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Nelson Sandalwood

Pathfinder
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Posts posted by Nelson Sandalwood


  1. 1 hour ago, TruWrecks said:

    Windows Server gets an update today to 15.0 and we still don't have a working Linux build, even though it says "Officially Supported".

    Yes, it shameful, and they should be embarrassed by this, The lack of respect to the community by ignoring these issues is weird,  I get it might be a problem to fix, but that is no excuse for not communicating with us.  @Jatheish said communication would be better but we seem to be slipping through the cracks

    EDIT:  Jat has responded on twitter and they are looking into it,.  Much thanks Jat 🙂

     

    • Like 1

  2. 35 minutes ago, TruWrecks said:

    @Rob

    home/steam/Atlas/Server/ShooterGame/Binaries/Linux/ShooterGameServer: /usr/lib/x86_64-linux-gnu/libcrypto.so.1.0.0: version `OPENSSL_1.0.1' not found (required by application)

    OpenSSL needs to be updated to 1.1.0 or 1.1.1. The current version is outdated and is no longer supported.

     

    I am 100% sure they know this, how could the be unaware of this issue?  The real question is why they wont fix it


  3. Ok, so I have a workaround to the libcurl issue, use at your own risk,
    See:  https://launchpad.net/~xapienz/+archive/ubuntu/curl34

    these commands in ubuntu 18.04

    sudo add-apt-repository ppa:xapienz/curl34
    sudo apt-get update
    sudo apt install libcurl4

    But now that is solved, I have a new problem (of course 🙂 )
     


    4.5.1-0+UE4 7038 3077 408 10
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    Setting breakpad minidump AppID = 834910
    Signal 11 caught.
    EngineCrashHandler: Signal=11
    Segmentation fault (core dumped)
     

     


  4. 7 hours ago, Deviliath said:

    @Jatheish I have a quad socket 40 core 80 thread server. When I start up the maps, they only utilize 20 cores. That's all the startup log recognizes, and also confirmed being used in task manager. Is there a fix or a tweak to change this? I tried -useallavailablecores and that does not work. If there is no fix or settings to fix this, are you guys planning on furthering multi-core support in the future? Right now most of the rendering is dedicated to one core if I am not mistaken.

     

    It's a bit like a bus, if your bus has 40 seats and 20 passengers the nsome seats will have to be empty.  It's not really possible to cut the passengers in half just to use up all the seats.

    So, if you have more than enough cores that all the servers required threads are taken care of then some will have nothing to do. 

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