Jump to content

Luxfere

Pathfinder
  • Content Count

    512
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Luxfere


  1. im 55 and capped getting discoveries is more painful than ever before, i said bullshit to your none exploration response. with all the masterwork legendary recipes there is a sort of exploration to make better gear etc and your wrong. Get over yourself Mass effect kiddie

     


  2. So you go to a new island you discover it on the map a side note is created on that island you start to collect resources and you have  your own little log of what each island has on it. 

    You mine some stone you find Chert, Copper, Granite these are discoveries you made on this island also the island itself points of interest are also noted. You want to make the game a bit on exploration and discovery implement this sort of idea. 

    Currently having to go to a website is not what anyone wants to do in their time they want to explore the game not look up a cheat guide 

    • Like 1

  3. On 4/23/2019 at 3:13 PM, Captain Jack Shadow said:

    This is NOT an exploration game.  You have the Wikis and other player made things that tell you where everything is.  For it to be an exploration game, you would need procedurally generated resource nodes, that would spawn in different locations...not the same location, over and over.  And, there would need to be procedurally generated loot that you could just happen across, similar to the ship wrecks at sea.

    It is in the fact all the old sites info on resources are now wrong. I know I am one of the people who wrote a spreadsheet marking all the resource spawns on over half the world before the wipe.

    Exploration is part of the game so your whole statement is bullshit. on top of that the map changed new island and resources are all mixed up again. 

    Finding the islands you have explored are now broken as well so its worse finding out what you did or didnt do 

     


  4. I have had in my experience with max tames bears melee in the 130 range to be about the highest, and around 650 hp range since they can get food, oxygen, weight when you tame them is where you can lose out. I did manage to tame a 30 level female bear with great health and damage and weight. So I will be breeding her now to find male max level ...


  5. Can you fix the global temperatures on some areas temperate climates that climb over 134 degrees and deserts only go up to around 110 

    10 hours ago, Smurf said:

    What are the plans for monetizing the game long term? With player population dwindling are there plans for DLC? Will something like a cosmetic shop or subscriptions ever be a thing?

    Its early access like beta people always drop off because they dont want to troubleshoot bugs etc 


  6. On 4/23/2019 at 3:13 PM, Captain Jack Shadow said:

    This is NOT an exploration game.  You have the Wikis and other player made things that tell you where everything is.  For it to be an exploration game, you would need procedurally generated resource nodes, that would spawn in different locations...not the same location, over and over.  And, there would need to be procedurally generated loot that you could just happen across, similar to the ship wrecks at sea.

    If thats the case why bother playing at all than go read a wiki 

    On 4/27/2019 at 7:37 AM, gadefence said:

    I don't get your point.

    Drawing the entire map required they draw the map.

    Adding fog of war requires they draw fog of war over it.

    In game, the M map used to lag massively, like your frame rate would drop to 1/2 to 1/4 or what it normally is. This stopped when they removed the fog of war, which had a weird 3d overlay in game it lacked in the atlas menu.

    You're picking a weird hill to stake a claim on.

    What lag buy a better machine

     


  7. On 4/23/2019 at 3:13 PM, Captain Jack Shadow said:

    This is NOT an exploration game.  You have the Wikis and other player made things that tell you where everything is.  For it to be an exploration game, you would need procedurally generated resource nodes, that would spawn in different locations...not the same location, over and over.  And, there would need to be procedurally generated loot that you could just happen across, similar to the ship wrecks at sea.

    It actually was an exploration game 


  8. On 4/24/2019 at 1:00 PM, StefanKyle84 said:

    Today we wasted at least 2 bloody hours to beat the god damn Dragon on H11 and we went back to the cave to get the powerstone.
    After we've been killed so many bloody times by these creatures inside that f**** cave (where entire island's creature are gathering there to kill you and also the road to the cave which is same or worse than inside, where creatures are see you from miles away - this is a real madness made by the grapeshot Devs!!!) some player, while we were running back to get our stones, stolen our loot boxes and all our effort to get the powerstone for today was a real f***** waste of TIME made by you, DEVS of Grapesgot which camed with the idea of losing the stone from you after you die !!!! 


    Thank you Grapeshot devs for this "ADVENTURE OF A LIFETIME" !!!!  I will uninstall this MOCKERY made by YOU to the PLAYERS / TESTERS of your EARLY ACCESS !!! 

    You nerfed so fast tiny things like killing a stone/fire golem with ballista and cannons BUT you never tried to lower the NIGHTMARE from POWER STONES ISLANDS !!! 
    You nerfed so many useless things on this game because of this toxic community of kids with no games culture ("the game is too easy, please nerf it more!" <-> thanks for listening so fast these ret**** ) BUT you broke the constructions and many other major things that were working before all these nerfs. 

    THANK YOU AGAIN FOR WASTING OUR NERVES AND BRING TO US THE MOST "ADVENTURE OF A LIFETIME" !!! A REAL ADVENTURE OF MAKING NERVES WITHIN THIS MOCKERY YOU BROUGHT TO US !!! 

    A GAME MUST BE FUN, ENJOYABLE, RELAXING AND CHALLEGING !!! THIS IS A MOCKERY, NOT A CHALLENGE !!! 

    It is a beta test i thought you figured that out...


  9. 2 hours ago, keelawhiteheart said:

    Since I logged in today these are the CONSTANT bugs I've had.

    Ladders:

    1. The most incredibly bugged ladders in any game I've played. [Fix? Give them a 2-3x larger "hitbox/crosshair snap point" OR just give us the option to "Climb onto ship deck" instead of these ladders, since it seems they're NEVER getting fixed or properly adjusted]


    NPC's:

    1. Getting stuck on ship edges and almost become a two man job to get them off or on the boat like 50% of the time you move them. [Fix? Make them teleport instantly to stations.]
    2. Get stuck in ship parts, and won't move on/off ship, unless force them onto another ship. [Fix? Make them teleport instantly to locations, unless there's ground to run on.]
    3. Appearing at one spot, is at another spot. (Noticed it when I tried to kill one out of pure frustration, that it was not even there, blood on hit box but entity somewhere else.) [Fix? Make a line of code making it impossible for NPC/CREW to collide or move where building entities like half walls are placed]


    Anchor/unanchoring:

    1. Sometimes you seem to be anchored, and if you try to unanchor nothing happens. [Fix? I have no idea.]

    Sextant Buff:

    1. Says it lasts for ~8000 seconds if you hit all stars, but then it stops working after ~6000 seconds and you can't re apply it until you wait another ~2000 seconds. [Fix? Adjust seconds accordingly to tool tip]

    Icons/Mechanics:

    1. The Stop Red Alert/Captain Order mechanic and icon disappeared once on ship. (Can't use 6 crew to man 12 cannons by having them running back and forth now) [Fix? Changing hotkeys should not affect in-game icons and those mechanics should not have any correlation with eachother.]

    Map:

    1. Since re-launch and wipe, our ISLAND is still not rotated properly according to the map. And since then there has been several tickets/bugreports, but no fix. And I've seen the map editor. Easily fixable. (Wintercier Isle, G2). [Fix? Rotate our island 90 degrees to the left]
       

    I rage quit to write this post after my ship couldn't leave bay after having all other issues posted above. 3-4 hours of pure bugs and it's honestly getting tiresome.
    Like the game, but not the easily fixed bugs that could've been hot fixed in a minute.

    It is in Beta aka test phase thats what the new term of Early access is. Did you do some bug reports on those  bugs ?

     

×
×
  • Create New...