Really appreciate you taking the time to post this blog-type-thing, it's great to have some insight
Have the spawn right of wild aggressive creatures being brought into consideration?
I understand wanting them to be more of a challenge, but as of the last couple days, it feels like we're having to wade through dozens of them to just make it to the shore of the island. We had a wolf spawn inside our taming area, which proceeded to kill our tamed creatures. Which is okay/whatever/can be handled but as we grabbed some weapons to head over there, we had to fight a pack of wolves to get up to the main base, then another pack of wolves to get to the taming base, then the wolf in the taming base, then another pack had come lined up outside the taming base again. I died and spawned at another base on the same island, 8 wolves in range of THAT base. We did eventually kill them all but not without several people dying because we can't outrun them, can't melee them, and either need fire arrows or to stand on a rock for a while (a long while as quite a few Alphas were roaming as well).
ATLAS is an amazing world and from the insights in this post, it seems like it's being pushed into a "you never feel safe" direction, which is awesome, but the spawn rate on these wild creatures is getting frustrating, tedious, and grating on my and others player experience.