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Aztek

Pathfinder
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Posts posted by Aztek


  1. So I know people are going to complain by this but hear me out.

    A big issue people have with playing this game is that there is nothing permanent.  Players feel they can do all the work and lose everything with one offline raid.  They feel this way because it is true.   If there was some form of player bank that is craft able for your company.  (If solo make a company and dont recruit) Make it where you can only place 1 within maybe 10 zones or something.  But these are items that can not be lost via raid.  If you get wiped, you are not starting back at zero.   It will make a huge difference with players at minimum impact on raids as the slots are limited so you would still need chests etc.

    If you make the bank, there needs to be some type of limit though.  Maybe 10 slots.  This way, players will still have to store outside of the bank.   

    If you dont limit the slots, then set up banks in freeports  and a few random areas that people can travel with there valuables to deposit.  More traveling, more risk, more loot for people to raid.


  2. 16 hours ago, Computer1633 said:

    1. The hacking/glitching is by far my biggest complaint to date. I was forced to move to a PvE server just to experience the game and still several times I have stood by and watched while someone glitches into my house, empties out a pin coded chest onto the floor, and glitches back out with whatever they found valuable enough to keep.

    2. The sailing nerf needs to be reverted! If you sail directly into the wind it should be 0% forward movement. People need to learn to sail with the wind or go on an adventure and see where the wind takes you.

    3. My third issue is with the dev team. I feel like every patch over the last week has been designed to shift the game into easy mode to please the whiny players who lack skill and streamers. This has significantly decreased the level of overall fun this game provides and they need to pull a 180 for the long term enjoyment of this game.

    The devs making things easier is what has to happen in order for the game to survive long term.  Otherwise, it becomes boring.   Games have to have a small population of the true "hardcore" players.  However, for it to thrive you need the casual players who have school/jobs/lives.  You need the "basement dwellers with no lives"  You need the "PVE players" etc.   What happens with these "hardcore" games is the population that actually want this in a game is so small that it forces other non hardcore players out of the game.  Once this happens, the hardcore players now slowly get bored and leave causing others to leave and it becomes a ripple effect. 

     

    The game will always add more players as people will stop playing, come back after patches etc to see it again.  But if its to hard, it will fail.  

     

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