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Evir

Pathfinder
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Posts posted by Evir


  1. 39 minutes ago, kampfer91 said:

    While in pvp it is about stopping people from entering a territory , in PVE however i don't see it effectively stopping animal as they still spawn near the house and when the distance between between the house and the gate wall is like whole  baseball field , at that point it is hogging the resources .

    On claimed territory, there is a pretty significant distance that foundations block respawns. you just have to build around that, if there is a spot that you miss, just drop a foundation on it when something spawns there.


  2. 8 minutes ago, kampfer91 said:

    To some people , they use those large gates to wall up theirs base  and make sure nothing get inside , but the same excuse they will use when they walled up the entire coast and make a large portion of island unreachable , including metal nodes and rare resources , it is also a pain to load when there are so many of them in the area .

    I don't see why you need so many gates , in PVE at least , cus i build a secured pen without the use of those pesky gate that block everyone path .

    I believe there should be a limit of how many large gate you can build in one area .

    Large gates are used because they are easier to manage than the games building system, you can angle them, have them cover large areas, you can have them overlap on the ends so it makes a solid wall. They are faster to put up. There are way too many advantages to them to not use them, They have more health than a single wall because killing 1 wall tile is effectively the same as destroying the gate, you can still walk into the area ether way, if you wanted to make double walls, it is pretty easy to do since you can stack them basically inside of each other. 

    There is no other way to effectively cover area quickly. If they made massive wall panels, people would complain about those also, and actual walls made out of stone or wood, take more resources to load in, since you have to load every single tile, along with the foundations, ceilings, roof tiles and anything else people use to build walls. 

    While an eye sore, it is actually better to have the gates than the current alternatives.

    Edit, I forgot, you can stack them on top of each other also as far as I know, as high as you want. so 4 or 5 high shouldn't be an issue.


  3. 40 minutes ago, Mike L said:

    Hate to do this but I was comparing schooner to schooner so that there's less variables to easier understand the battle strat. 

    You didn't explain how you move faster with a brig that has more cannons and therefore more weight, a brigantine would never catch this theoretical schooner that only has 3 large cannons on the back, unless that brig has less cannons a weight in which case those large cannons will be doing some damage to ya. 

    All the schooner has to do is run. 

    This post is confusing me, are you agreeing with me?

    Before brigs could effectively one shot schooners if they got into range, it is very difficult for a schooner with only 3 cannons on the back to actually sink ships unless that ship is really really dumb and allows it to happen. They literally, just have to turn and the schooner has to spend several minutes readjusting, just to get into range, I have sank a few of these schooners before because they are trying to get into position and mess up their attack angle, and get into range of cannons. Especially if the wind is against them on their attack angle and I can use wind to get into position.

    Now large canons do way less damage, and the schooners have a massive buff because of that.It is amazing how limited your thinking is. Schooners can now eat large cannon shots, and then use their much higher DPS, to delete planks on brigs, especially when they can out maneuver brigs. by hitting them in their dead zones where no cannons are pointing. Coming up on rear attack angles, then unleashing on their aft left or right quarter as the brig. 
     
    Just so we are clear, if the enemy runs away, you win. So I have no idea what your post is about honestly.

    3 large cannons would take dozens of volleys to sink a brig that has any type of competent crew with repair mats and planks, especially if it has armor. There is a high chance that they run out of cannon balls due to misses,  spread out damage, and everything else and have to run away before that brig sinks. Sure you can sink anyone that is incompetent and unprepared, but literally no one cares about them.

    standard brigs have 6k health planks, 3 large cannons, if they all hit the same plank, do 5250 damage, so, they can just turn and repair it, over and over.


  4. 29 minutes ago, Mike L said:

    They do miss a lot yes, not hard to have extra large balls though and if they manage to hit a few shots even after nerf, your going to be missing planks trying to get in med cannon range. 

    The problem is a schooner that has 10 med cannons with or without gunports is heavier than one that say only has 3 large cannons on the back. 

    The one with large cannons can get you in cannon range and start shooting, your only option would be to run, because they are lighter so you will not catch them if you pursue. 

    Its checkmate for the heavier schooner that doesnt have large cannons. 

    If the large cannon schooner runs out of balls they can just sail away faster than the regular schooner. 

    The range of the large cannons is what makes this gorilla warfare tactic possible. 

     

    I personally like using the ship cannons and gunports, but they have no point because of that battle strat. 

    Until they fix gunports weight problem ship cannons are almost useless. :(. 

    You are still comparing schooner to schooner. Now compare brig to schooner. Like I was talking about in the OP.

    You are faster in every way than the brig, more maneuverable, you have slightly less health, per plank and roof/ceiling/wall armor, and you can have nearly the same amount of crew.  All you have to do is maneuver around the large cannon brig, maybe eat 1 shot get in close then start deleting planks with a crew buffed repeated cannon volley.


  5. 14 minutes ago, labatts said:

    Yes it does get expensive which hopefully they look into changing. So if your losing everything on claimed land whats the point, might as well just live in lawless area. I guess I am trying to understand the point as to why everyone wants to claim land but why there is really no difference. The devs need to make it so having a base in lawless the area around it that you'r foundations claim is bigger. And also to stop people from spamming foundations to have a rapid decay timer to all foundations that have no doors etc attached to them. 

    lawless is more griefer prone, you can build literally right next to someone else, I think it is 5 foundations, if you really wanted to, you could wall someone in with stone gates. You can use barrel bombs on anything they have, you can put a cannon on a foundation anywhere, you can drop stone foundations everywhere around someone's base so they cant build anymore.

    Where as claimed land, you cannot do any of that in the claim circle. You must declaim their land, to do that you have to kill every one inside the claimed land, including the offline people, then destroy all the beds inside so they cannot respawn inside the circle, then keep them from running back before the timer hits 0. You can make it very difficult for someone to claim your land right now, however most defenders give up and quit.


  6. 1 minute ago, labatts said:

    Hell no to the war decing. Puckle guns are actually pretty decent. I was messing with someones base not to long ago and died to them. The key is you have to have a bunch of them. Also you need cannons to have crossfire so 1 protects the others when it comes to defense. You said large companies going after other large companies and ignoring small ones when has that ever been the case lol. We both know people go for the weaker targets why because its almost a guaranteed win or in the attackers mind they believe so

    But they will avoid claiming the land more than likely if the penalty is high enough at the upper end. Even if you are raided and lose everything, they probably wont foundation wipe you That is a huge time and resource cost for almost no gain, breaking a few walls, with a smash and grab, yea that is possible but a full on, take everything you own, not likely. 
    While puckle guns are decent, they can be dodged and they do not do that much damage to armored players, it can take many shots to take someone down, and they can easily eat a few shots and use cover to avoid them, especially if you scout it and do not give up after the first try.

    On top of that, it gets pretty expensive, especially for smaller companies to maintain 5-10 cannons per day. 200g a day just for 10 puckles, then add that to every other thing that costs gold, your ship crews, cannons for anti-ship defense, ect, you are looking at 500-1000g a day in maintenance just for a small group to protect a handful of ships effectively.


  7. 16 minutes ago, labatts said:

    I agree the land claim issue needs to be fixed etc. But this entire argument is towards game not being for solo players. So they change the claim system and now your 10 main company has a claim. Even with you guys online trying to defend you are going to get annihilated and wiped by one of these larger companies so what does that claim really do for you ??? Like everyone on here keeps trying to point out that this is a territory control game similar to EVE. What as a small or solo company trying to achieve ?? If its to own land why when it will just keep getting wiped. Everything they buff for solo / small companies will magnify it for large ones. This game can be played solo or with a small company but do not expect to do what the large companies are doing or demand that because it shouldn't be like that. 

    The land claim system will solve a lot of the problems, right now there is very little downside to claiming area, you can wipe out a group, then claim their buildings, now you have a free forward base to work out of, all you have to do is patch up a few holes that you put into the buildings. 
    If you make the cost very high for them to expand once they have over a certain amount of territory, they may not actually claim the land and probably will completely ignore smaller groups focusing their efforts on groups where taking on that extra cost to claim land, will be worth it.
    Then all you have to worry about is griefers and with a few tweaks to the current systems, they can solve that issue. Make puckle guns better in terms of damage and tracking/cheaper in terms of gold per hour for the NPCs so they actually provide a decent option for offline defense to deter the small 1-5 man groups trying to grief harbors. They can add an anti-personnel ammunition type to medium cannons that doesn't damage wood or stone, but has a good range.  Like fragmentation rounds.

    Those 2 things alone, will seriously help smaller groups against offline griefers and reduce their fear of mega groups, (obviously unless they make them angry and they bring their weight down on them but that is to be expected)

    If you want to start talking about base shields(magic) or invulnerability while offline, war flags where you have to specifically be at war to damage things, you start to lose me and many PVP players.


  8. 14 hours ago, Jatheish said:

    We'll be making some design changes over the months ahead to make the game more accessible for smaller groups and solo players, whilst still maintaining elements focused on large groups too. 

    well, at this point since the dev team waited so long to even acknowledge smaller groups exist (it seems) nearly every square inch of "good" land has been gobbled up by the top 20 guilds, the 10 that are not currently on the map, are nearly as large as the ones that are in the top 10, we can see that as they constantly fluctuate on and off the top 10 Basically the only land left not claimed are corners of icebergs and land no one cares about living on. with a few 10-30 active player groups taking up the rest, with a few tiny groups that may have a few claims spread out here and there.

    Even though those large groups are not using the land, they have it and will defend it fiercely. Most of them have no interest in renting the land to people, because when they do rent the land, they are not allied to the people they are renting to, and their allies come by and attack the "renters". Most of the big groups are allied up, there are 3-4 major factions, and that is about it. Those factions come in and wipe entire tiles, assuming that if you are on the tile with an enemy mega company, than you are with them.

    The entire system needs an overhaul. I really hope you start charging those mega corporations upkeep on every flag they have, sea and land, and make it hurt them a bit, like if you have over 100 flags, it costs you 100g per real life day, per flag. So those with 600+ land flags and thousands of sea flags go broke quick and need to start unclaiming land.
    most of them have had massive population drops, and have had to constantly merge just to keep numbers up, every merge has increased their land and sea claims by a massive amount.

    have smaller groups with less than 25 claim flags cost like 1-5 gold per claim flag, per day.

    The only issue I can see is the collection of the gold, through in game means, the only thing I can think of would be ether a new building/asset, or the tax office. Make the first claim flag you have free, then after that you need to place that asset or tax office on that claim flag, then you can start paying after the first claim flag. Make the new building/asset cheap like wood, fiber, thatch, and available very early on if yo you go that route.


  9. 38 minutes ago, Naviss said:

    I just don't see it. Takes 4 or 5x more mats to build a Gally, Hardly anyone uses gun port planks, Everyone wants to just build a huge tic tac toe box on the front, side or back of a ship for a one hit kill on planks and the turn rate on the Gally is massive. 

    A couple brigs would have a field day on a Gally.

    It is indeed faster that's for sure. But I find having it full of gunports and cannon's useless with such a horrid turning radius, along with as I mentioned, everyone just using big box designs to mount tons of cannon's in a small area to focus fire.

    Lol, I guess you didn't read the patch notes where they changed gunports to be the same as planks for crafting and repairs (less metal needed to repair them therefore you ship is lighter) and you missed the 30% damage nerf to large cannons. Also, before the change the meta for PVP was to stack large cannons on the sides, and a few on the back to take care of ships trying to hit the rear. Then have the ship completely stripped outside of that and stack weight so it is as fast as it can go. 

    Now literally very PVPer is looking at "are medium cannons worth it now" for many the answer is yes, because they honestly dont do that much less damage to ships now, and fire much faster. Along with the buff to weight on gunport cannons, (it is now 60% reduced weight when the gunports are closed) things have changed.

    You should watch Utoast on twitch, he sank brigs all day, the problem is they could never catch him in a brig, because they are so slow, he constantly could out run them, then pick and choose when he wanted to attack. The only way they finally sunk his galleon was because they used a swarm of schooners to catch up to him and whittle him down until he ran out of repair mats, and made a couple mistakes.

    Brigs are honestly garbage right now, too slow, too under powered in terms of potential firepower, not enough base crew, weight is decent. They are basically slow schooners with a bit more weight.


  10. 6 minutes ago, Naviss said:

    I'm confused why we have a ship the size of a Galleon even in the game, So many decks, Completely empty and useless. Only there to let people run up and down to repair and that's it. 

    I totally understand the server and game have limits. But the Galleon seems massively low compared to the brig. Not to mention the huge advantages you get using a brig anyway.

    The galleon outclasses the brig in every way, it is faster, has more guns, far more crew, more health, more weight carrying capacity, the only downsides are the size and expense of repairing and operating it with full crew.


  11. 2 hours ago, Jean Lafitte said:

    So, I went to this Mercedes dealership looking for a new car.  And the salesman told me that, because of accessory limits that they were having to downgrade the engines to 4 cyl 100hp. And the leather seats are replaced by velvet.  And the satellite stereo, AM... not stereo. Oh and the carpet... rubber welcome mats cut to shape.

    What's the point of investing in a gaudy, massive ship that has all the comforts of a Honda Civic???

    Game balance? I know that there are a lot of PVEer/RPers that do not care about pesky things like game balance and what PVPers will do when given absurd amounts of structures on ships. 

    They learned their lesson in ark when people would surround their dino with full armor made out of metal buildings or have every turret imaginable on them. 

    • Like 2

  12. 3 minutes ago, LaiTash said:

    What was patched? Fixed something that wasn't even a main reason for why people were using large cannons in the first place?

    The primary reason people were using large cannons was because they could stack them and plank a ship with one volley. It was not the range, the range was irrelevant, it was to shoot ships and break the planks in one shot. That is it, the only reason. It did way more damage than medium cannons, but now the damage is 30% lower, so the damage difference is smaller. Now the DPS is lower for large cannons because they take much longer to reload. Medium cannons are the new meta, people just haven't gone through and redesigned their ships because many of them might have blueprint cannons and will probably fight with the ship until it sinks then change.


  13. 1 minute ago, Skyroguen said:

    And yet PvE is a part of the game. Maybe they should just close down the PvE servers, focus completely on PvP and lose about 2/3 of their remaining player base.

    Actually that isnt a bad idea, most people left PVP servers to go to PVE or started on PVE servers because the offline raiding protection, is total trash. The "defenses" they have currently are wholly inadequate. If they did do it, maybe the could figure out how to fix that issue. That way they could focus on the problem and keep people around. Almost everyone that has left has left because of offline raiding, lag, or an exploit. Offline raiding is the primary reason people are leaving. It needs to be fixed. That way the PVEers would still be around on PVP servers, because they will have SOME piece of mind.

    • Like 1

  14. 3 hours ago, Mike L said:

    Large cannon still has twice the range over ship cannons. 

    That alone is enough of an advantage for them to be used over ship cannons. 

     

    Not really, the odds of you hitting a large cannon shot on anything, even a galleon at max range is very low, almost everyone waits until they are within medium cannon range to fire the large cannons, because the reload is so long they want to ensure a hit.
    In theory, what you are saying is true, but in practice, not so much. Even NPCs miss at that range, consistently miss.


  15. 10 minutes ago, Skyroguen said:

    there is a section of the forum for strictly PvP discussions. This is GENERAL DISCUSSION for all areas of the game.

    Toxic

    Well when someone is talking about PVP(IN THE SENTENCE OF THE POST), maybe, just maybe, they are talking about PVP servers. Just a hunch since the PVE servers only have nonsense, exploit "pvp" griefing nonsense.


    Edit: And if you mouse over the topic, it even gives you a preview of what the topic is about and the letters PVP are easily visible, and pop out at you since they are the 3 letters in all caps at the beginning of the post.

    It is amazing the lengths the people in this post are going to to defend not reading the post at all and responding to the title. Most people PVPers do not even consider the PVE version of the game, as "the game" it is just some side thing that they ignore and is completely irrelevant. And quite frankly, it is, because the AI in this game is totally garbage, you can bug it out and not take any damage if try, just a little bit. The only challenge in the entire game, is PVP. Anything on PVE is a joke, from alphas, to krakens.


  16. 1 minute ago, Chett said:

    Its a genrally statement. Correct would have been "The game is not for PvP as solo players".

    Just shut the fk up. I did mention both aspects in my earlier post. What you bet - i give a shit. You are a bigot and dumbfuck. Get lost.

    He did, literally the second line of the post. I completely understood the context of the post, you clearly didn't and now you are getting angry, cussing and telling me to go away, because I called you on your lack of ability to read. 
    Before you say "I'm not angry" people do not type like you do when they are calm, rational adults. 


  17. 5 minutes ago, Chett said:

    Read the Headline. Its a generally statement: "not a game for solo players".

    *yawn*

    LOL, so you are one of those that only read the title and ignore the body of the post. I bet you comment on youtube videos without watching the video also. Such arrogance with the yawn also. Real know it all, here.


  18. 2 hours ago, MrHeid said:

    I solo just fine on pve.

    LOL Sorry, but this is funny. PVEers talking about how it isnt that bad, when the guy is talking about PVP. Do us all a favor, learn to understand context and do not comment on PVP matters. Constantly PVEers come on here, talk about things that make little to no sense in a PVP context, when they are talking about PVP related maters. 

    • Like 1

  19. 6 minutes ago, Skyroguen said:

    The Galleon is now even harder to customize. They need to have different build limits based on ship size. There is NO reason a sloop needs a 250 build limit, but a 250 build limit is not enough for a Galleon. Planks, masts, decks and cannons count against this build limit. This is ridiculous.

     

    One thing I have noticed about a lot of people that run into the build limit quickly, they have rope ladders on all 6 masts, at 14 rope ladders each that is 84 ladders, right away, you only need one with ladders.

    Then they try and compartmentalize everything, for each deck you only need a 3 walls a ramp and a door to secure each deck, that is 5 per deck 10 if you do fore and aft ways down. The build limit isnt that bad unless you are trying to RP for no reason, only PVEers RP on their ships. 

    • Like 2

  20. This was yet another back door buff to schooners in PVP.

    The combination of the gun port buff and the nerf to large cannons, just made schooners even stronger than they already were. They now outclass brigs in nearly every way. Before, brigs could at least hold their own with large cannons, but now medium cannons do more DPS and there is only 1 per side gun port difference on schooners,  The crew difference is very small on schooners compared to brigs, you can run almost as many cannons based on crew complement and be faster than brigs.  Brigs could at least make up for the difference before because the large cannons did more damage and made up for the lack of crew by having fewer, harder hitting cannons. But that advantage is gone now.


  21. Just now, Archsenex said:

    I play pve, sotd dont have planks.

    then, none of that matters, you can literally have the worst set up ship ever and kill them, a sloop with 1 medium cannon on the back can easily kill SOTD without taking damage.


  22. 1 minute ago, Archsenex said:

    Drive by broadsides seem to work out for me just fine.  The crew fires in a ripple pattern as the target passes in front of them.

    there is a reason large cannons stacked as close as they can be is the meta right now, because you can literally fire once and blow off one or more planks in one shot, causing the enemy to divert to replace planks instead of gliding to your ship, or firing their own weapons, normally more than one person, they also destroy other cannons in one shot also, so if you have a direct hit on the enemy cannon battery, they lose their cannons and cannot sustain a long fight, direct hit son sails, destroy the sails. It is far too good to use stacked larges over spread mediums.

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