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uaf

Pathfinder
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Posts posted by uaf


  1. OMG, another person having a go at pushing his own opinions on stats ? 😄 

    Let me have a go: 

    Optimistic side : Atlas launched during a huge holiday so people had more time to play back then and also it was the hype of a new game thus higher numbers of players. Downfall of said players = veni vidi vici. They played, saw it wasn't what they wanted, left or got bored.

    Pessimistic view : Atlas had always had huge numbers of players, but bad management, bad game mechanics, bad something is driving people away, doomsday is upon us I predict it !

    Realistic point : Play the game if you like it, help shape it into a great game or if you don't like it, stop spamming forums with crap predictions and go find another pirate game / ship game / building game / whatever you are searching for.

     

    Seriously every day there are 2-3 people with "Atlas is dying". Jiz.. give it a break. Understand how people function, some maybe want to wait for the game to get out of EA before playing (but bought it to see what the fuss is about and still have it at a probably reduced price during in EA than after launch), some have tried it and it's not their cup of tea, some have left because of changes, some have joined because of changes, some have strong feeling about A, others have strong feelings about B, you can never please everybody. People come and go. 

     

    It feels a bit like every new generation is all about "the game is dying because you are not doing what I want" or "my feelings are hurt because you used the wrong words to talk to me". How long will this last? Will it ever end ? 😄 

    Also, another thing, stating your "age" and "occupation" does not make you smarter or wiser, so cut it out and discuss on point, don't throw irrelevant crap to support your opinion.

    • Like 2

  2. Can we please have taxation on treasures and SOTD drops removed ? Tax the land, not the treasures / SOTDs. I understand you claimed a whole island and you are protecting your resources or what not, I don't mind that, tax it 30% all you want (as long as there are lawless this shouldn't bother anybody), but for crying out loud, remove taxation from treasures and SOTD drops.. I really REALLY don't want to travel half the map and risk life and limb to end up on a spot where my treasure is by chance on a 30% taxation or I kill a SOTD on a sea of flag spamming the ocean.

    Hope the new flag system will also take this into account as it's pretty frustrating. 

     


  3. Yup, first attempt was to "destroy" ships that weren't moved for longer then 2 weeks I think? Ended up deleting half the server ships and doing a rollback. They said they will get back to this once they are certain it will not cause problems (it's been a while now..)


  4. They spawn only on gold age ruin regions.

    They spawn a circle around your boat when they are near you, which forces you to unmount/unseat and jump towards the edge of the ship and into the water (if you don't get stuck in some construction).

    There is a minigame you can do (punch it with each successful one) and it will let go of you, else it will drag you to bottom of the sea

    They seem rare there now as well.


  5. 1 hour ago, Percieval said:

    Lol. You read what I said? It won’t change, so I can leave now and come back in 2 years, it would still be the same. So I rather keep playing can’t I? And if you can’t handle the negativity, you shouldn’t be on the official discussion forums lol. 

    Latest few patches were all A > B, reverted to B, back to A, reverted to B. But.. clearly they won't change because you see the future.

    Not sure why you are all crying about using tames. They are as support in this game, to make life easier. You can certainly play without any taming, nobody is forcing you to tame stuff or invest points in the skill tree that is for taming (which is in the game and yet you complain that they don't want tames?)

    And complaining that "people quit because it's a tame game" 😄 really ? 🙂 Most I know of didn't even care about the tames. They cared that the flag system is broken, you cannot get land unless some other poor creature quits the game and other players can just spam flags with no upkeep for them, look at "top PVE companies" which are basically who can spam more flags. They cared that you could sink a galleon with a hatched. They cared that anchored ships could be sunk by weight glitch if you spent a night on another region, or even in front of your own base. They cared that resource distribution is broken (you can find all you need in the central regions without ever having to venture too far, unless you wanted to kill pinguins for oil). They cared about the fact that griefing is real but company want to "handle issues that cause the griefing". As if they can only do 1 thing at a time. They cared about bugs that made you pull your hair (falling through floors, tames flying to the sky, "shoot at ships only" option not working, discoveries bugged, map meshing, flame arrow OPness, etc). Cared about the laggy servers when 20+ people were on a single region, let alone a full 150 lag fest. Cared about disconnect issues, crashes, etc. Not one of them cared about having a tame or not.

    Most of the people that play Atlas CAME from Ark. And if you think otherwise you are fooling yourself. Atlas is about ships. Nobody cares HOW you build the ships as long as you don't want to shoot yourself if you lose one. Easier to build ships = more PVP and happier people. Hard to build ships = people will run and get depressed when they lose it. Do try to remember it's a freaking game!

    • Like 2

  6. You have to kill different whales to get 50 points for each kill. Not the same whale type.

    To spot 2 different whales check for aggressiveness, for example, there is the passive whale that you see in the distance that won't chase you unless you shoot at it, and there is the aggressive whales that you will see their HP bar coming towards you from a large distance.

    The passive whales deal a small amount of damage to your boat is they catch you, the aggressive whales will do ~2k damage / hit if they catch you, so make sure they don't catch you 😛 (they are pretty slow, so all you have to do is match your speed with theirs)

    • Like 1

  7. 1 hour ago, bigfishrob said:

    They did not unless it hs changed. Those or grapple

    It always worked afaik. Since the beginning griefers used climbing picks to enter peoples houses through windows to access chests that weren't pin locked at the time.


  8. That would render whale hunting kind of pointless if they no longer drop alot of gold. Since you hunt SOTDs not for the gold, but for the BPs they drop and/or crew. Whales only drop gold. If gold is taken out of the equation there is nothing to motivate to hunt them except for the initial one that gives 50 discovery points.

    In the north, we don't have much else.


  9. "A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server."

    From here

     

    Now, please tell me where it mentions that MMO's are only to be played in large tribes / companies / guilds / clans / etc.. 
    Great, now let's all enjoy a game that has to be progressive (in as that you have the option to join larger groups and be incetivised to do so, but it is NOT a mandatory thing), and lets cut this BS that everybody should only play in large groups. Everybody knows the ups and downs of large groups.

    Also, do imagine these "regions" having 150 people on them and tell me how you like to play that in PVP with large groups with 10 fps and 300 ping. Great! now go ponder on the meaning of life.


  10. 49 minutes ago, Jean Lafitte said:

    Free Market  - In economics, a free market is a system in which the prices for goods and services are determined by the open market and by consumers. In a free market the laws and forces of supply and demand are free from any intervention by a government, or by other authority.

    Atlas Free Market - My taxes are at %20. Why?  Most of our island is at 20%.  We went to a claim yesterday a couple of grids away where we farm fiber.  I've farmed on the same guy's claim for weeks now.  Last week, the taxes were at 30%.  This week, 25%. Why?  His neighbors dropped their taxes to 25%.

    Hummm... Free market.  OK, that seems to be working as intended.  Don't you think?

    Watch this...

    Fig5_Supply_and_demand_curves.jpg

    Players initially needed large quantities of resources to build bases and ships. This caused land owners to increase taxes in order to profit off those demands.  As players finish construction of their initial ships and buildings, the demand for those resources is going down thus causing land owners to reduce their taxes in order to attract new customers to their claims and keep their repeat customers (like me with fiber) from going to other claims to get what they need.

    At some point there is going to be a market equilibrium (Q).

    Market equilibrium: A situation in a market when the price is such that the quantity demanded by consumers is correctly balanced by the quantity that firms wish to supply.

    https://en.wikipedia.org/wiki/Supply_and_demand

    We have not reached that equilibrium yet.

    Now, exactly what mentality are you accusing me of having?  A realistic one?

    If you think real life applies in games, you have another lesson to learn in life 🙂 In Atlas, most taxes are 30%, perhaps if you leave your region, you will find out. The mentality that "oh, players don't grief eachother given the option" type mentality. There is no "customers", everybody keeps taxes to 30% and if you want to ignore that, be my guest, it won't change the fact that taxing is badly implemented in this game. Defend it all you want with IRL counter-parts (next up you will say that "omg wood is stronger than stone IRL" because they buffed wood, so it must be true"). Don't give me the crap about market regulations and supply and demand. I doubt that everybody will reach 1% taxation to keep more "customers" coming. The taxation is bad for one simple reason, you PAY nothing for it. There is nothing keeping you from taking over the whole map if you could 🙂 

    Do you want some pictures ingame to see how "free market" applies ? 🙂

    12 minutes ago, Shintai said:

    How did a 2K map become 6K?

    It´s good for everyone besides the 20-30% owners. Everyone choose our area to farm in. The 20-30% owners pretty much get's nothing. And they have started to cut taxes as their bank is empty day after day. But people remember them 😉

    Each company member that is near the area when you dig up the map gets the amount on the map. Which is taxed individually.

    This forces us to seek maps in lawless areas so we don't travel across the map in 5hrs to reach a place that has 30% tax for nothing.

    • Like 1
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