engraverwilliam
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Content Count
108 -
Joined
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Last visited
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Days Won
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Posts posted by engraverwilliam
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First, ECO decor mod. HIRE THIS WOMAN!!!
Make toggle to show buoy sign or hide it.
No water physics until it is placed.Paint Dingys
Rotate the dingy to face forward when attached to the ship.Change sail resolution to 512x512 so we can have better images on our sails and flags. Our computers can handle it.
slow hunger and thirst or make the day last longer.
have the hunger and thirst be not so damn annoying and violent until the hps are critical. Start with stomach growl and smacking sounds at first. -
Each flag has it's own timer (5) days. If you do not travel within this sphere of influence of each and every flag at least once in five days time, the flag becomes neutral thus allowing someone to place their flag to contest it. If the owner doesn't come by and click the contesting flag physically within 8 hours, then the land transfers to the new owner. This gives the original flag owner just one more chance and a small window to sail over and keep the claim. This would bring a whole new level of who is top 5. because you would need the personnel to maintain such claims vs who can toss the most flags overboard. Active companies big or small wouldn't need to worry about having any land taken while allowing abandoned land to be re-claimed by new players. This would work for both PvE AND PvP . If you are playing, you own it. If you are not, you lose it. Sleeping players wouldn't count of course.
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they should allow a 1 flag per company limit on lawless. This flag should cost to upkeep in some way . This flag should require upkeep every day and be 1/2 the radius of a standard flag claim. This flag should poof the moment it goes without upkeep. All structures within that small claim also poof.
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Well the unclaim feature should apply for any and all structures and items connected to the ship at the time of unclaiming.
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Please consider letting us re-name NPCs.
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Also hit O if inside house to toggle the lights like when on a ship please.
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i created the text file. its on my desktop. how do i add it to the game?
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With the ranking system , the ability to unclaim ships should be a non-issue now. This would allow ship building companies to build and compete for business without waking up to all the ships given away by an insider.We could allow folks who are no longer with the company to part with a ship to find their own way.
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Everyday when our company wakes we must deal with an surmountable amount of wild creatures trying to break down our doors. 6-8 snakes and several tigers in our case. all clipping through our walls , destroying our items. The bow only now shoots 10 nerfed-to-hell fire arrows. having to run outside and die loop to lead them away is not my idea of fun game-play. Please restore weapon damage on PvE. Please reduce the spawns on islands to I would say 30% of what they are now. Cobras should also hate tigers, and NOT team up with them.
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shooting them for 20 mins and using 15 bows.
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Rooted ships yes
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And paintable!
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I always thought the sails should have 3 control mechanisms. One rotation and two up and down sliders to simulate the pulling and hauling of rope lines. This way when you are controlling a sail it feels like you need to do it instead of rote this way and done.
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They need chat tabs, plain and simple.
Global
RP
multi Ally
Local
Shout
Whisperand the ability to move the chat windows around the screen and resize!
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I am full captaining and full expert shipwright. Please let me build a proper compass for the ships wheel. Or in place of adding another item, allow a compass to appearing the UI id you have the skill.
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If you take on too much weight your character normally can still move. In most mmo's you are nailed to the floor. Go another step further. For every lb over weight start to drop your stamina....then your health then you die from the weight you are holding. Second solution is to simply not allow any more weight beyond your carry capacity. And only allow company items to apply weight to a vessel.
Pick-up stuff
in Feedback and Suggestions
Posted
CANNONS
Mortor and pestle
tables
ALL crafting benches (maybe not the forge or stove)
empty cabinets
beds
empty chests
water barrels
wall hooks
all placeables should be able to be moved or picked up.
why would I need to destroy a table just to move it to another location in the same house? Or to be able to move to a new base location and load everything onto my ship and move.
Allow more than 75% of an item to clip into the ground or another item to allow for better building.
Increase build pickup timer to 5 min. PLEASE!