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Selune

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Everything posted by Selune

  1. Hi. I'm trying again to run an Atlas grid on our Debian 10 box, but without success (Curl 3/4 incompatibility ...). Has anyone succeeded in installing an Atlas server in a Docker container? (I'm not an expert for docker...) Rgs
  2. That's true, even if it's a little more complicated in fact... The linux binary never really worked because it's requiring the unsecure 1.0.0 version of system SSL library, which is absolutely prohibited on every recent Linux distributions. The Atlas devs never fixed this. I've read in this forum some people succeded in making it work though, but nobody knows (not even themselves) how they did it. I like alot this game, and I really hope devs will get a look at this...
  3. Has Grapeshot Games definitively buried the idea of a dedicated server for their game? That would be stupid : there are thousands of players waiting for it... The success of a game like ARK came from the base players' community, and not from the paid hosting companies !
  4. So many weeks we are waiting for an usable Atlas server, we finally gave up and came back to ARK. I'll keep an eye sometimes to the dev bug fixes but no much more time to waste. Bye !
  5. I confirm this critical issue even on Linux Debian (stable) : abnormal process cpu load activity (starting often at 25-30 %CPU, and later oftern around 98-104 %CPU, particularly when players connect to) We planned our community grid openning for the 17th of february. Should we delay it (again and again) ?
  6. Hi. Quite same issue for me. I just have a 4 cores Xeon (64 GB RAM DDR4) and each process overflows each one core. I tried the fix l used for ARK some years ago, by raising file limit. But it changes nothing. In our case with this bug we won't be able to open more regions than freeport... if not fixed quickly our community will have to give up the idea of a private ATLAS server... that would be dramatic for us....
  7. I know it was supposed to be, but Jat was then expecting some feedback from us about this fix
  8. @Jatheish For your info (maybe this could help your dev team) it finally works for me. (I installed stretch deb compatible package libssl-1.0.2 and changed the Redis port to conform to my iptables) I'm doing further tests on process stability and moreover on save file corruption issue. I let you know
  9. CentOS 7 has always shipped 1.0.1e and later. You can't run 1.0.0 on CentOS as it's been discontinued upstream by openssl and it is lacking fixes for the last X many high severity openssl vulnerabilities. Quite same problem on my Debian, but I can install backports packages to install ssl1.0.0 Anyway even with ssl1.0.0 it doesn't work for me... I really feel like sailing in full fog ...
  10. It still doesn't run for me ... Same problem as before : server process seems ok, netstat shows right ports are listening, firewall opened to a wide ports range, I've even rebuilt the whole servergrid.json, and still no significant log or output (and the server doesn't appear in the steam servers' list ofc). Anyway I suspect my ssl libs (libcrypto) to be wrong. I'm checking at it right now Thanks for the update, @Jatheish
  11. I'm using only one external IP. No particular firewall settings (I opened a wide range of ports both tcp and udp for testing purposes), nor NAT or other exotical stuff. I just tried to : $ sudo apt-get install libssl1.0.0/jessie-backports But no more success I'm sending you a mp with the infos. (Thanks for your help)
  12. Ok I understand but why I can't even make the server appear on Steam servers list ? I think I have an issue that others here don't have...
  13. I tried it and that's right : this script is awesome. Very complete and secure. And you're right about the atlas server : its binary has issues the script cannot fix by itself...
  14. Could you please give us the result of this command ? apt list libcurl* And the content of your ShooterGame/Saved/Logs/ShooterGame.log Thank you
  15. If you want help from us, you should better explain us at first how you were able to get your grid working. I'm kinda of a linux girl but I couldn't make it run. Please give us your linux distribution version, and openssl and libcurl versions, and some server logs. Thanks
  16. The question being : why I don't get this error... considering I have the same ssl libs as you (openssl 1.1.0) Here is the server output and the log file content : $ /var/games/atlas/ShooterGame/Binaries/Linux/ShooterGameServer "Ocean?MaxPlayers=10?SessionName=Test server?ServerX=0?ServerY=0?AltSaveDirectoryName=A1?ServerAdminPassword=XXX?QueryPort=10000?Port=16000?SeamlessIP=aa.bb.cc.dd?listen" -log -server -NoBattlEye Using binned. 4.5.1-0+UE4 7038 3077 408 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 834910 ^CCtrlCHandler: Signal=2 ^CCtrlCHandler: Signal=2 Abandon $ cat /var/games/atlas/ShooterGame/Saved/Logs/ShooterGame.log [2019.01.29-08.46.45:603][ 0]Log file open, 01/29/19 09:46:45 [2019.01.29-08.46.45:603][ 0]ATLAS Version: 16.2 (Rev. 107476) [2019.01.29-08.46.45:603][ 0]PID: 30979 [2019.01.29-08.47.03:708][ 0]Primal Game Data Took 17.92 seconds [2019.01.29-08.47.06:431][ 0]SteamSocketsOpenSource: gethostname failed () [2019.01.29-08.47.06:431][ 0]gethostbyname failed () [2019.01.29-08.47.10:487][ 0]Network range scales set to: 48 start, 77 end, 0.440000 endscale
  17. I am using libcurl3. That's why I am confused : I run an ARK server on the same machine without any problem I probably downgraded curl in the past... anyway I get no error message from atlas server output... Welcome in the 4th dimension...
  18. Hi. Thanks for your interesting post. I am also under Debian 9 with openssl 1.1.0 but I don't get the error message about error while loading shared libraries. In which log file do you get it ? I'm curious too about the fact I have [libcurl3/stable,stable,now 7.52.1-5+deb9u8 amd64] installed. Debian 9 is not supposed to use libcurl4, which is not compatible with the ATLAS linux server ?
  19. Our multigaming community has not given up on investing in your game We will be patient, don't worry ! But ... please Please just don't forget you built a common ARK/Wildcard/ATLAS quite wide community, please just don't forget we are here to contribute to the project too. We could even help for testing stuff on our different linux servers, giving you feedback and so on. It would be fantastic if you accept our assistance in your project. Just like at the beginning of ARK pre-release <nostalgia>> Anyway thanks for your feedback and good luck
  20. Debian 9 Stable here, with OpenSSL 1.1.0j 20 Nov 2018 and libcurl3 Details about curl libraries : $ curl --version curl 7.52.1 (x86_64-pc-linux-gnu) libcurl/7.52.1 OpenSSL/1.0.2q zlib/1.2.8 libidn2/0.16 libpsl/0.17.0 (+libidn2/0.16) libssh2/1.7.0 nghttp2/1.18.1 librtmp/2.3 Protocols: dict file ftp ftps gopher http https imap imaps ldap ldaps pop3 pop3s rtmp rtsp scp sftp smb smbs smtp smtps telnet tftp Features: AsynchDNS IDN IPv6 Largefile GSS-API Kerberos SPNEGO NTLM NTLM_WB SSL libz TLS-SRP HTTP2 UnixSockets HTTPS-proxy PSL Here my start command : $ rm -rf /var/games/atlas/ShooterGame/Saved && /var/games/atlas/ShooterGame/Binaries/Linux/ShooterGameServer Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=A1?QueryPort=10000?Port=16000?SeamlessIP=<public ip> -log -server -NoBattlEye -GridConfig=/var/games/atlas/ShooterGame/ServerGrid.json Here the log after ctrl-c the server (no display on steam servers list): $ cat Saved/Logs/ShooterGame.log [2019.01.24-19.49.49:563][ 0]Log file open, 01/24/19 20:49:49 [2019.01.24-19.49.49:563][ 0]ATLAS Version: 15.67 (Rev. 107374) [2019.01.24-19.49.49:563][ 0]PID: 25526 [2019.01.24-19.49.57:822][ 0]Primal Game Data Took 8.09 seconds [2019.01.24-19.49.58:907][ 0]SteamSocketsOpenSource: gethostname failed () [2019.01.24-19.49.58:907][ 0]gethostbyname failed () [2019.01.24-19.49.59:046][ 0]Network range scales set to: 48 start, 77 end, 0.440000 endscale Once the server is launched it connects to local redis server but not to external ports (or query ports) : $ netstat -anlpt|grep 26090 tcp 0 0 127.0.0.1:47536 127.0.0.1:6379 ESTABLISHED 26090/ShooterGameSe tcp 0 0 127.0.0.1:47534 127.0.0.1:6379 ESTABLISHED 26090/ShooterGameSe $ ps auxwww|grep redis redis 775 0.1 0.0 40460 3756 ? Ssl janv.20 7:38 /usr/bin/redis-server 127.0.0.1:6379 Hope this can make progress the developpers...
  21. I completly agree with you. I'm personnaly an unix/linux admin by profession with 20y of work as this, and Jat even connected on our own very first ARK server, at the very beginning of ARK pre-release. It was nice and appreciated to be able to talk to him directly. Nowadays it's very different. I never get any answer from him to my many SOS messages or to my suggestions...
  22. I confirm what you say : I was previously running a 4x4 grid with WINE and no problem (except the high CPU usage due to 16 Wine processes ofc). The config files I'm using for the Linux server are exactly the same than before. Example : xvfb-run --auto-servernum --server-args='-screen 0 640x480x24:32' wine ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=A1?QueryPort=10000 -log -server -NoBattlEye ./ShooterGameServer Ocean\?ServerX=0\?ServerY=0\?AltSaveDirectoryName=A1\?QueryPort=10000 -GridConfig=ServerGrid.json -log -server -NoBattlEye
  23. I suppose you're talking about me. I tried many command lines, my usual one was : ./ShooterGameServer Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=A1?MaxPlayers=40?ReservedPlayerSlots=3?QueryPort=10000?Port=16000?SeamlessIP=a.b.c.d -GridConfig=../../ServerGrid.json -log -server -NoBattlEye But this was not working neither... Let's see if it works after the new package update I just downloaded....
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