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Pirate Hawkins

Pathfinder
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Posts posted by Pirate Hawkins


  1. 2 hours ago, Winter Thorne said:

    why do you think people choose to play pve?

    better question is  people choose to play pvp? 

    answer is 

     

    pvp'ers do not play the game to play it, the play the game to kill, destroy, conquer others, they only follow game mechanics at the barest minimum level to achieve the ability to kill , hence the name players vs players. This has been true since the first day of gaming in where one player could kill another, and it will not stop , because human nature

    play the game, get a reward or play the game, kill George, and it will always be dead George

    now, if they need to kill the Kraken to get the super-duper sword of George killing then they will, but the primary focus has been, will be, kill George, just the way  PVP works

    The only time the game mechanic is important is when it must be done to kill George, otherwise they are ignored

     

    simply put, George must, will die... all other parts are just so much fluff in a designers dream

     

    • Like 2
    • Haha 1

  2. There is not 2 sets of code on 2 sets of servers being worked on, there is just one set of code being run on 2 sets of servers. The code is both PVP and PVE, and inside that code is a line that sets it to the version that is active on the server.

     

     

    And that code is 

     

    If you want mixed PvE or PvP,  you'll have to set it in the GameUserSettings.ini in the Saved/Config folder for the server.

    [ServerSettings]
    ServerPVE=1

    Enables PVE for that grid.  You can set another grid to PVP ServerPVE=0 by editing the GameUserSettings.ini for that instance.

    • Like 1

  3. On 3/13/2019 at 8:23 AM, Captain Trenchard said:

    The problem is going to be balance.

    This system is designed for PVP. (cut for focus)

     

    This is the heart of the issue, but it is not really balance that is the core problem, it is coding. They have one code team writing code, and that code is based on PVP, because the focus is PVP to make it a sell-able game to the hordes who want to kill people.

    PVE is added to make an attempt to make a game for those who do not want to kill people. IF a issue comes up in PVE coding that cause a problem in PVP , then that issue is erased so that PVP continues.  IF an issue in PVP causes a problem in PVE , such is life, live with it.

    Since they will not develop two separate games, but one PVP game in which they can put 'coded switches' in it for a PVE game based on a PVP game. PVE will always be a 2nd rate version of the PVP game.

    Which also makes the code bloated, two games in one. Which makes the code redundant, and redundancy gives many, many chances for error, accidents, weird effects.

    So, settlements in PVP have a set of rules that are coded, and with PVP rule set, I.E. anyone can destroy anything, King of the Mountain type rules.

    How does one recode that in rule set that anyone cannot destroy anything, King of the Mountain is the name of a raft?

    PVP comes with cures to many coding issues in it's basic code of anyone can kill anyone, any thing... whereas PVE has no such cure. 

    Pillar spamming in PVP,  kill the spammer, kill the pillars problem solved...

    Pillar spamming in PVE.. learn to live with it for there is no code coming to fix it ever (based on current coding of Atlas)

     

     

     

     


  4. Claim owners will be able to demolish structures (via the pinwheel) on their settlements temporarily as long as the structure has been placed within the last 12 hours. After the 12 hour period has passed, they will not be able to demolish the structures using the pinwheel, and must manually destroy it. Claim owners can do this outside of raid hours or warlike. This exists as an anti-griefing mechanism. On PvE servers, we may extend the time beyond 12 hours as players will not have the option to destroy via PVP.

     

    So I build for 11 hr 45 min on a island before someone claims it, does that start the 12 hour countdown timer or am I good in 15 min?


  5. On 3/11/2019 at 12:54 PM, Willard said:

    And Mr. X is going to demolish yoir buildings after that 12 hours window with what exactly?

    in PVE there are no settlements thus no destruction outside of decay

    in PVP , the island owner can instantly destroy within the 12 hr window using the pin wheel, after that they will have to do just as anyone does, destroy it by hitting it

     


  6. So, reading today's log, I see we will have the settlement claim flag in PVE as in  PVP , sorta. 

    We’ll be imposing a hard limit of Claim Points equivalent to one small island for single players. 

    Does this mean when Johnny the pirate places a flag and the island is too big what happens ? does it tell him to get a friend to do the island? or what?

    Does Johnny  have to buy 4-5 additional accounts to make a company to claim a island?


  7. if it was a real wipe and restart of servers using the same code from first launch on the old world, then there might be a native uprising, and it might even be warranted a bit, but with the code changing not by just a little mod, but a real rewrite, it is not a wipe, but a new launch of a new world.

    The old world had it's environment, it's spin, it's rotation, it's definitions, and while the new world while it might have some similarities because of physics, it is not the same, and thus we all will be starting anew  just as any pioneers would on a new world.

    You get to keep in your mind all the lessons learned, methods used, where part A goes, why there is no part Z, which way the wind blows, all those tiny things, and the ones not so tiny, but, a fresh start in a new environment puts you at 0 til you learn the new things. That learned stuff will make you get smarter quicker, not take certain paths, go certain paths, and you will grow faster than someone who is dumped into the world for the very first time ever.

     

    • Like 1

  8. 15 hours ago, Huck Finnley said:

    But the basic code of Atlas is the basic code of Ark

    basic code of all games are the same if you want to go that far into the sewer

     

    you can only write it so many ways, as in one way

     

    1. load and prepare the game level (score is set to 0, lives is set to 5, the enemies are generated and placed in the scene, the main character is placed in the scene, the ammo is set to 100, and finally the scene is rendered)
    2. start playing soundtrack music
    3.  
    4. do main loop
    5. if (the user pressed a key) then do the specific action depending on the key (e.g. move main character, jump main character, shot the weapon)
    6. calculate the AI and move + animate the enemies
    7. render scene and the UI (score, lives, ammo, etc)
    8. while (the main character still has lives) or (the main character didn't finish the level) or (the user didn't exit or restart the game)
    9.  
    10. if (the main character died) then display game lost screen
    11. else if (the main character won) then display game won screen
    12. else if (the main user restarted the game) then a new game using the same level is initiated
    13. else display the game main menu

  9. 3 minutes ago, DocHolliday said:

    I am starting to think people should have to answer a questionnaire before participating in EA.  There will probably be multiple wipes before full release and once the game is "released" it will be wiped again. 

    Did you guys think they would release the game and force all the new players to compete against companies that have 2 years of infrastructure in place? 

    ARK was EA, no wipe before or after release....only way I lost mo original guy was when they retired cluster servers


  10. 2 minutes ago, Jozzie McTowel said:

    No offense but if people "need" a wiki for a game they bought the same day they shouldn't be playing games in the first place, It's supposed to be an MMO, people should enjoy at least the first days or weeks of it without having to go looking up details unless you really get stuck or the tutorial lacks alot of information (like Atlas' tutorial). Can you imagine those google-everything-at-day-one-gamers touching an old game like Majora's Mask when there is an internet outage?

    so we do away with Reddit? discord? fan sites? in game chat? 


  11. 5 minutes ago, Writhes said:

    It's not much different than the wiki being a complete blank slate on day 1. What you are saying is a good case for why people should try to keep it updated but not so much a good case to delete information stored on the site.

    so, you're saying bad, wrong, incorrect, misleading, false, incorrect data is great so long as it stays online... 

     

    please tell us you do not edit the WIKI


  12. Just now, Writhes said:

    Wiping the wiki is a pretty bad idea. People can update it and still keep past changes noted. It's not a problem if it's outdated for a short period of time.

    so a new person buys the game and starts the day after relaunch , goes to the WIKI after creating a new char and reads about placing a PVE clam flag and spends the rest of the day trying to figure out why F1 no longer works?

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