RedXStrike
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Posts posted by RedXStrike
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Seriously. Anything that has a storage should have a pin access.
This game is harsh enough trying to claim land and play solo - but others intentionally loading up your smithy to sink your raft? I don't even understand why that's a thing.
A simple code on the smithy storage or anything that can have storage solves that.
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2 minutes ago, Jpugh86 said:It should be in your inventory?
Tophat is for getting double the gold when you dig up a treasure while wearing it. It skins your headwear i believe
Found it... was a filter.
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... and some other cosmetics. Took my gold, saw the notice. I can't purchase again.
... But literally no idea what I just bought, how to use it. It's not showing up I think in any menu.
EDIT: FIXED. I had a filter on inventory. Doh...
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Lawless just cleared up server congestion by giving more start areas. You can't claim land though - like freeports. My suggestion is to allow for claiming land - but only for solo players. What's insane is allowing a starting area that allows you to build a bed that you can't access while just trying to figure out how to play.
But again - this pirate game is forcing a very specific way of massively collaborative play play, but the theme seems to WANT to allow some variability, particularly doing your own thing as a captain. But the systems are all built around a single method of play and the servers are overrun by that in every capacity. The only answer is really odd time balancing for claiming, rather than other rules based on an approach to play for claiming / building.
Similar to governed islands, having a bank would be awesome. Some safety net if you lose all your stuff.
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4 minutes ago, SoloHan88 said:I thought lawless was just temporary. Am I wrong?
Temporary in what context? Like they won't keep them past a certain window from launch?
Even so - having some areas with variable building rules for different play styles I think would be great, especially with what we're seeing early on.
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I think creating some systems to allow for players of different styles to thrive is going to be key towards the longevity. Not everybody wants to engage in armada vs armada play. This is a pirate game after all, some captains just want to do their thing.
The trick is that the systems don't seem to have any differentiation between huge companies and solo players. This is already creating odd issues with mega teams (from different countries) claiming everything.
I think creating more variety in the grids and what players of different styles can do may be great.
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1 minute ago, Lillica said:Since aparently my post isnt clarifying enough... sorry...
the multiplier notes how many types of that material you need, so example
wood x2 (60) means you need two types of wood, both at 60
please look at my post i referenced for more details on blueprints
Yup - I understood. Again, in the game that was entirely not clear. But your post made sense.
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8 minutes ago, Lillica said:I answered a few questions in blueprints here this being one of them
Okay - so the 2 x and 3 x refer to variety of types of that material. That was completely not obvious. Thanks for the link.
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2 minutes ago, Realist said:It means for the better quality you need either 3 times as much or 2 times as much of the material. Basically it is a more expensive version of the craftable for a better quality
So here's the issue - I have plenty of materials at that multiplier (2x10 - have more than 20, for instance). But still can't craft with the blueprints found in the flotsam. Things without the modifier work fine.
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I'm seeing this in various Blueprints. Instead of just the amount, it say something like Thatch 2 x 14. Or Wood 3 x 10.
Can someone help me understand what that means?
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This game could really benefit from having some amount of persistence after death. To lose everything in the punishing early access waters filled with bugs is just getting to be too much. Yes, I realize a bed should work - but too often it can be lost. Started my night with my raft, bed, and all my mats destroyed and my character dead for reasons I can only guess - although nothing suggested seems to have been the case. I spend hours redoing everything to end my night as a lvl 13 being corpse guarded at my raft by a lvl 2 croc that aggrod me from across the map that can 1 or 2 shot me and I can't scratch - something that wasn't the case the night before (again, I'm lvl 13, and it was lvl 2...).
At this point, the game would benefit from having some persistence. I think the ability for your things (like materials / tools / clothes) to revert back to a Freeport bank would be great. Give a safe harbor to relaunch your raft.
Because the initial collection is such an abhorrently slow mess - and you're subjected to it from just about every punishing angle the game throws at you (fair or not - like bugs). I feel like the game doesn't want you to play it. Which is a shame since it's intriguing. But the progression is so horrendously slow in its current form, creating some persistence and safety net with death is better than starting over with only your skills (which have minimal impact on the progression speed anyways - and currently don't seem to have any impact on your ability to even fight).
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Hours of work down the crapper on this. Already lost everything for reasons I can't figure out. Logged in dead with everything gone. Spend the night rebuilding - not i'm being corpse / bed guarded by something that shouldn't be able to tear me to shreds because its' 10 levels lower. This game - I DONT UNDERSTAND YOU DEVS!
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Just now, kolpo said:BOW and kiting him can work
Can't do anything. 1 hit knocks me out basically. Again - did they fuck up the damage on things?
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Game keeps going from barely playable to worse (somehow). Now I have level 2 croc guarding my corpse. Can't do a single stupid thing about it. I seriously don't understand what this game is trying to accomplish. Can someone help me understand?
a level 2 freaking croc used to be no issue. Suddenly it's a destroyer I can't touch. A hit does 5% damage if that.
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Did something happen to the damage in these patches?
I'm a lvl 13 and can no longer go toe-to-toe with a lvl 2 croc. Get annihilated. I'm in perfect heath. Nothing on my end different - yet just get shredded by a basic mob.
WTF
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I feel like I can't look at something for 5 seconds in inventory (which takes up so much room) to have some random crap threaten me.
Storms just endlessly spawn around me now. HOW THE HELL DO YOU GET OUT OF THEM?!?! What are their behaviors?
After last patch I spawned surrounded by a constant stream of 'The Damned' ships too.
It's like this game doesn't want you to play it. half step forward, 50 steps back every session.
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1 minute ago, christenoc said:We're all in the same boat buddy. Probably some asshole just decided to kill you are destroy your shit because he could. There are alot of degenerate nihilists out there.
The problem is a total lack of understanding for what happened. So it's impossible to figure out a strategy. I had logged out for longer with no issues. But suddenly logged in and it's all gone. I have used 2 different machines (which I noticed creates an issues with map retention). But not sure if it's people, creatures, BUGS?
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Jesus wtf is this game. Not even sure what happened.
Lost everything.
I had a raft with a bed and storage and tons of materials. All in great shape when I last logged in last night.
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So frustrating to have the radial menus switch the command locations - like fires for instance. When unlit, inventory is up. When lit, inventory I think is right and up is demolish. Dunno - but the menus swap around. Keep them consisten!
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Just now, Andro Bourne said:Right and those people will wake up dead or with no loot on their bodies...
Ahh - so until you buy a house, you're not truly 'safe'. I guess to expand - assuming you're willing to sleep in the open, what's the proper way to exit? If you just 'exit' will you be sleeping? What happens?
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Just now, Andro Bourne said:You build a house on an island and log out in it...
But I see people sleeping all over the open areas outside.
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See title.
Enable Codes for ANYTHING WITH STORAGE
in General Discussion
Posted
Nothing still suggests why there's a need to not have smithys with the capability to lock. I also think there needs to be more storage limits, including for campfires or things that wouldn't maybe have a lock.