Okay, if you want the sleepers to remain in any capacity, then play Skyrim and spawn 5000 dragons. See how long your game lasts before crashing. Hint: It won't last very long.
Same concept applies here with all the damn bodies lmao. The bodies are 99% of what's causing all of the lag, rubberbanding, etc etc. Forcing the server to load thousands of sleeping bodies is not going to work, especially as more and more people start playing, joining servers, and logging off to leave their bodies there.
It works in a small scale game like Ark with MAYBE 100 players max. But it does NOT work for an MMO game, where thousands of people are playing and then logging off and leaving their bodies everywhere to lag the server. This being a """survival game""" is no excuse for that.
No need for sleeping bodies in PVE server
in General Discussion
Posted
Okay, if you want the sleepers to remain in any capacity, then play Skyrim and spawn 5000 dragons. See how long your game lasts before crashing. Hint: It won't last very long.
Same concept applies here with all the damn bodies lmao. The bodies are 99% of what's causing all of the lag, rubberbanding, etc etc. Forcing the server to load thousands of sleeping bodies is not going to work, especially as more and more people start playing, joining servers, and logging off to leave their bodies there.
It works in a small scale game like Ark with MAYBE 100 players max. But it does NOT work for an MMO game, where thousands of people are playing and then logging off and leaving their bodies everywhere to lag the server. This being a """survival game""" is no excuse for that.