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YoBerg

Pathfinder
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Posts posted by YoBerg


  1. Maintenance really isnt hard at all. It's a bit more difficult if you're out solo, but even then just keeping an eye on it and eating every now and then of all 4 colors isnt more than a mild inconvenience. I've died more to alphas and/or mated bears than i have to food-related causes (deficiencies/poison/starvation/overeating/thirst).


  2. Not gonna lie, this made me laugh xD but i agree! Being able to troll would be awesome! Maybe not when you're booking it at full speed, but maybe when sales are at <30%, or when sailing into the wind? Would make looking around islands for land/a place to park more meaningful, and would add yet one more reason to go sailing rather than sit on the beach or anchored ship.

    I'd like to see a Fishing Net attachment for ships, too...maybe a one-time use thing you had to build or maintain every time, but would gather in fish en masse, along with the resources you'd get from harvesting?

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  3. Regular wolves pretty much 3-shot me in fur armor (we're up north). An Alpha wolf on our island killed 6 bears in two hits, 3 giant snakes in one, and proceeded to skullf*ck me and my ally company (roughly 6 guys) for the better part of 40 minutes until we put about 150 carbine and pistol shots into it. Was using the cannon, until i found that the cannon did less damage than the carbine. In between having its way with us, it proceeded to slaughter every single living thing it came across...

     

    Now that i know about fire arrows still being effective, and now that swivel guns have purpose in PvE, it might not be so hard...but holy crap i had less than a second to react when it came out of nowhere from across the island....if anything, we can say it makes for some crazy stories lol


  4. The only other solution would be to create instances of each server, with a clan only able to exist on a single instance at a time and not be able to change over without forfeiting their claims. At least, as far as I can see, separate instances of entire servers would allow for double, triple, quadruple, etc. the number of people that can play the game without completely shrinking the land availability. 


  5. I was under the impression that Ghost Ships and Ships of the Damned were two different things. Either way, i agree with you for both PvE AND PvP. I've seen so many player ships just get swarmed by SoDs because there's 15 of them on a single server, and they all kinda float between the islands, keeping players from gathering resources that are scarce on their base island. IMO there should be 1 per 50 players on a server.


  6. This looks suspiciously like something normal survival and/or MMO games have for skill trees....

    ( = . = )

    What kind of nonsensical logic are you trying to apply here? Your proposed method would make things clear, make planning into character skill growth easy, and would not only allow for specialized player choices but also actually make people feel like their choices matter! HERESY!
    (you said make fun of you, so there you go)

    I definitely like your approach, in all seriousness. If the idea behind higher skill costs and isolated trees is to "force" players to specialize and include others who know something that they don't, then stuff like Beast Mastery is self-defeating to this concept inherently. Remove saddle crafting from the Beast Mastery, create a Leatherworking tree that can make ALL things leather- and hide-related, and let's get some player-run trading ports going. I mean, let's stick to the perceived and implied spirit of where the devs are going with this. (personally I like the idea of being able to eventually know everything, but having to choose where to go at the very beginning. But that's just me).


  7. Lions, man. Lions need to be nerfed hard. I put in almost 5 hours last night, and right up until the last 15 minutes everything was nice and calm, other than the occasional wolf, snake, or bear, until all of a sudden a pack of 4 lions and a screaming meemie of giant snakes spawned in right on top of me and insta-killed me by leaping, latching on, and firing me off a cliff like a cannon onto the beach about 280 yards away. They then proceeded to kill every single thing in our area on the island, one- or two-shotting pretty much everything until there was nothing left. If it wasnt for the high spawn rates, the whole place would have been barren and this could be considered an extinction-level event.


  8. Agreed. I was very disappointed when seeing some of the new values for skills after the update. It was hard enough trying to figure out what skills were needed ASAP for survival, which ones were useless for our island (farming with no access to fresh water, anyone?), and now we have one person in our 4-man crew who is level 22 because he built the ship, and the rest of us are around 13 because we were gathering resources and didnt want to spec into something that someone else already had. I mean, 8 points for something that's only two options down on the list (iron tools)? Really? Things were hard enough as it was before the "rebalance." Now advancement is darn near impossible, especially with the soft cap that is ghost ships running rampantly through our cluster of islands...one solo player, who just wanted to sail to another island, had almost three days of work from PRE-BALANCE destroyed for no reason, and now it's impossible for them to rebuild in any kind of reasonable time.

    TEDIOUSNESS DOES NOT EQUATE FUN, GRAPESHOT!


  9. Highly agree! I don't mind the tediousness of it, but having 3 resources relatively plentiful and then having one (Vitamin D) nowhere to be found is a recipe for frustration. I mean, berries, full of juice, don't even replenish your hydration. If we're gonna walk the tightrope of realism, I mean...come on.

    Honestly, what I would HIGHLY enjoy, and from the discussions on my server there are many that agree, is that a Hunger bar is good. A Hydration bar is good; in fact, both could be considered critical to the survival genre. The micromanagement that is resource gathering just for food as things are, however, is just too much. Even just tying health into the hunger bar and giving buffs/debuffs based on vitamins would be much easier to manage and deal with. I don't mind the shakes as long as I'm not going to die in 60 seconds.

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