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Acemac

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Posts posted by Acemac


  1. 16 hours ago, Cpt.Yarrr said:

    How much ram you got? Maybe its insufficient?

    I tired with only one monitor last night still crashed one time over about 5 grids. 

     

    system specs i7 7700K gtx 1070 16gb 16gb ram here is the crash log from last night 

     

    Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\AtlasSVN\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] 
    Array index out of bounds: -1 from an array of size 149


    VERSION: 409.1 
    KERNELBASE.dll!UnknownFunction (0x00007ffb82633e49) + 0 bytes [UnknownFile:0]
    AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff7640c1d68) + 159 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
    AtlasGame.exe!FDebug::AssertFailed() (0x00007ff7640c20b9) + 65 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
    AtlasGame.exe!UPrimalCharacterStatusComponent::GetExperienceRequiredForNextLevelUp() (0x00007ff762e2eca9) + 208 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:3174]
    AtlasGame.exe!UHUDStatusBarsWidget::Tick_Implementation() (0x00007ff762cbd809) + 15 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\hudstatusbarswidget.cpp:194]
    AtlasGame.exe!UUserWidget::execTick() (0x00007ff76467a96c) + 300 bytes [d:\atlassvn\engine\source\runtime\umg\public\blueprint\userwidget.h:96]
    AtlasGame.exe!UFunction::Invoke() (0x00007ff76413c827) + 15 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916]
    AtlasGame.exe!UObject::ProcessEvent() (0x00007ff764186ba8) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
    AtlasGame.exe!UUserWidget::NativeTick() (0x00007ff76462bed6) + 0 bytes [d:\atlassvn\engine\source\runtime\umg\private\userwidget.cpp:499]
    AtlasGame.exe!SObjectWidget::Tick() (0x00007ff764656af9) + 367 bytes [d:\atlassvn\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:41]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe08e) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:296]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7641fe121) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff76423cd16) + 0 bytes [d:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:638]
    AtlasGame.exe!FSlateApplication::Tick() (0x00007ff76423e5ac) + 0 bytes [d:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1005]
    AtlasGame.exe!FEngineLoop::Tick() (0x00007ff762c03934) + 15 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2758]
    AtlasGame.exe!GuardedMain() (0x00007ff762bfe15c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140]
    AtlasGame.exe!GuardedMainWrapper() (0x00007ff762c0634a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    AtlasGame.exe!WinMain() (0x00007ff762c06478) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
    AtlasGame.exe!__tmainCRTStartup() (0x00007ff765bcdb0d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    KERNEL32.DLL!UnknownFunction (0x00007ffb839a6fd4) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffb848bcec1) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffb848bcec1) + 0 bytes [UnknownFile:0]
     


  2. 1 hour ago, Cpt.Yarrr said:

    Yeah, I allready left for this season. Maybe next season they fix 1 or 2 bugs, would be a good start.

     

    Ontopic; very likely it's your second screen. Disconnect it, run ATLAS again and you should be good. If not, quote me again please.

    Good luck.

    I will try this but what would be causing that? I mean I am sure most people have 2 screens I run three. 


  3. On 7/30/2020 at 2:19 AM, Cpt.Yarrr said:

    Are you listening music , running a second screen or streaming in the meanwhile? 

    I have tested everything closed every program etc etc. it seems so random. do you think having a second monitor would cause this?

     

    its just too bad that they dont even try to help players figure out the issues. 


  4. Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\AtlasSVN\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] 
    Array index out of bounds: -1 from an array of size 149


    VERSION: 407.2 
    KERNELBASE.dll!UnknownFunction (0x00007ffd4f283e49) + 0 bytes [UnknownFile:0]
    AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff6cb7aad78) + 159 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
    AtlasGame.exe!FDebug::AssertFailed() (0x00007ff6cb7ab0c9) + 65 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
    AtlasGame.exe!UPrimalCharacterStatusComponent::GetExperienceRequiredForNextLevelUp() (0x00007ff6ca51d999) + 208 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:3174]
    AtlasGame.exe!UHUDStatusBarsWidget::Tick_Implementation() (0x00007ff6ca3ac4f9) + 15 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\hudstatusbarswidget.cpp:194]
    AtlasGame.exe!UUserWidget::execTick() (0x00007ff6cbd6397c) + 300 bytes [d:\atlassvn\engine\source\runtime\umg\public\blueprint\userwidget.h:96]
    AtlasGame.exe!UFunction::Invoke() (0x00007ff6cb825837) + 15 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916]
    AtlasGame.exe!UObject::ProcessEvent() (0x00007ff6cb86fbb8) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
    AtlasGame.exe!UUserWidget::NativeTick() (0x00007ff6cbd14ee6) + 0 bytes [d:\atlassvn\engine\source\runtime\umg\private\userwidget.cpp:499]
    AtlasGame.exe!SObjectWidget::Tick() (0x00007ff6cbd3fb09) + 367 bytes [d:\atlassvn\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:41]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e709e) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:296]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6cb8e7131) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
    AtlasGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff6cb925d26) + 0 bytes [d:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:638]
    AtlasGame.exe!FSlateApplication::Tick() (0x00007ff6cb9275bc) + 0 bytes [d:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1005]
    AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6ca2f36b4) + 15 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2758]
    AtlasGame.exe!GuardedMain() (0x00007ff6ca2ededc) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140]
    AtlasGame.exe!GuardedMainWrapper() (0x00007ff6ca2f60ca) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    AtlasGame.exe!WinMain() (0x00007ff6ca2f61f8) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
    AtlasGame.exe!__tmainCRTStartup() (0x00007ff6cd2b6b0d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    KERNEL32.DLL!UnknownFunction (0x00007ffd51076fd4) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffd51b5cec1) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffd51b5cec1) + 0 bytes [UnknownFile:0]
     

     


  5. Fatal error!

    VERSION: 407.2 
    AtlasGame.exe!FWeakObjectPtr::IsValid() (0x00007ff7091125f6) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:41]
    AtlasGame.exe!AShooterPlayerController::GetPlayerCharacter() (0x00007ff70840422a) + 20 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:6201]
    AtlasGame.exe!AShooterPlayerCameraManager::UpdateCamera() (0x00007ff7083c7904) + 12 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:104]
    AtlasGame.exe!UWorld::Tick() (0x00007ff7098a47b9) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\leveltick.cpp:1357]
    AtlasGame.exe!UGameEngine::Tick() (0x00007ff7097d6644) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1325]
    AtlasGame.exe!FEngineLoop::Tick() (0x00007ff707b83656) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739]
    AtlasGame.exe!GuardedMain() (0x00007ff707b7dedc) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140]
    AtlasGame.exe!GuardedMainWrapper() (0x00007ff707b860ca) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    AtlasGame.exe!WinMain() (0x00007ff707b861f8) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
    AtlasGame.exe!__tmainCRTStartup() (0x00007ff70ab46b0d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    KERNEL32.DLL!UnknownFunction (0x00007ffc26076fd4) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffc2743cec1) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffc2743cec1) + 0 bytes [UnknownFile:0]
     

    interesting thanks for the advice. 


  6. LowLevelFatalError [File:D:\AtlasSVN\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] 
    Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')


    VERSION: 402.6 
    KERNELBASE.dll!UnknownFunction (0x00007fffb7d59159) + 0 bytes [UnknownFile:0]
    AtlasGame.exe!FError::LowLevelFatal() (0x00007ff697504901) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
    AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff6978dbd79) + 0 bytes [d:\atlassvn\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214]
    AtlasGame.exe!VerifyD3D11Result() (0x00007ff6978dbe2a) + 0 bytes [d:\atlassvn\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250]
    AtlasGame.exe!FD3D11EventQuery::WaitForCompletion() (0x00007ff6978cab79) + 313 bytes [d:\atlassvn\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:168]
    AtlasGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff6978df757) + 0 bytes [d:\atlassvn\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:615]
    AtlasGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff697942011) + 0 bytes [d:\atlassvn\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]
    AtlasGame.exe!FExecuteRHIThreadTask::DoTask() (0x00007ff6979420a6) + 0 bytes [d:\atlassvn\engine\source\runtime\rhi\private\rhicommandlist.cpp:293]
    AtlasGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() (0x00007ff697948f5c) + 0 bytes [d:\atlassvn\engine\source\runtime\core\public\async\taskgraphinterfaces.h:879]
    AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff69747ae28) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:942]
    AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff697479fdd) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:683]
    AtlasGame.exe!FRHIThread::Run() (0x00007ff69794e882) + 0 bytes [d:\atlassvn\engine\source\runtime\rendercore\private\renderingthread.cpp:226]
    AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff69754c016) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
    AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff69754bee8) + 8 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
    KERNEL32.DLL!UnknownFunction (0x00007fffb9967974) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007fffbb1da271) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007fffbb1da271) + 0 bytes [UnknownFile:0]

    Fatal error!

    VERSION: 402.6 
    PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ffe46c51f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675]
    PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ffe46c520f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723]
    PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ffe46c59e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226]
    PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ffe46c4835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155]
    PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ffe46c470e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450]
    PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffe46c46ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459]
    PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffe46b8ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740]
    PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffe46b8e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]
    AtlasGame.exe!RaycastSingle() (0x00007ff67c1066fe) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\collision\physxcollision.cpp:893]
    AtlasGame.exe!FAnimNode_GroundBones::EvalCartGroundBones() (0x00007ff67c0be735) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:92]
    AtlasGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff67c0c3b93) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:670]
    AtlasGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff67c0b82a6) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:61]
    AtlasGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff67c0b85a7) + 42 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
    AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff67c09d0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187]
    AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff67c0b99ae) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140]
    AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff67c09d0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187]
    AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff67c0b99ae) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140]
    AtlasGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff67c0b8c10) + 43 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
    AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff67c09d0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187]
    AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff67c0b99ae) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140]
    AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff67c09d0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187]
    AtlasGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff67c08dcf7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animinstance.cpp:514]
    AtlasGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff67bec2f32) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1254]
    AtlasGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff67bedaffa) + 90 bytes [d:\atlassvn\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1686]
    AtlasGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff67becf8dc) + 0 bytes [d:\atlassvn\engine\source\runtime\core\public\async\taskgraphinterfaces.h:879]
    AtlasGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff67b4cb707) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1260]
    AtlasGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff67b4cb488) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1153]
    AtlasGame.exe!FTaskThreadBase::Run() (0x00007ff67b4c9e5b) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:625]
    AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff67b59c016) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
    AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff67b59bee8) + 8 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
    KERNEL32.DLL!UnknownFunction (0x00007ffe8eba7974) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffe90f6a271) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffe90f6a271) + 0 bytes [UnknownFile:0]
     

    Fatal error!

    VERSION: 402.6 
    PhysX3_x64.dll!physx::Sq::BucketPrunerMap::removePairInternal() (0x00007ffc03b21404) + 14 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:2422]
    PhysX3_x64.dll!physx::Sq::BucketPrunerMap::removePair() (0x00007ffc03b212a7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:2516]
    PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ffc03b21ef9) + 26 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:642]
    PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ffc03b220f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723]
    PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ffc03b29e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226]
    PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ffc03b1835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155]
    PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ffc03b170e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450]
    PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffc03b16ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459]
    PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffc03a5ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740]
    PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffc03a5e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]
    AtlasGame.exe!RaycastSingle() (0x00007ff75e9366fe) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\collision\physxcollision.cpp:893]
    AtlasGame.exe!FAnimNode_GroundBones::EvalCartGroundBones() (0x00007ff75e8ee735) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:92]
    AtlasGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff75e8f3b93) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:670]
    AtlasGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff75e8e82a6) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:61]
    AtlasGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff75e8e85a7) + 42 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
    AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff75e8cd0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187]
    AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75e8e99ae) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140]
    AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff75e8cd0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187]
    AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75e8e99ae) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140]
    AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff75e8cd0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187]
    AtlasGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff75e8e8d41) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:63]
    AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff75e8cd0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187]
    AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75e8e99ae) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:140]
    AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff75e8cd0a7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animnodebase.cpp:187]
    AtlasGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff75e8bdcf7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\animation\animinstance.cpp:514]
    AtlasGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff75e6f2f32) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1254]
    AtlasGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff75e70affa) + 90 bytes [d:\atlassvn\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1686]
    AtlasGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff75e6ff8dc) + 0 bytes [d:\atlassvn\engine\source\runtime\core\public\async\taskgraphinterfaces.h:879]
    AtlasGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff75dcfb707) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1260]
    AtlasGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff75dcfb488) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1153]
    AtlasGame.exe!FTaskThreadBase::Run() (0x00007ff75dcf9e5b) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:625]
    AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff75ddcc016) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
    AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff75ddcbee8) + 8 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
    KERNEL32.DLL!UnknownFunction (0x00007ffc4e6b7974) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffc508ea271) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffc508ea271) + 0 bytes [UnknownFile:0]
     

    Fatal error!

    VERSION: 402.6 
    AtlasGame.exe!FWeakObjectPtr::IsValid() (0x00007ff75de5bd56) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:41]
    AtlasGame.exe!AShooterPlayerController::GetPlayerCharacter() (0x00007ff75d156cda) + 20 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:6198]
    AtlasGame.exe!AShooterPlayerCameraManager::UpdateCamera() (0x00007ff75d11a3d4) + 12 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:104]
    AtlasGame.exe!UWorld::Tick() (0x00007ff75e5edfb9) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\leveltick.cpp:1357]
    AtlasGame.exe!UGameEngine::Tick() (0x00007ff75e51fe74) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1325]
    AtlasGame.exe!FEngineLoop::Tick() (0x00007ff75c8e31c6) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739]
    AtlasGame.exe!GuardedMain() (0x00007ff75c8dda4c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140]
    AtlasGame.exe!GuardedMainWrapper() (0x00007ff75c8e5c3a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    AtlasGame.exe!WinMain() (0x00007ff75c8e5d68) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
    AtlasGame.exe!__tmainCRTStartup() (0x00007ff75f89032d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    KERNEL32.DLL!UnknownFunction (0x00007ffc4e6b7974) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffc508ea271) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffc508ea271) + 0 bytes [UnknownFile:0]
     


  7. can someone watch this video and analyze what is going on with my neworl while i play Atlas. Atlas is made up of differant servers and when i jump to a new server my ping skyrockets and makes the game unplayable. the funny thing is it does not always happen and i can reset the ping my logging out and back on. this started happening a few weeks ago i have been able to play this game without issue for about a year.

     

     

     


  8. the yeti thing needs to be fixed ASAP. the simple fact that the caves are located so close to each other makes it too easy for a few to lock everyone out while they exploit it. yes you can still exploit this event and it is going on all day and all night. it would be nice if those of us that want to do it legit could at least get a chance to do it. 

     

    Nice job on fixing a few of the glitches but there is still ways to Cheese this. 

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