 40 seats and 20 passengers the nsome seats will have to be empty. It's not really possible to cut the passengers in half just to use up all the seats.
So, if you have more than enough cores that all the servers required threads are taken care of then some will have nothing to do. -
-
On 1/8/2019 at 8:31 AM, Karageek said:Remember to always backup your files before making any changes.
https://github.com/Karageek/AtlasHarvestResourceList
Update these must go in your game.ini for each shard.
I have a question about the multiplier of 9, is tha tthe default, or your modification? I would have thought default was 1
-
-
2 hours ago, Mrpicc0lo said:I've mounted the data into SQLLite viewer as its format 3, however all the data is in blob format. How can this be easily converted, are there any tools?
umm, here is a link that might help https://www.google.com/search?q=redis
-
Hey, what does this mean?
and it keeps happening if I try again
-
-
5 hours ago, KingMarcel said:Currently I dont set a path at both and its not working too.
Mine was working without those paths set, then it stopped working, now I have set those paths to point to my webserver and it is working again
-
On 1/4/2019 at 6:48 PM, Primeaux said:What do you guys think, should they do it. I have seen some that do
What fool would pay for items in a game? ah, never mind
-
2 hours ago, deedlit said:What KingMarcel did is actually right. I did the same and it is working for me.
Did you also use the ServerGrid image? I thought MetaWorld URL is like a path to directory where the cell images go?
-
4 hours ago, Implicitlee said:They are named wrong they need to be named GridCellMapImage_0-0.jpg etc and WorldMapImage.jpg and placed in the actual shooterhgame saved folder with the corresponding id number
Steam/Steamapps/Common/Atlas/Shootergame/saved/812432121 or what ever number you gave it
This is the first I have head about this, is it working like that?
-
bumpin bumpin bumpin
-
7 hours ago, KrystofIO said:It is getting 'fixed'. It requires intervention by your dedicated server administrator by utilizing the evolving tool here:
isn't that an external website that players need to switch to?
-
why isn't this getting fixed?
Linux Servers
in Dedicated Server and Developer Tools Discussion
Posted · Edited by Nelson Sandalwood
Yes, it shameful, and they should be embarrassed by this, The lack of respect to the community by ignoring these issues is weird, I get it might be a problem to fix, but that is no excuse for not communicating with us. @Jatheish said communication would be better but we seem to be slipping through the cracks
EDIT: Jat has responded on twitter and they are looking into it,. Much thanks Jat