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Posts posted by Thiil
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Would be nice if Grapeshot or @Jatheish could confirm that there's a respawn issue or give us a
"Hey, Whales respawn time is between 40-48 hours, working as intended" -message, so at least we would know
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Grabs popcorn while watching PVE players "do their thing"
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4 hours ago, Bullet Force said:Dark and Light has 267 players currently playing it....
https://steamcharts.com/app/529180
I don't think we should we taking inspiration from that failed game.
If you read the reviews, it's mostly due to "Snail Games" living up to the name in terms of updates.
Not the offline protection-mechanic -
14 hours ago, Lifedragn said:Not having played Dark and Light...
1) What prevents an Alliance of companies from dropping a new flag once every 12 hours to keep you at a perpetual state of war and thus uncertain about when an attack might happen.
2) If only one war dec at a time with cooldown, what stops a friendly company from always ensuring the open window will be at a beneficial time for the defender and a detrimental time for potential attackers?
1) When flag is dropped, it gets 12 hour prep-time, THEN 12 hour wartime - so regardless, it would end war, and go back to 12 hour preptime again. Nothing prevents anyone from dropping flags in succession in Dark and Light.
2) There's no cap on active wars in Dark and Light, you can declare war with all the tribes/clans/companies you want if you craft and drop the flags.
Nothing ensures that it's beneficial for the defender, but at least the defender would know an attack COULD be incoming starting from say 4 am.
54 minutes ago, Evir said:Nothing really, however, they actually had to throw the flag and have it land within the area where the shield was. In DnL you could put up so many turrets that it would be difficult to do with a naked or a guy that just runs up. I looted many warflags from people trying it.
but the system is rather flawed in that regard all they have to do is soak the damage and get to the point where you could throw the flag on a building. But The issue normally isnt the main buildings with griefers, it is them destroying your ships in the harbor with ease. That alone causes the most people to quit.True - but with the upcoming patch we get
- Fully Anchored Boats now have a buff which provides a bonus 300% structure resistance
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Dark & Light, a game also based on ark, has a thing called "House Seal".
Basically, you can put ONE of those down at a time, securing for example a main base, but still leaving unimportant buildings exposed.It shielded your base in a X times Y radius and in order for people to attack it, they HAVE to drop a war flag on the structure.
When the flag is thrown, both companies had a 12 hour preparation time followed by 12 hour war time where both mainbases with shields would be able to be attacked by the other company.
It wouldn't eliminate offline-raiding, but would definitely give a heads up and preparation time.
This is how it's visualized in Dark and Light.Worked well, didn't make raiding impossible, but in order to go for main bases, you had to announce it.
People still declared war
In ATLAS, it could be an "Embassy" or whatever, linked to global law.
I'm sure the mechanic could fit in somewhere besides the "It's magic"-bs
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1 hour ago, Bullet Force said:How would they implement this very vague idea? How could you calculate it from various random building parts?
It's surprising how many folks on this forum seem to have no understanding of game design when they give these kind of suggestions.
Make BPs for ship hulls, let us craft the better hulls in shipyard, there's your level cap increase.
Not that hard
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Would be nice to have taxation split into categories so we can define % tax on
- Everyone
- Allies
- Company members
That way we avoid having to change it all the time - small QoL thing with a big impact on the taxation system
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Hey Empathypanda.
Which region? NA PvP or EU PvP?
What kind of a company are you looking for?
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It seems that when you attach swivels to a tame, horse, bear w/e it can swim with it and still fire.
To make defense easier from an enemy fleet, use this "oversight from the devs" to fight off enemy ships.
- Get swivel on a tame, give it Liquid Flame
- Swim underwater towards the ships
- Pop out, set everything on fire
- gg, you win this round
Clearly it's a thing the devs missed, that flames can be shot out of the water?
Modern PvP suggestions
in Feedback and Suggestions
Posted · Edited by Thiil