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Nyt

Pathfinder
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Posts posted by Nyt


  1. I don't understand this news.... is it just a PSA?

    How about a PSA about the file format change to PNG and how admins can cleanly make that switch so the treasure map images aren't blank and how the new TW features in the SGE work, like the overlay?  Maybe a little info/update for Nitrado server owners and the big delay for their PNG images?

    There's a lot of frustration among server owners with this update and this news about image sizes seems a bit disconnected from the community.

    • Like 2

  2. NytDragon Fury PvP 5x5

    Come join the official PvP server behind the development of the most popular Atlas mods (including Architect, Beastmaster and Shipwright), where we work toward improving the Atlas PvP experience, without P2W or shops with everything to shortcut gameplay.  Server settings and mods improve the QoL, while providing the full content gameplay that Atlas has to offer without over boosting, which shortens progression and gameplay... leaving players bored.

    Professionaly hosted and managed on a high-end dedicated server at one of the top datacenters (not at home and subject to power outages and other issues that cause downtime) with excellent DDoS mitigation.  

    Server Settings:

    • Max Player Level = 150
    • Player XP Gain = 5x
    • Harvest = 5x Official (technically 10x)
    • Taming = 10x
    • Breeding = 10x
    • Max Ship Level = 100
    • Ship XP Gain = 5x
    • Faster Ship Reverse = 2-3 knots
    • Max Company Size = 6 Members
    • 2 Alliances with 3 Companies
    • Max Wild Creature Level = 60
    • ALL Tames Gain XP
    • 4 Hours Combat Phase
    • All PvE Content
    • NO Barrel Meta:
      - Explosive Barrels can NOT be Used as Ammo
      - Explosive Barrels can NOT be Carried and used for Glider Bombing
    • NEW Merchant at Freeports with Random Buy/Sell Orders

    Mods:

    • ATLAS Architect
    • ATLAS Beastmaster (no quality armor saddles)
    • ATLAS Harvester (10k stacks at 10% weight)
    • ATLAS Overseer
    • ATLAS Pirate
    • ATLAS Shipwright
    • Battlestations
    • Farsight
    • Regenerating Ships
    • Transfer Gun

    All info and rules provided in-game (F11) and our discord.

    Be a part of this evolutionary journey spearheading development of new structures and gameplay features for unofficial servers.
     

    winter-fury-map.thumb.png.efd3cde0e4fe691d4044cf1502657301.png

    • Like 1

  3. 53 minutes ago, SapphireSam7 said:

    Since you said ask questions, here they are...

    1. Is the PvE aspect of the game ever going to be expanded? Is it on hold? Or is it being pulled?

    2. Unofficial Server Customization. Will crossplay servers ever get to adjust settings during set up such as those for ship weights, item stacking, character stats?

    3. Will the 120 level cap on creatures be adjusted, or set to be adjusted, so those who would like to play a bit more with breeding be allowed to do so?

    These are just a few that I was asked when I hosted a cluster. So I thought I would pass them along. 

    1. They mentioned that they'll work more on the PvE gameplay in the future.
    2. Can't do ship weights or item stacking now.... both of those would be welcome for all unofficial servers.
    3. You can do this already with a combination of difficultyoverride and island settings.

    1. When can we get the devkit updated?  It hasn't been touched since last October and is missing many, many updates since the update that made cats availble.  Now, with the Int32 mod id issue (Ark just resolved it), no new mods can be created and used on unofficial servers.  So, it's really broken now for any new mod development.
    2. When can you fix custom mapping in the devkit and unofficial server?  It just doesn't work.  Some have tried to do part of the work in Ark and port it over but nearly everyone struggles with getting it to load into a custom map.  Even the example map extension isn't even in the kit anymore.  Just an empty folder.
    3. Are there any plans to improve communication with the modding community?  If so, what can we expect?
    4. Are there any plans to offer a sponsored mod program similar to Ark?
    5. Are there any plans to improve communication with the unofficial server admin community?  A significant % of active and loyal Atlas players in the community spend their time on unofficial servers.  It's been more than official in the past 6 months.  If so, what can we expect?

     

    • Thanks 4

  4. 8 hours ago, HansenSM said:

    Fraud post?

    Read the first page.... like this one:

    On 3/17/2020 at 5:30 AM, PeglegTheAngry said:

    Go to the Steam store page.  Right click the flag, select Fraud.

    Grapeshot will be required to issue refunds regardless of hours played. Moreover, this will stop them from posting more shit like this.

     


  5. All companies shift their employees around to cover priorities.  I'm sure there were some Ark employees working the Atlas XBox integration last year, which most likely caused delays for Genesis.  They'll return back to Atlas after Genesis development slows down again.

    IF you're bored on official, there are plenty of unofficial servers running mods that improve the game in various ways. There are servers with different settings and mods that you should be able to find one that fits you.  IF you try a very popular unofficial server and it feels too OP or P2W, try a smaller server, many of those are not OP or P2W, just lacking players willing to brave a lower pop server just starting out.  Don't always trust a server that states they're not P2W either, do your research and look at how quickly players can buy mythical.

    The knee jerk reaction of trying to destroy a game with "Fraud" and negative posts because you don't enjoy it anymore, is just super salty.  If you're not happy, just stop playing and move on to another game that you can enjoy.  You should also ignore all EA games, since you clearly can't handle their development cycles.

    This is the time when players should be supporting unofficial servers and modders for adding to the game experience while the developers have gone dark.

    • Like 3

  6. 1 hour ago, SteveM said:

    While I totally agree that some time should be spent documenting the variables allocated to the unofficial world, making every aspect of the game a variable WILL break the game! Ships don't travel stupid fast because the engine can't manage it. The same holds true for animals. It's released as it is because Grapeshot is held to the fire to produce a solid, dependable game experience. Thet cant happen when people start trying to cross grids at 60 kts!

    I disagree with this.  Many unofficial servers are running on way better dedicated hardware, which can handle far more than what official is handling.  It simply then becomes a balance on how much the players can handle on the client side with the hardware they're using.  Devs are tuning for their lowest denominator, which may not be the case for unofficial servers.

    There are mods that are exposing settings like the ones mentioned for admins to set how they work best on their server.  The OP is just requesting that the devs just do this with the vanilla game.  If an admin crashes their server because they set these values too high, they can adjust them down.   It will be the admin's responsibility at that point, not GS.

    • Thanks 1

  7. This is a serious exploit.   It appears that claim protection is only 3 hours after placing the claim flag and then it's vulnerable to anyone to drop a flag to contest it.  We've lost 2 claim flags, regained 1, and currently waiting for the 3 hour timer to expire .  However, we most likely lost most everything in our storage.  More importantly, we've lost complete trust in the claim system since anyone can flip our flag at any time.

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