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wildbill

Pathfinder
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Posts posted by wildbill


  1. It does seem that people at least agree sometimes it is hard to get where you are going and most people want to get there faster. They make a faster ship or just pick something else to do when the wind is not favorable. There is a 90 degree arc you can not travel in at a decent speed depending on the wind direction. That is 1/4 of the directions you might want to go. You can tack, but then it takes twice as long. I'm currently playing with some modded ships that are a bit faster and I like it better.


  2. 2 hours ago, Khillian MacDille said:

    You're the one who made the choice to pay for that server and no you shouldn't expect anything in donations.  That's why they're donations and not tithes.  If you can't afford to host the server then find one of your more trustworthy players to hand the server off too.  If players wish to donate to keep the server running it's one thing, but to try and coerce people into paying with rewards the non-paying members of your server cannot hope to get is shady as hell

    Not sure why you care that there are people on a server that pay for rewards and some people that play on that server that don't. As you said, you don't play there so why do you even care?

    These are all adults making the decisions on that server, not small children being abused or something shady like that. Not sure what twisted moral system you live with, but where I come from, people get to make their own decisions about things like this.

    How is anyone being coerced. No one is forced to play there, they all decided on that on there own. If you don't like it just don't play there. I don't normally play on a server like this, but if I do, I generally buy some item, and have fun while I'm there with it.


  3. I've only played a few MMO type games, so maybe someone can comment on their experience with them, but don't almost all of them have one thing in common. When you are offline, you are no longer in the game. Many don't even have the concept of bases, but if they do have a means of transport, like a ship, a spacecraft, etc., when you log out, it is not in play in the game. In some, you won't see it at all. If a spaceship, it might be docked in some starbase that is not reachable by the opposition, or some other safe place.

    So to make Atlas an MMO, seems the only logical thing to do is to remove the ships from play (or at least give players that option) when you log off.

    In Phase 2, one of the stated objectives is: "Exploring ways for players to store ships safely when going offline". I don't see how this can be anything other than adding an option to somehow remove damage from being taken when offline.

    So it is right there from the devs, end of argument. It is going to happen.


  4. 4 hours ago, BessieBlue said:

    I’m having the same issue. It seems to be getting worse. At first it was just a roof, wall, or foundation here or there. Now I’m losing smithies, storage boxes, crew members, saddles off tames, beds, ammo boxes and resources off ships, and the ability to craft items in the loom forge etc. the forge,  smithy,  loom, have a negative number in their inventory. I thought I was losing my mind when I couldn’t find the wall hook in the smithy. It wasn’t until ironically,  the smithy had disappeared on a return visit to my base and had to build another one that I was able to make it again.   It’s frustrating to sail all over gathering materials to make legendary items only to find that all your metal is gone because your storage boxes have disappeared. It’s making it hard to progress in the game. 

    I get that this game is under development and I can deal with its quirks and bugs, but this one is making almost unplayable. 

    Is this playing single player that you are losing stuff?

    I've never seen this, but don't play single player much.


  5. This has been asked before. There are no rules against it. You can charge for loot boxes and such that help you progress in the game. 

    Of course no one is forcing anyone to play there, so no one is forcing you to pay anything other than that you must buy Atlas to play it.

    Lots of private servers ask for donations. I've bought some stuff from them when I play more than a week or two. It costs plenty to run a decent size Atlas server, they need to get some money to pay the bills somehow.

    • Like 2

  6. 59 minutes ago, Adml. IrishDWG said:

    I would love to see Steamships and All nautilus submarines plus more sailling ship plus a economy system plus the level cap to go up also so who else would love to see new things

    I think I've seen steamships mentioned before. They could be a bit slower than a sailing ship, but of course go faster than a sailing ship into the wind. Coal, oil, or wood could be a fuel to power them. Maybe they would go faster depending on the fuel, with wood being the slowest. If they could be unaffected by storms, that would be a bonus that would make them worth making, since they would likely need a bit more metal to make than a sailing ship.

    • Thanks 1

  7. 6 hours ago, Percieval said:

    The whole grinding aspect is very hard to balance out, if not extremely hard. Making something more ‘solo’ or ‘time’ friendly, makes the gap between large and small companies way bigger. For PvE I can understand that people with less time want more, but that’s not something everyone wants. For me personally, I don’t want the game to be too easy. I need a grind to achieve something, just as I want to get rid of the OP tames which ensure you can make a galleon in a few hours. I think they’re at a good spot now, grinding wise. 

    Simple solution for those that like more for less work is to play on an unofficial server. I'm currently playing on a 100x harvest server. There is still plenty to do and still lots of fun even though I spend very little time harvesting. Harvesting is just one of the many grinds in this game (a big one of course with vanilla settings). The devs made the ini settings for a reason. Everyone likes to play the game a bit different and you are bound to find some server with like minded people as you if you look hard enough.


  8. 43 minutes ago, Whitehawk said:

    The fog wouldn't be so bad if it had even a fragment of realism, on the xbox it's like the screen just gets painted white till it's over. It's a good job I use the sextant.

    What I don't get is why a game would hide all the nice features of the sextant buff behind a mini-game. If those features were available all of the time, the game would be significantly improved. As it is, I seldom have had enough extra skills to put into the sextant, so even after playing the game for over 500 hours, have never learned it. Now that I read what it can do, I'm thinking I should try it, although I find all of the mini-games extremely annoying and avoid them if at all possible. Possibly this one won't seem like a waste of time.


  9. 2 hours ago, Grongash said:

    Currently testing if i give it another shot myself, but i have seen that there are still so many things not working... Logging out on a ship that moves while you are offline still drops you off in the same sector next to the waterborder swimming.. Still tons of ghost resources you cant harvest... But we got annoying cats running around in Freeports. That's what every Pirate game really needs.

    Playing Atlas requires a good sense of humor and skepticism. 

    The cats just make me laugh. I agree, I can't see any reason for them to be added, but they sure are funny to see.

    On a ship, I'm just cautious. I don't even try to see what happens if I jump while on a moving ship. I expect I'll end up in the water, but maybe not. Same for a logging in and out. Why would you even attempt something like that. Just don't push your luck on stuff like that. I only log out if the ship is anchored. Same for logging in. I don't expect any more for Atlas than I would of a ARK modded map that is 99% finished. Most of those have resources you can't harvest too. Still fun to play with them if you don't expect too much.

    Would I play ARK on official or with low multipliers? No way. Still fun though under the right circumstances (like with a mod that removes the need to balance vitamins).


  10. Well, you could just say no. Sounds like the two above are playing on the official servers. I tried that and won't do it. I'm currently playing on a server that has 100x gather rates. It takes me an hour or two to make a schooner. A bit longer for a brig or even a galleon. Ya, I'm not playing the game as intended, but as it is designed it sucks. If the game ever becomes playable with vanilla settings, I might try it again at maybe 2x settings and enjoy the challenge. Right now, I'm just goofing around and having fun.

    • Confused 1

  11. On 12/23/2019 at 1:29 AM, Daesig said:

    Same thing just happened to me, my mate bought the game yesterday and we parked out schooner in safezone overnight. When i logged in i got the "ship sunk" message. Everything high hp and ship just chilling there half in water... 

    My mate is 100% gonna quit cause of this stupid shit.. 

    Ya, don't think of it as a safe zone, it is anything but safe to park a ship there. I think the ship sinks when you log in because of how servers work. When no one is around, stuff (like ships) go into statis. When someone comes around, they suddenly update to the state they would have achieved had they been updating all the time that passed since they went into statis (no updates occurring). That new state is sunk, so you get the message right as you login.


  12. I can't tell for sure if the OP is specifically talking about the ghost ship that is rarely seen or just the normal ships of the damned.

    The ships of the damned are easy enough to avoid and see, even on a raft (well most of the time). I see no problem with them attacking an unarmed ship.

    Now the ghost ship appears out of nowhere and is harder to avoid when it appears. Would be nice if it only attacked when attacked. I've only seen it I think twice, but if I recall correctly, it doesn't just spin in circles like the ships of the damned. It moves fairly fast in one direction and if you avoid it, it then just disappears in the distance.


  13. 37 minutes ago, Atreties said:

    Wat.

    I can understand the concept of mermaids being a mild annoyance, but losing a ship to them? How would you lose one, much less multiple? 

    Also, who gets pulled off of a ship by one, ever?

    This thread...

    I've never seen one, so I never have, but friends got pulled off. I think one died, but they did not lose the ship.


  14. On 12/27/2019 at 6:34 AM, Sydhart said:

    You can also build a steering platform with railings around it that isn't on the top deck. I've never been pulled off any of my ships with this design. 

    Never heard of this. I usually put the wheel on the top deck or one deck higher that I make and if you put a ceiling over it, I think it forces you to first person. I like my wheel up high because to restore vitamins, I go off the wheel and look around in first person and dance. This uses stamina and then food so I can eat and restore vitamins. If my wheel was in a position where first person view can not see around, then I could not dance next to the wheel.


  15. I was punching a training dummy on my ship to get my food to go down so I could eat to get more vitamins. Ultimately the thing that worked the best was to tame a few bears. One of the bears killed me and that reset my vitamins better than anything else I could have done.

    Nice when a game has a food mechanic that causes a player to welcome something in the game killing them quickly instead of a lack of vitamins killing them slowly :classic_biggrin:


  16. 21 hours ago, zottel said:

    Bows And xbow should work again too now 🙂 Getting a crab is kinda easy, buy One from a trader ( good crabs are only about 5-10k Gold ) also 90% of the trader accept resources aswell. Tame Yourself One using the Diving attachment or join One of the weekly Kraken fights to unlock the submarine.

    So someone is having trouble getting enough gold and the solution is to by a crab with 5 - 10k Gold they don't have? I'm not understanding that logic. Maybe the game has a banker that will loan them the 5 - 10k and then they can pay it back after doing 20 or 30 treasure hunts?

    Cool though that you can buy a crab. I might do that once I have the gold. They sound like a fun tame to have.

    I usually just use a few bears to do treasure hunts. Sometimes they are where a bear can't reach, so I have to skip some of the treasure. I tamed a few bears today, need to level them a bit and will start hunting soon :classic_biggrin:


  17. 30 minutes ago, Percieval said:

    What exactly is frustrating about this? I don’t seem to get it. 

    I think he is saying, xbox is on 402.5 patch, the one with the food bug. PC is on 402.6, the patch that fixed this. 

    I don't normally keep track of what happens on xbox, but it seems strange they have not gotten the 402.6 patch, and I can see how that would be frustrating.


  18. Not sure why you guys are hijacking this post about building to talk about crop plots and ships that follow (great idea though).

    BTW, the future is here if you play with mods. There are a *lot* of building options that can be added. Several mods will do this.

    As far as building and crafting goes, the best thing they could add to the core game would be the S+ style resource pulling. The resource management of moving resources around to different locations is very annoying after you have played a game like ARK that added this from the S+ mod.


  19. If someone needs more gold, I'm betting they are just starting out on a server. After a few months, most people have plenty unless maybe they are raided (I play PvE, so at least this is how it works for me). So I'm thinking using crabs to do treasure maps is not going to work for most people that have a gold shortage. Heck, I've never even seen a crab in game. So Bears are the way to go for me. Now if only there was a way to get a bear up on top of a cliff :classic_biggrin:

    A little off topic, but actual bears can climb like crazy, why can't a bear climb a steep slope? I've been playing Conan Exiles for a bit, then come back to Atlas and the inability of all these tames to climb slopes that some on foot even we can climb seems kind of dumb. In Conan, the tames can go anywhere you can get to. Partly of course I think that is just because the programmers for Conan are not the best, but still it sure is nice that it works that way.

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